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"Mario Kart"

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This thread has been linked to the game 'Super Mario Kart'.
Sat 31/05/03 at 09:35
Regular
Posts: 787
If you hop on over to here:

http://gamesradar.msn.co.uk/ downloads/default.asp? subsectionid=196&articleid=65389&pagetype=2

You'll notice that Gamesradar have a video up of a full race on Mario Kart.

I watched it last night and I was dissapointed, though I still know its going to be great fun.

It doesn't look like much has changed from previous Mario Kart outings, apart from the two riders in one kart thing. In the video you'll see Luigi go up close sometimes and whack another player, things like this are going to make it better but still one major thing has gone.

That is speed. Where the hell has the speed gone? Ok, I know the characters now have to ride on self-made Carnival floats but doesn't mean they can't stick in *insert large number here*cc engines. It looks like it plays very slow which is a shame, maybe this is to aid the kart character switching thing or something, I don't know.

Another thing I noticed which was new to me was the way in which a 'Special' weapon is gained. In the video Mario and Luigi were in the kart and so the special was those fireball things which bounced around like crazy nits. So I don't think I'll be wrong in saying people like Donkey & Diddy Kong will have their own Special move, as will the other characters.

It'll be great none the less and I can't wait to play the thing. Oh god, I've just imagined them sticking Pokemon characters in Mario Kart :-S or creating a new game completely, Pokemon Kart. eeeeeek. No matter how much the Pokemon games rule, I wouldn't want that.
Sat 31/05/03 at 12:04
Regular
"I am Riki Takeuchi!"
Posts: 2,988
AfroJoe wrote:
> There really needs to be a DK Jungle Parkway-esque track that's really
> fast compared to the rest.
>
> Or how about all the circuits like that?
>
> :-)

Yeah! 1000ccs :D
Sat 31/05/03 at 12:04
Regular
Posts: 5,630
No, what there needs to be is a Wario Stadium style-jump.

Oh, the laughter and tears over that one...
Sat 31/05/03 at 12:03
Regular
"bit of a brain"
Posts: 18,933
TEH FEATHER from the original.
It let you jump.
Like a little hop.
But if you used while using the mushroom...
Sat 31/05/03 at 12:03
Regular
"sdomehtongng"
Posts: 23,695
There really needs to be a DK Jungle Parkway-esque track that's really fast compared to the rest.

Or how about all the circuits like that?

:-)
Sat 31/05/03 at 12:03
Regular
"I am Riki Takeuchi!"
Posts: 2,988
Tiltawhirl wrote:
> Kiriyama wrote:
>
> Ooh, how can you do that? :|
>
> Complete all the cups in single player then you get given mirror mode.

Cheers, I always just played with my mates.
Sat 31/05/03 at 12:02
Regular
"I am Riki Takeuchi!"
Posts: 2,988
gerrid wrote:
> It would only be the best mario kart ever if they have THE FEATHER as
> a weapon.

Bah, elaborate gerr.
Sat 31/05/03 at 12:02
Regular
Posts: 21,800
Kiriyama wrote:

> Ooh, how can you do that? :|

Complete all the cups in single player then you get given mirror mode.
Sat 31/05/03 at 12:02
Regular
"I am Riki Takeuchi!"
Posts: 2,988
Tiltawhirl wrote:
> Random Hero wrote:
>
> Is Toads Turnpike in the new Mario Kart? Sure I heard it was from
> some
> where.
>
> There's a city level a bit like it with Traffic everywhere, but
> there's loads of alternative roots and stuff.
>
> Knowing Nintendo though, they'll probably have the Mario Kart 64
> levels as unlockables, that would rock. They might as well shove thre
> SNES levels in there as well, then it'd be the best Mario Kart ever.

Yeah, make it the ultimate edition - that'd totally 0wn :0)
Sat 31/05/03 at 12:02
Regular
"bit of a brain"
Posts: 18,933
It would only be the best mario kart ever if they have THE FEATHER as a weapon.
Sat 31/05/03 at 12:01
Regular
"I am Riki Takeuchi!"
Posts: 2,988
Microchips wrote:
> I hated the rainbow road on the SNES vesion. Maybe because I was
> young and feeble, but it was the only track I couldn't complete on the
> hardest setting.
>
>
> EVIL.

Was the SNES much older than the N64 version? And were all of the tracks the same?

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