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"Nintendo: For who?"

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Mon 26/11/01 at 20:50
Regular
Posts: 787
Many of you have the opinion that Nintendo consoles and games are for children, and like minded adults.

Nintardo, you say.

Well I don't agree.

The way I see it Nintendo can appeal to those with the lowest IQ, because of it's pretty colours, inoffensive storylines and simplicity to pick up.

Those that think they are smarter think this is dull, cartoons are for kids and anyone with any sense should play games set in the real world.

Now those that are really smart, they know the truth. Nintendo is THE company for top games. It just takes a little intelligence to see this.

Rare are a good example of appealing to the lowest of the low with their characters. Banjo Kazooie, and Tooie have the most sickenly cute characters in it. They make really stupid noises for speech, designed to make you chuckle. But beyond this there is so much more. When you get to the middle levels of the game you find yourself missing so much unless you pick up on every single hint. You can miss a huge area of the game until later on, when you realise what you've missed. If you never knew you missed itthough, you wouldn't care, you'd still get fun from the game, and think you'd seen it all.

I've never become frustrated by one of Nintendo's games.

They always have the learning curves set just right. You'll pick up the basics of the game without ever feeling patronised, because tyou'll still be in the 'jaw-dropping' stage you go through when you first play a new game. By the time you're ready to try to complete a mission of some description you have already learnt enough of the basics to cope well with the surroundings. As the game moves on more and more is introduced to you. If this was all thrown in at the start you'd never remember it, and think there was way too much to learn.

Looking to Lylat Wars for an example, the simple route through the game could be seen as no more than basic training. You didn't have to hit many targets, just stuff that got in your way. When you had the skill to defeat this basic patch you were ready to take on ther tougher routes.

I believe the first step to taking on the tough route is to take out a number of enemies, then follow one of your allies. You wouldn't find this route until you had gained the necessary expertise, as you wouldn't be able to shoot down those enemies necessary to open up the extra path.

Again it's a case of so much more hidden on the levels that is there to see right away.

Nintendo games have a depth that many just don't see, they're all too quick to dismiss them. Well it's not my loss. I'm enjoying playing my games. I haven't been disappointed by my console choices.
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Mon 26/11/01 at 20:50
Regular
"not dead"
Posts: 11,145
Many of you have the opinion that Nintendo consoles and games are for children, and like minded adults.

Nintardo, you say.

Well I don't agree.

The way I see it Nintendo can appeal to those with the lowest IQ, because of it's pretty colours, inoffensive storylines and simplicity to pick up.

Those that think they are smarter think this is dull, cartoons are for kids and anyone with any sense should play games set in the real world.

Now those that are really smart, they know the truth. Nintendo is THE company for top games. It just takes a little intelligence to see this.

Rare are a good example of appealing to the lowest of the low with their characters. Banjo Kazooie, and Tooie have the most sickenly cute characters in it. They make really stupid noises for speech, designed to make you chuckle. But beyond this there is so much more. When you get to the middle levels of the game you find yourself missing so much unless you pick up on every single hint. You can miss a huge area of the game until later on, when you realise what you've missed. If you never knew you missed itthough, you wouldn't care, you'd still get fun from the game, and think you'd seen it all.

I've never become frustrated by one of Nintendo's games.

They always have the learning curves set just right. You'll pick up the basics of the game without ever feeling patronised, because tyou'll still be in the 'jaw-dropping' stage you go through when you first play a new game. By the time you're ready to try to complete a mission of some description you have already learnt enough of the basics to cope well with the surroundings. As the game moves on more and more is introduced to you. If this was all thrown in at the start you'd never remember it, and think there was way too much to learn.

Looking to Lylat Wars for an example, the simple route through the game could be seen as no more than basic training. You didn't have to hit many targets, just stuff that got in your way. When you had the skill to defeat this basic patch you were ready to take on ther tougher routes.

I believe the first step to taking on the tough route is to take out a number of enemies, then follow one of your allies. You wouldn't find this route until you had gained the necessary expertise, as you wouldn't be able to shoot down those enemies necessary to open up the extra path.

Again it's a case of so much more hidden on the levels that is there to see right away.

Nintendo games have a depth that many just don't see, they're all too quick to dismiss them. Well it's not my loss. I'm enjoying playing my games. I haven't been disappointed by my console choices.

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