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If your looking for a bit of background on the character you'd have to look to where Banjo first appeared Diddy Kong Racing. Conker was a much more innocent squirrel back then something which he kept in Rare's very first Gameboy Colour title and Conker's very first outing. The destined game Twelve Tales Conker 64 disappeared in that time Conker had got drunk, got involved with the wrong croud and out pops Conker's Bad Fur Day.
Now I'm a platform fan it started on the SNES With Mario World and Donkey Kong Country. The N64's 3D platformers were just as good Mario 64 was out of this world and Banjo was absolutely brilliant. But after the initial excitement the platform genre got stale. Donkey Kong 64 and Banjo Tooie are theoretically better than Mario and Donkey Kong but they were boring, to start with they were both ok but I quickly got fed up. A jab of excitement needed injecting into the Platform genre that injection came from Conker.
In brief the adult content, the various gameplay modes, the excellent multiplayer and the compelling storyline made Conker extra special. One moment you would trying to escape gun fire whilst running up a beach, another you would be throwing toilet rolls into a giant singing pile of erm poo. Every level was different, one level you had a shotgun blowing Zombies heads off, another you were in the Army armed with twin Uzi's, in one level you took the role of Neo from the Matrix and in one section you would find yourself whizzing through a dinosaur themed land on a jet board trying to knock cave men off of their jet boards.
I won't go any further if you want more information go and look at the various reviews in SR's database but I think you get the picture this game is different. Different is what the Platform genre needs and that is what Conker offers it. Mario is all well and good, Tomb raider is also an excellent example of a platform game meanwhile Conker has given the entire genre a fresh spring clean.
This is why there needs to be a sequel. After being left speechless by Conker's ending many gamers including myself crave a sequel as much as people do Zelda and Metal Gear Solid. Many clues have lead us to believe Rare are currently beavering away (or squirreling away... sorry) on a sequel.
The game ended in a similar way to how the game started this time with Conker wondering in the other direction giving us the impression that the adventure isn't quite over. Rare have purchased two web domains, Conker's Other Bad Day and Grabbed by the goolies, another big clue. Also after the shock ending of Conker's Bad Day a magazine interviewed a RARE developer he said "originally we were going to have Conker walk in to the bar and pull a gun to his head but this doesn't leave much scope for a sequel" HINT HINT...
NGC Magazine asked Rare for more information on their BIG NAME titles. NGC magazine asked them if any of the following were to appear on the Gamecube:
Banjo 3, Conker 2, Perfect Dark 0, Killer Instinct 4 and Gran Turismo style driving game.
Rare replied with only 2 are in development for Gamecube and Perfect Dark 0 is one of them. So is Conker still likely? Well Killer Instinct is rumored to appear on the GBA and Banjo Kazooie: Gruntilda's Revenge is also in development for the GBA so these 2 titles may not be on Gamecube yet. So is Conker still likely, I damn well hope so for Platforming sake as well as mine.
Here's to swearing Squirrels with helicoptary tales.
Dringo.
I thought the characters were great but i hated the look of the surrounding areas i thought they could of been done differently. Conker's Bad Fur Day is in my mind the best game ever and i never judge on graphics or award games high scores judging on graphics they are never a factor in my mind.
The raptor bit wasn't too good but that jet board race was brilliant such a great lurning vurve i was playing that in multiplayer for hours, the war level etc was all perfect i am standing my ground Conker's Bad Fur Day was brilliant because of its Gameplay and originality from start to finish no other reason.
Dringo.
The Gameplay was good enough but nothing outstandingly smooth and playable.
And what you also have to learn is that I'm not slating the game either.
This character based style is great and it didn't need first rate gameplay to be great, infact the slightly sluggish style suited it.
But, putting it simply, if you like the taste of Tuna, are you going to say it's great because it smells good?
The gameplay was far from perfect. I thought the camera was dodgy at times. Not saying it was bad in that aspect, but much improvements could have been made.
The whole "cartoony" thing is what makes it so special. The animations can be be expressed much more clearly and with more fluidity. This in turns makes you more connected with whats going on, and immerses you further into the game. This is somthing which can be lost when concentrating on making the graphics too lifelike.
Nope disagree, Conker's gameplay is what made it special you see it
> was involving and original at every corner i never knew what would happen
> next.
