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"Rogue Squadron III"

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This thread has been linked to the game 'Star Wars Rogue Squadron III: Rebel Strike'.
Tue 15/04/03 at 15:51
Regular
Posts: 787
I just watched Star Wars. Yay. Good film as ever.

Then I played Rogue Leader. Good game as ever. But. It really has not got a lifespan of a very long lifespanned game really has it? The game is excellently made, good fun and all that, but the mission structure means it becomes very repetitve after a few months.

To make Rogue Leader II a worthwhile purchase, Factor 5 should go back to the old X-Wing/Tie Fighter roots. Pick an alliegence at the start. Then you are a humble fighter pilot, assigned for recon and escrot duties, before building yourself up to Wing Commander or what have you, with lots of shiny medals. I feel a far more freeform game, under the umbrella of some outlying story (such as the actual Star Wars story, perhaps in 2 sections - Episodes 1/2 and the main IV, V and VI) would make the game far more interesting. Rather than having JUST defined missions, some random attacks by Imperial/Rebel forces could add some spice....if you know what I mean.

Just some thoughts. Anyone else?
There have been no replies to this thread yet.
Tue 15/04/03 at 15:51
Regular
"gsybe you!"
Posts: 18,825
I just watched Star Wars. Yay. Good film as ever.

Then I played Rogue Leader. Good game as ever. But. It really has not got a lifespan of a very long lifespanned game really has it? The game is excellently made, good fun and all that, but the mission structure means it becomes very repetitve after a few months.

To make Rogue Leader II a worthwhile purchase, Factor 5 should go back to the old X-Wing/Tie Fighter roots. Pick an alliegence at the start. Then you are a humble fighter pilot, assigned for recon and escrot duties, before building yourself up to Wing Commander or what have you, with lots of shiny medals. I feel a far more freeform game, under the umbrella of some outlying story (such as the actual Star Wars story, perhaps in 2 sections - Episodes 1/2 and the main IV, V and VI) would make the game far more interesting. Rather than having JUST defined missions, some random attacks by Imperial/Rebel forces could add some spice....if you know what I mean.

Just some thoughts. Anyone else?

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