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> It is, but if you ask me, its the least good of the FF games I've
> played.
I disagree. I think it has the best plot, the best set-pieces and the strongest characters, if you forget about Sephiroth.
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> Things I was unimpressed by were the hero, who had a tail
Which instantly clarifies him as being bad :-)
I think Zidane was pretty underwhelming, yes, but characters like Steiner, Vivi and Amarant easily balanced it out.
> or Squall's cool and calm.
Squall was a gimp :-P
> I was
> similarly unimpressed by Kuja, and the save system, those silly Kupo
> things.
Kuja was pretty sad, yes, but the slightly less grand-scale baddies, like the Queen, and Zorn and Thorn, utterly ruled.
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> Again, this is just my opinion, but I think Final Fantasy 10 is the
> best one.
I don't think FFs can be categorised in this way. Each FF has major up points and major down points as well. I haven't played a FF that hasn't engrossed me, but then I haven't played a FF that hasn't been frustrating at times.
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> Graphically, there is obviously no competition. The PS2 outing was
> always going to look nicer than its PS1 predecessors.
Actually, that is only partly true. Yes, baddies and characters look much, much better, but in terms of the environments, I thought the pre-rendered backdrops allowed for a much more authentic experience.
> The bad guy this time is brilliant as well.
Although when you defeat him, it seems a bit crazy that a few little midgets just defeated a huge whale thingy.
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> The new battle system really speeds up the gameplay, and although
> random battles can still get annoying if you let them, they seem far
> less intrusive that before, and certainly more fun while you are in
> them.
Yes, and there is a great deal of satisfaction when you realise how a formation of three of your fighters can take down a group of three enemies with only one attack from each character in your control is a great feeling.
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> Another great addition is the character swapping option.
One thing that annoyed me was that if your 3 in control characters die, it ends. I prefer the method used in Breath of Fire 4, where if your first sett die the second set carry on the battle for you. It's quite unrealistic that the off-screen characters just stand around whilst your other three are all dead.
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> Most impressive is the minigame.
I personally preferred cards and chocobo hunting.
> I was thinking of getting FF8 but i have heard it is not very good,
I have no idea why that is. Some people certainly say they don't like is as much as other FF games, but I totally disagree. I think its brilliant. The characters are more realistic than those in FF7 and FF9, in that they look human, rather than like squatty pixels.
The main advantage though was the junction system. It was so much more statistics based than in other games. Where as before you link one thing to another, and have combinations that you feel can never really maximise your characters, in FF8 there is a complete attribute list where you can junction magic to every single thing in order to strengthen your character in every respect. You draw magic from opponents, and then attach it to your characters attributes, so for example, when you get 100 Ultima and attach that, your character will max out in that particular attribute.
The ending was pretty decent, though Ultimecia's late appearence meant that the baddy buildup was short. In Final Fantasy 7, you are introduced to Sephiroth early on, and he gets steadily more and more amazing and scary as you go along. With Ultimecia, its more of a "Oh yeh, she was there all along, behind the scenes... didn`t you know?". Still, that didn't stop her from being a decent end opponent in terms of fighting.
One thing you may wish to avoid FF8 for is the love element though. In FF7 there was obviously Tifa and Aeris, but nothing major was really made of it. Everything was handled softly, giving you subtle hints along the way. With FF8, its delivered more strongly. This isn't a negative point as it works fairly well, especially during the fantastic end sequence, but if you really hate all that luvvy duvvy stuff, then its best avoided.
> but i have heard FF9 is quite good
It is, but if you ask me, its the least good of the FF games I've played. I really didn't feel like I wanted to get everyting from the game. It was more of a "So what do I have to do to finish this?" rather than "Before I finish this, I really want to look over there...".
Things I was unimpressed by were the hero, who had a tail, and never seemed to have Cloud's strength, or Squall's cool and calm. I was similarly unimpressed by Kuja, and the save system, those silly Kupo things. Worst of all though seemed to be the junction system. In a total reversal from FF8, the junction system was toned down and basic. You build up attribute points, and asign as many as you can to different abilities to see what you can come up with. It made it more tactical in that you had to be careful what you spent your points on, but it lost that feeling of success you could have from making a character invincible.
>and FF10 has just gone platinum
Again, this is just my opinion, but I think Final Fantasy 10 is the best one. FF7 had that major "wow factor" as it was the first one I'd seen, and things like the Midgar CG were quite a shock to me at the time, but as an overall package, exluding the intial reaction (which only happens the once), I think FF10 is the best FF game.