Dropping a bomb before it explodes led to a jet board speed race around
> lava which in turn led to raptor riding bum biting. This later led to sitting in
> a hive with a machine gun in first person mode which led to me riding on a
> barrel which led to me shooting zombies heads off with a shotgun which led to me
> turning into a bat and dropping villagers into a grinder.
Ok, so you've got sluggish running around with a bomb, a jet board with wild swinging and slightly cranky handling, a raptor that paused for 3 seconds between you pressing the button and it eating the caveman, using a machine gun which couldn't be accurate to save the world...
The gameplay wasn't awful but it was far from perfect.
The whole point was that with the humour and graphics involved, that didn't matter.
Had you not seen Conker's worried face, cavemen seeing the bomb and running after you and the blatant stupidity of carrying around a massive bomb like that, that bit would've been plain annoying.
The raptor scene was good fun eating the cavemen, but from a purely gameplay point of view, the raptor's handling was sluggish. It worked fine, but from a purely gameplay point of view, that sucked.
ITs compelling
> storyline, the way it makes every thing original the ability to be fun from
> start to finish without once getting boring. Its invoative structure did this it
> had elements taht other platform games never had, other platformers just create
> more moves, conker replaced old ones with knew ones e.g. uzi's to shotgun and
> that amazing B-pad idea so that there is no need to learn moves for just one
> thing.
Yes. That was also part of the game's style. Instead of learning loads of new moves one at a time, you get context sesitive which gives you whatever you need at that moment in time.
I thought it was brilliant, it had graphics that a 64 bit, 32 bit and
> even some 128 bit games can't beat, lip sinc was brilliant but quite frankly i
> never really noticed it.
Yeah, but it would've sucked without the animation.
Look at the giant "poo" boss, look at the wasps, look at the big boiler. All of them had pronounced characters, animated into the game.
The animation made this game.
The Gameplay was just on the side.
It wouldn't have been right otherwise.
Dringo.
My favourite ending for a long time me thinks.
It was reasonably
> smooth and played well but that hardly lifted above any other titles.
It was
> the humour, sound and animation that made it REALLY special. The way the mouths
> moved perfectly to speech and the characters facial expressions and looks suited
> their voice, character and what they were saying and how they were saying
> it.
If you'd had the same game only with the Characters nodding their heads
> in time to the words rather than saying them, or any other the the superb
> animations that graced the game being absent, Conkers Bad Fur Day would've been
> both uninspiring and probably crap.
The raw gameplay itself was only mediocre
> and wasn't 100% smooth and sharp in many places.
Nope disagree, Conker's gameplay is what made it special you see it was involving and original at every corner i never knew what would happen next.
Dropping a bomb before it explodes led to a jet board speed race around lava which in turn led to raptor riding bum biting. This later led to sitting in a hive with a machine gun in first person mode which led to me riding on a barrel which led to me shooting zombies heads off with a shotgun which led to me turning into a bat and dropping villagers into a grinder.
ITs compelling storyline, the way it makes every thing original the ability to be fun from start to finish without once getting boring. Its invoative structure did this it had elements taht other platform games never had, other platformers just create more moves, conker replaced old ones with knew ones e.g. uzi's to shotgun and that amazing B-pad idea so that there is no need to learn moves for just one thing.
I thought it was brilliant, it had graphics that a 64 bit, 32 bit and even some 128 bit games can't beat, lip sinc was brilliant but quite frankly i never really noticed it.
Lip sinc was theoretically good but it was only for conker and the panther king as the other guys simply opened and closed their mouths in time with the words conker and the panther king you could read the lips of.
I won't go any further conker's brilliance extends far from graphics which could be cel shaded for all i care.
Graphically Conker was stunning but graphics aren't what make
> games games.
I know that graphics isn't what makes a game, but it's certainly what made Conker special, rather than just another of those "Rare platformers".
Think about the Gameplay.
It was reasonably smooth and played well but that hardly lifted above any other titles.
It was the humour, sound and animation that made it REALLY special. The way the mouths moved perfectly to speech and the characters facial expressions and looks suited their voice, character and what they were saying and how they were saying it.
If you'd had the same game only with the Characters nodding their heads in time to the words rather than saying them, or any other the the superb animations that graced the game being absent, Conkers Bad Fur Day would've been both uninspiring and probably crap.
The raw gameplay itself was only mediocre and wasn't 100% smooth and sharp in many places.
> Alf.. tut tut tut copying my tagline and my festive new look. Tut tut tut!
Oh bog off.