The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
I can't be arshed.
I'm literally in the first room (which I've not looked at yet), the whole temple awaits me. Last time I played I went out to collect some charts and stuff. Just delaying the inevitable.
'What is the inevitable?' you ask?
Yet another dungeon with no challenge, the same old puzzles and nothing to hold my interest.
I see how the dungeons would be harder for people who'd not played much zelda before, but for me it's just not a challenge. Puzzles are obvious, ememies are feeble, it feels like a chore, jumping through the game's hoops.
Don't get me wrong, most of the game is great, pleanty of new stuff to discover, loads of things to do. I just can't bring myself to play the next dungeon. I DON'T CARE.
Ah well, at least it won't drag me away from my revision now. Maybe I'll leave the Wind Waker and get into Ura Zelda...
:^S
******SPOILERS********
You get the Boomerang in the second dungeon!
It's actually a pretty good 'dungeon', using your big leaf to float around, and blow gusts of wind at stuff.
I can't be arshed.
I'm literally in the first room (which I've not looked at yet), the whole temple awaits me. Last time I played I went out to collect some charts and stuff. Just delaying the inevitable.
'What is the inevitable?' you ask?
Yet another dungeon with no challenge, the same old puzzles and nothing to hold my interest.
I see how the dungeons would be harder for people who'd not played much zelda before, but for me it's just not a challenge. Puzzles are obvious, ememies are feeble, it feels like a chore, jumping through the game's hoops.
Don't get me wrong, most of the game is great, pleanty of new stuff to discover, loads of things to do. I just can't bring myself to play the next dungeon. I DON'T CARE.
Ah well, at least it won't drag me away from my revision now. Maybe I'll leave the Wind Waker and get into Ura Zelda...