The junction system, the sphere grid, is brilliant. It has the same scope for power building as the system in FF8, except it takes it even further, with a gigantic board game that makes simpy levelling up fun to do. There are two sphere grids as well, one for beginners, and one for advanced. Once you have got the hang of things, you cna use the more flexible advanced grid, and eventually go round customising every single node to make your characters perfect.
Graphically, there is obviously no competition. The PS2 outing was always going to look nicer than its PS1 predecessors. The game looks fantastic, and I think its still one of the best, if not *the* best looking game on PS2. Its not just the CG that looks great either, the characters have realistic looks as well (their proportions are all correct, and not jagged), making everything look nice and realistic, but also brighter and more colourful than the real world.
The bad guy this time is brilliant as well. There is a lot of build up to your final battle, so that the baddy hype is there, but there is plenty of surprise in wait as big revelations occur as the game progresses. There are plenty of secrets to uncover.
One thing that annoyed a lot of FF gamers in the past (though personally I didn't mind) was the waiting bar in the turn based fights. In FF10, this is scrapped, so that its all simply turn based. Faster characters will get more turns, but there isn't any waiting anymore. As soon as one character finishes there move, its onto the next one. There is also a brief list in the top right of the screen keeping track of who will go next, and after that, and so on, so that you can plan your battle ahead a little.
The new battle system really speeds up the gameplay, and although random battles can still get annoying if you let them, they seem far less intrusive that before, and certainly more fun while you are in them. All the usual stuff is there to do, like learning abilities from opponents, and later capturing enemies (something that creates a major challenge in tha latter part of the game, with some big rewards for finishing it).
Another great addition is the character swapping option. With your main characters standing in battle, if one becomes injured, and needs replacing, or if a certain attack needs to be made, requiring an off-screen character, a switch can be made. One character can run off as another comes on, in a tag team style, allowing the new character to join the battle. This is brilliant not only for tactical battling, but also because it means that using this technique you can build up all characters simultaneously, rather than ending up with several very strong characters and several weak characters.
Most impressive is the minigame. Its not about playing cards anymore, or doing some tiny 2-D mess around, this is a full 3-D game, and something that other developers would probably try and sell as a stand alone title. Blitzball is an underwater game of football/rugby/water polo. At first it may seem a little daunting, but after a while its brilliant fun. There are moves to learn, as well as stats to build, leading to lots of exciting matches. Impressively, you can go off and recruit other players on your travels, its surprising how many people on this world play blitzball.
There is loads more detail I can go into, but I have a lecture in a few minutes, so I`ll leave it there. Basically, as FF10 is the PS2 outing, its going to look the nicest, and its going to have the most experience behind it, as in, the Squaresoft team have had many previous attempts to get it right, so their latest one should usually be their best. As FF10 is now out in platinum, its not going to be that much more than FF8 or FF9, so if you ask me, it would certainly make the best choice.
Hope that helps!
> I have played FF7 and it is my favorite video game ever so i thought
> that i would buy another FF game to play over the summer holidays
> after my exams.
Get 9, it's my favourite after 7.
> There are some occasions where you are just guarenteed to lose.
Ah yes, I forgot about Ozma...
I was thinking of getting FF8 but i have heard it is not very good, but i have heard FF9 is quite good and FF10 has just gone platinum, so it is a hard decision to make.
So can anyone give their opinions on which of these is the best FF game to get?
That's probably the one thing that seemed to be a let down in Final Fantasy. When a character isn't under your control, they seem really powerful, but as soon as they're on your team they suddenly become weak and incompetent. It makes it more challenging, but it is mysterious.
> also i think that FF10 is the hardest if you want to do everything.
> but the hardest boss must be ruby weapon (ff7) getting him to leave
> could in and flick the others out is hard enough, then only being
> abole to attack then hands are out of the ground (or was it in?) thats
> tough.
Strangely enough, those were my exact thoughts, yet I found the ivincible strategy for it. Nearly.
It included KOTR with W SUmmon and mime, and Phoenix connected to Death summon.
> thanks but what is break HP's?
its break HP limit which is set on armour and will let your HP rise above the 9999 limit. the max you can have is 53000 which is when you change all 200 HP spheres to 300HP ones. and have maximum stenght nad stuff.
also i think that FF10 is the hardest if you want to do everything. but the hardest boss must be ruby weapon (ff7) getting him to leave could in and flick the others out is hard enough, then only being abole to attack then hands are out of the ground (or was it in?) thats tough.
YOur opinoins, please.