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"Metal Gear: Multi-Player Thoughts."

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Tue 04/12/01 at 14:32
Regular
Posts: 787
Metal Gear Solid 2... the most highly anticipated game ever... the most hyped... the game that will sell millions of PS2s all by itself. Yes, you`ve heard it all before - every word if it probably. Judging from the reaction in America, its just as good as everybody hoped. It has sold in the millions already, and is receiving glowing reviews everywhere, which hasn`t really come as a surprise at all. However, there is still something missing - a two player mode.

To me, there are two main reasons why Metal Gear Solid needs a two player mode. Its the one thing lacking in this otherwise brilliant game, and I`m sure it would benefit from the extra mode to an amazing degree. It may be one of the best games ever, and it will certainly be the best looking game around upon release here in the UK, but it still lacks that mutliplayer fun that can be found in games like TimeSplitters.

Firstly, there is the obvious multiplayer choice, the co-op mode (co-operative). As in games such as Mickey and Donald`s World of Illusion, and Perfect Dark, this mode allows two human players to team up, and work together to defeat the enemy. Of the two mentioned above, World of Illusion was easily the best, as it really made two people work together, rather than simply doubling the number of bad guys. In World Of Illusion, there were mine carts, see-saws, and large jumps that could bot be tackled alone. Instead, the two heros would work together, pushing pulling and lifting things to help eachother. Metal Gear in my opinion is a game that could provide a perfect scenario for complex co-operative play.

The kind of co-op situations that could occur could range from simple things such as one player distracting a guard, whilst the other silently approaches and takes the guard down, right up to more complex situations where the two characters split off for a longer period of time, and put into motion a more difficult two pronged attack. There were simple examples in the first game that saw Solid Snake team up with another character to turn two switches at once, but the other character was controlled by AI, rather than a human.

There is an obvious problem with this in that a new character would be required to join and work with Snake, which would require major plot changes, and large alterations to Snake`s method of infiltration - its less easy to hide two people. Another problem is the graphical detail, as it is so complex in Metal Gear Solid 2 that two screens worth of data would certainly lose a large amount of data, thus sacrificing some of the hard fought for detail. There are flaws, but the idea of a co-op mode is still very exciting - and certainly a better idea than a head to head shoot `em up as in the gameboy version!

The other, slightly less obvious, mulitplayer mode is hide and seek, or possibly hide and shoot. This mode would involve two human controlled characters, sneaking around the ship (featured in MGS2), which could be populated with guards out to get you. One character would be the "seeker" and would have the task of tracking you down, and perhaps tagging you with a dart, or paint mark. Once hit, the title of "seeker" would change hands, and the roles would be reversed. The positions could also be changed if the hider is discovered by a guard, meaning that he would have to be extra careful to remain out of sight of everybody, not just the "seeker". To complete this mode, a timer would have to be set, keeping track of who was hiding the longest - which would indicate the winner.

Both of the modes mentioned above have huge potential in a game like Metal Gear Solid, and I would love to see them put into later games - though the flaws in graphical power may be too great to overcome at this stage. The future of gaming seems more orientated a online play for a lot of games these days (see Tony Hawks 3), but online play would become a little too complex in a game like this. There would be thousands of people all fighting to save the day from the same evil villain. With that many Snakes around, I doubt any bad guys would be stupid enough to bother anymore!

For now though, we`ll have to make do with AI controlled enemies, so its lucky the soldiers in Metal Gear are so intelligent! Even the demo released early this year showed an outstanding level of thinking amongst the guards, but how long will it be until AI is superior to our own?
Fri 07/12/01 at 08:58
Regular
Posts: 6,702
Thanks er-no, I appreciate that. Its also good to see you in the PS2 forum! Long time no see! I`ll have to visit the FOG sometime and say hi!

As for Tarrant.... erm thanks? I think. :-)
Fri 07/12/01 at 01:05
Posts: 0
Hey Phil!

This piece o' topic actually won!

:-)
Fri 07/12/01 at 00:50
Regular
"everyone says it"
Posts: 14,738
ssxpro wrote:
> Hey Tarrant, why is your tag, your honour? If the reasons are too personal, like
> you love him or something, then e-mail instead of post so that you can keep it
> private. :-)

LOL

and GREAT tagline ssx :-)
Thu 06/12/01 at 16:37
Posts: 0
Nothing so sorded I'm afraid....

Basically, someone, possibly SHEEPY, started claimign that myself and YH were the same person. Reason for this escapes me, I think its just "hip" to claim that YH is more than one person or something?

At first we protested but they (as it was by then) were having none of it. YH changed his tag to "I am the Tarrant" and like the imaginitive soul that I am, followed suit.

I think his is currently "Tarrant in disguise" but he may have changed it by now?
Thu 06/12/01 at 15:06
Regular
Posts: 6,702
Hey Tarrant, why is your tag, your honour? If the reasons are too personal, like you love him or something, then e-mail instead of post so that you can keep it private. :-)
Thu 06/12/01 at 13:30
Posts: 0
LOL!

Fair do's guvnor
Thu 06/12/01 at 13:14
Regular
"Back For Good"
Posts: 3,673
I am the Tarrant wrote:
Read, understand, reply.

D'OH,

Read, read again and don't reply.
Thu 06/12/01 at 00:34
Posts: 0
Now, I know I should remain calm and everything and as such I will avoid typing any of this in capitals, however...

Mr. ResEvil fan, this whole topic is about whether or not MGS games would work in "co-op" mode for 2 players or more.

Co-op is short for co-operative, which when dumbed down a little, means working on the same team. Not against each other. Together.

Read, understand, reply.
Wed 05/12/01 at 15:26
Regular
"Back For Good"
Posts: 3,673
Metal Gear Solid would be great for multiplayer however fighting aginst each other with a split screen is pointless, you can see where the other character is by simpley looking at the other screen.

A great idea would be 2+ players doing the job together, just imagine it you on one end playing as Snake and your friend on another PS2 (linked over the net) playing as Snake's Sidekick. Another fantastic feature would be use of a USB microphone so you can speak to your partner whenever you need to, like the codec's.

Now that would be good :-)
Wed 05/12/01 at 15:15
Regular
Posts: 14,117
How about a MGS-Multipayer ONLY game.

Where you have to play in co-op mode. It could use the MGS universe, and some of the same "lesser" characters, if you will, but would bring about some multiplay into things.

But I think that this could work only as a 2 player game. You play 2 player, or not at all, sort of thing.

Thoughts?

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