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Then I played Rogue Leader. Good game as ever. But. It really has not got a lifespan of a very long lifespanned game really has it? The game is excellently made, good fun and all that, but the mission structure means it becomes very repetitve after a few months.
To make Rogue Leader II a worthwhile purchase, Factor 5 should go back to the old X-Wing/Tie Fighter roots. Pick an alliegence at the start. Then you are a humble fighter pilot, assigned for recon and escrot duties, before building yourself up to Wing Commander or what have you, with lots of shiny medals. I feel a far more freeform game, under the umbrella of some outlying story (such as the actual Star Wars story, perhaps in 2 sections - Episodes 1/2 and the main IV, V and VI) would make the game far more interesting. Rather than having JUST defined missions, some random attacks by Imperial/Rebel forces could add some spice....if you know what I mean.
Just some thoughts. Anyone else?
Then I played Rogue Leader. Good game as ever. But. It really has not got a lifespan of a very long lifespanned game really has it? The game is excellently made, good fun and all that, but the mission structure means it becomes very repetitve after a few months.
To make Rogue Leader II a worthwhile purchase, Factor 5 should go back to the old X-Wing/Tie Fighter roots. Pick an alliegence at the start. Then you are a humble fighter pilot, assigned for recon and escrot duties, before building yourself up to Wing Commander or what have you, with lots of shiny medals. I feel a far more freeform game, under the umbrella of some outlying story (such as the actual Star Wars story, perhaps in 2 sections - Episodes 1/2 and the main IV, V and VI) would make the game far more interesting. Rather than having JUST defined missions, some random attacks by Imperial/Rebel forces could add some spice....if you know what I mean.
Just some thoughts. Anyone else?
A more open-ended game would be great, and surely they've got all the great space battle scenes covered with the original game?
They could easily create absoloutely epic space battles, and keep it in a far more open ended game.
I want to be a lowly Imperial pilot, with an Academy debt and my personalised TIE fighter.
Fighting Tie Fighters is so much better than fighting the stoopid craft out of the new films.
Oh and more varied missions and co-op play would be nice.
Anyone else?
If they managed to rush up the original in just 8 months then I'm sure they could do wonders with a sequel!
> Leave it as it is, the game had about 30+ hours of play and to be
> honest thats more than plenty.
So you'd rather they stuck with the same formula again?
I'd rather have a game that kept me entertained for 30 hours, not one that did so for 15, then, while being good fun, was pretty pointless for the last 15 (unlocking stuff). I'd far rather they created a far more open universe, combining maybe both planetry and space battles. A mix of random UFO-esque battles and more defined 'epic' missions would be far better. And a great multiplayer.