The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Most magazines have the same layout, they always start with an editorial where the editor says things like "The office has been quiet, except for the sound of button bashing from the monkeys because we've got HUNDREDS of EXLUSIVE games sent to us for review this issue!!!!!!"
We don't really need to know that, do we?
Then there's the gossip section, the US/JAP news section, the previews, the reviews, the charts, and then a bunch of rubbish at the back, all of which you could just as easily find on the World Wide Web. Except on the WWW it wouldn't all be a month out of date.
I think the only reason, in truth, that we buy the gamer magazines is for the DVD stuck to the front of it, with all those nice demos on it. I mean £3.49-£3.99 for the DVD alone may be considered pretty good value considering what you get with most of them.
I think in future that the publishers should just release the DVD stuck to a piece of cardboard, rather than stuck to a glossy magazine with pretty pictures, the purpose of which seems to ram the writers' opinions down your throat because 'they know best'.
The reason why I buy magazines (and subscribe as well) is because I prefer to have something tangible to read.
You know, the ones with 9999 lines spread over three pages with the mis-print in the machine code bit at the end. I'm sure these mis-prints were deliberate because after 4 hours of typing these things into your ZX Spectrum and finding out that they didn't work, you simply HAD to recoup your invested time by running outside and buying a copy of 'Machine Code and Better BASIC' by Ian Stewart (God bless that man) so that you could fix it yourself.
These games were all freeware, back in the days of the birth of the internet and the ethos of 'Hey, let's make the world a better place by sharing all the good stuff for free with other gamers.'
But then of course some bright spark discovered that if you made a good game you could sell it and actually make money out of making games.
I remember way back then ordering games from the classified sections of magazines (gameshops themselves didn't actually exist around this time) and waiting eagerly for them to arrive 3 weeks later on a cassette tape stuffed inside a brown jiffy back with a photocopied piece of paper telling you how to load it.
And then finding out that it didn't work. Now it may not seem much but £4.99 back in them days was about 4 weeks' worth of pocket money.
Nowadays of course we've got Special Reserve just giving away games just for us writing about gaming, games that always work, next day delivery, information and game snippets on the web 12 months before the game actually hits the shops, demos with magazines that are 1,000,000 times the size of the old complete ZX Spectrum games and yet are 'free' with magazines.
How times have changed. I feel old. I'm off to play Grand Theft Auto 3 and recapture my youth.
:)
For a video on the front of a magazine. 56K waiting for hours versus few quid pop in the player.
> uksgamer2002 wrote:
> Well, I don't think I could sleep with my PC whirring
> in the background, but if
> it's not in your room, yeah.
lol... how loud
> is your PC?
Sorry it took a while to get back to you Armitage. In truth, yeah. It's an old P2 350. And It's dodgy 'cos we can't upgrade it!!!
> Talkie Toaster wrote:
> i normaly get the opm.
DRUGGY!!!!
:-)
shhhhusssshhhhh!
hay i'll give you a few pages if you keep quite
> i normaly get the opm.
DRUGGY!!!!
:-)