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"Move and Kinect"

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Wed 25/08/10 at 11:34
Moderator
"possibly impossible"
Posts: 24,985
Both systems have now been shown on various trade shows (E3 and Gamescom) and have varied feedback, with Move coming off slightly better at times.

Is anyone here going to get either of these? Do you think this is the way forward for controlling games or just a sideline to gain casual gamers support for the more expensive consoles over the Wii?

As it stands the details so far are:
Kinect uses a bunch of special low resolution cameras and microphone to determine a 3D space and display either a person or a representation (as an avatar) on screen. It allows voice control and is mainly controlled by software.

Move uses a single HD camera and microphone set-up in conjunction to a controller and optional sub controller (both wireless) to determine a 3D space and display the user on screen. The glowing ball on the controller can be used to provide a graphical display of situations (different modes etc) and the microphone can accept voice control navigation.

Despite the differing tech, the 2 systems provide very similar results, with the main difference being the controller-less abilities of the Kinect compared to the tactile controllers of the Move.

Since both use software, you can expect updates and additions to the system from developers and MS/Sony themselves.
Wed 01/09/10 at 14:03
Regular
"Monochromatic"
Posts: 18,487
Garin wrote:
> Not sure what you'd achieve with gloves. Move still has more
> feedback & control possibilities

Well if you can imagine the detail and precision of your hand movements transferred into a game, the possibilities far outweight anything a controller could ever do, though the addition of a couple of buttons on the wrist would probably be useful. An example would be picking something up off a table, instead of waving the controller around like a fool, you could simply pick it up with your own movement. In terms of interactivity I'd much prefer that and that's the way interactive games should be heading.
As for Kinect, I've not seen a great deal of it but I dislike actually seeing myself in the game. It feels like some kind of stupidity mirror and really ruins any kind of escapism when you're faced with yourself when I'd much rather see things from a Doom 1st person perspective. I'd need to see more regarding what they've got planned for it.
Wed 01/09/10 at 13:16
Regular
"Devil in disguise"
Posts: 3,151
Not sure what you'd achieve with gloves. Move still has more feedback & control possibilities. And if you really wanted finger tracking with Kinect you'd increase the resolution on the camera and forget gloves altogether
Wed 01/09/10 at 12:45
Regular
"Going nowhere fast"
Posts: 6,574
Ahhh... you are thinking on a much smaller scale then me :) I'm talking about dumbing down technology that is in use, you are talking about releasing the 'test' goods to the general public.
Wed 01/09/10 at 12:19
Regular
"Monochromatic"
Posts: 18,487
Ineedsleep wrote:
> Nin wrote:
> but to introduce Minority Report style motion capture gloves?
>
> Still too expensive and specialised for the general public.

Expensive? They're gloves with a few electric nodes on them, they should be cheaper than a controller
Wed 01/09/10 at 12:01
Regular
"Going nowhere fast"
Posts: 6,574
Nin wrote:
> but to introduce Minority Report style motion capture gloves?

Still too expensive and specialised for the general public. We have to wait for the cost of the technology to drop before it can be released to the masses.
Mon 30/08/10 at 18:36
Regular
"8==="
Posts: 33,481
I like the idea of getting fit(ter) and earning achievements at the same time.
Mon 30/08/10 at 08:27
Regular
"Monochromatic"
Posts: 18,487
I've looked on in bemusement as this active gaming stuff is being brought in, because none of it is original or in my view logical.
What the Wii did was the closest thing to a new idea but I was expecting Sony or Microsoft to improve on it, yet instead Sony has just flatout copied Nintendo and Microsoft are using technology that Sony introduced 7 years ago. No-one remember that? Sony brought out a handful of games that worked on motion capture using their PS2 cam, no? Not surprising, it was rubbish.
Sony puzzle me, in what way is Move any different to the Wii, besides being more expensive? Does it not seem logical to anyone else that the way to go is not giving people control pads, which you feel stupid waving around, but to introduce Minority Report style motion capture gloves?
Fri 27/08/10 at 14:39
Regular
"And in last place.."
Posts: 2,054
Discrepancy wrote:
> Really want the day to come when this motion sensing fad ends.
> Motion sensing controls, at least for me and my gang of friends,
> make games far less immersive.

Some motion controls can certainly do that but when it is implemented right it can work a treat. I'm new to the motion control business but I much prefer Tiger Woods on the Wii to the PS3 version. Slapping an analogue stick back and forwards can't compete with what the Wii version offers.

And the bowling on Wii Sports feels much closer to bowling than I'd get on the other consoles.

I will agree that motion control for the sake of it doesn't do much for me. I also can't take to driving games using the Wii, I need an analogue stick of D-pad for that.
Fri 27/08/10 at 13:47
Moderator
"possibly impossible"
Posts: 24,985
Discrepancy wrote:
> Really want the day to come when this motion sensing fad ends.
> Motion sensing controls, at least for me and my gang of friends,
> make games far less immersive.
>
> This is mainly due to the total lack of reactions to what you're
> doing. When you play boxing, when you hit or get hit often a
> controller will provide vibration feedback. When you flail your
> hands around like a jackass you get nothing in way of reaction,
> save your neighbours trying to section you.

With Kinect, maybe, with Wii and Move you get force feedback.
Thu 26/08/10 at 17:47
Regular
"How Ironic"
Posts: 4,312
I hate motion gaming.

Yeh, that's it.

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