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"Super Strong Swearing Squirrel"

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Mon 17/12/01 at 23:09
Regular
Posts: 787
Aha Conker the worlds most famous ginger swearing rat. It had to happen in nearly every post I write I can somehow stick this drunkard Squirrel in some where so I thought to myself why not write a post about this anything but innocent platform star. I could write all about Bad Fur Day but that is what Reviews are for, oh no I am going to write about why Conker is the future of the Platform genre.

If your looking for a bit of background on the character you'd have to look to where Banjo first appeared Diddy Kong Racing. Conker was a much more innocent squirrel back then something which he kept in Rare's very first Gameboy Colour title and Conker's very first outing. The destined game Twelve Tales Conker 64 disappeared in that time Conker had got drunk, got involved with the wrong croud and out pops Conker's Bad Fur Day.

Now I'm a platform fan it started on the SNES With Mario World and Donkey Kong Country. The N64's 3D platformers were just as good Mario 64 was out of this world and Banjo was absolutely brilliant. But after the initial excitement the platform genre got stale. Donkey Kong 64 and Banjo Tooie are theoretically better than Mario and Donkey Kong but they were boring, to start with they were both ok but I quickly got fed up. A jab of excitement needed injecting into the Platform genre that injection came from Conker.

In brief the adult content, the various gameplay modes, the excellent multiplayer and the compelling storyline made Conker extra special. One moment you would trying to escape gun fire whilst running up a beach, another you would be throwing toilet rolls into a giant singing pile of erm poo. Every level was different, one level you had a shotgun blowing Zombies heads off, another you were in the Army armed with twin Uzi's, in one level you took the role of Neo from the Matrix and in one section you would find yourself whizzing through a dinosaur themed land on a jet board trying to knock cave men off of their jet boards.

I won't go any further if you want more information go and look at the various reviews in SR's database but I think you get the picture this game is different. Different is what the Platform genre needs and that is what Conker offers it. Mario is all well and good, Tomb raider is also an excellent example of a platform game meanwhile Conker has given the entire genre a fresh spring clean.

This is why there needs to be a sequel. After being left speechless by Conker's ending many gamers including myself crave a sequel as much as people do Zelda and Metal Gear Solid. Many clues have lead us to believe Rare are currently beavering away (or squirreling away... sorry) on a sequel.

The game ended in a similar way to how the game started this time with Conker wondering in the other direction giving us the impression that the adventure isn't quite over. Rare have purchased two web domains, Conker's Other Bad Day and Grabbed by the goolies, another big clue. Also after the shock ending of Conker's Bad Day a magazine interviewed a RARE developer he said "originally we were going to have Conker walk in to the bar and pull a gun to his head but this doesn't leave much scope for a sequel" HINT HINT...

NGC Magazine asked Rare for more information on their BIG NAME titles. NGC magazine asked them if any of the following were to appear on the Gamecube:

Banjo 3, Conker 2, Perfect Dark 0, Killer Instinct 4 and Gran Turismo style driving game.

Rare replied with only 2 are in development for Gamecube and Perfect Dark 0 is one of them. So is Conker still likely? Well Killer Instinct is rumored to appear on the GBA and Banjo Kazooie: Gruntilda's Revenge is also in development for the GBA so these 2 titles may not be on Gamecube yet. So is Conker still likely, I damn well hope so for Platforming sake as well as mine.

Here's to swearing Squirrels with helicoptary tales.

Dringo.
Wed 19/12/01 at 18:07
Regular
Posts: 4,098
By the way, well done on winning GAD.
Wed 19/12/01 at 16:12
Regular
Posts: 18,185
The multiplayer did
> lenghten it enough to be worthwhile, although I'm glad that I didn't pay
> £50 for it.

I know it cost £60 and i was saving £50 and i wouldnt of got it on launch if it wasn't for a certain SR.

Still, now one has discussed my point about the
> animation!

Graphically Conker was stunning but graphics aren't what make games games.

Conker's animation puts some Gamecube and Xbox titles to shame,
> let alone PS2, Dreamcast and previous N64 titles.

Yep :D
Wed 19/12/01 at 12:25
Regular
Posts: 15,579
Strafex wrote:

Still, now one has discussed my point about the
> animation!

You explained it so well, no need to discuss :D

Yeah, it was a nice game to look at. Especially when you look at some games on the PS2. Take most of the capcom games on the PS2. The lip-synch is absolutly terrible, and sometimes ruins the whole feel of the game. Just looks like a joke.
Wed 19/12/01 at 12:21
Regular
"Eric The Half A Bee"
Posts: 5,347
Dringo wrote:
I mentioned Conker Pocket Tales in the
> posr.

Good job I wasnt responding to that post then huh :)
Wed 19/12/01 at 12:11
Regular
Posts: 9,848
Dringo wrote:

Length of the single player was a
> bit short but the multiplayer made the game last a few months longer

The multiplayer did lenghten it enough to be worthwhile, although I'm glad that I didn't pay £50 for it.

Still, now one has discussed my point about the animation!

Conker's animation puts some Gamecube and Xbox titles to shame, let alone PS2, Dreamcast and previous N64 titles.
Tue 18/12/01 at 23:36
Regular
Posts: 15,579
I think this game is definitly cool for going back to once in a while.

Being able to choose an individual chapter you want to play is one of my highlights. I especially like going back and doing the War levels and the Matrix stylee one. Proper wicked cut-scenes that never get boring!

"i dunno what i been told....i dunno.....ahhh"

Quality.
Tue 18/12/01 at 23:24
Regular
Posts: 18,185
Strafex wrote:

It definately got the best out of the N64.
It's a pity that it
> couldn't have lasted a bit longer.

Length of the single player was a bit short but the multiplayer made the game last a few months longer and as for the single player it may of been short but it felt like an age.
Tue 18/12/01 at 23:15
Regular
Posts: 18,185
As he was in
> his GBC title huh?

I mentioned Conker Pocket Tales in the posr.
Tue 18/12/01 at 22:13
Regular
Posts: 9,848
I think that what really made Conker was the animation.

It was masterful, smooth, flowing.

The mouths moved in time to the speech (none of this "mouth shut, nod head in time to words" nonsense), the characters moved and acted like they should...

The animation, graphics, sound and humour went together to give this game brilliant character.
It was almost like a living breathing world.

You saw facial expressions, Conker's run would be more desperate when he was being chased, it was almost like a playable cartoon.

It definately got the best out of the N64.
It's a pity that it couldn't have lasted a bit longer.
Tue 18/12/01 at 09:49
Regular
"Eric The Half A Bee"
Posts: 5,347
Dringo wrote:
As for future conker
> appearences he is apparently going to appear in kiddie form in the GBA title
> Diddy Kong Pilot.

As he was in his GBC title huh?

I wasnt that impressed by conker... it was alright, fun... but no great shakes?

Didnt really have the depth I like from a game I suppose?

:)

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