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"Final Fantasy Forum"

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Fri 26/10/01 at 14:42
Regular
Posts: 787
The game forums are closing, so i am moving the popular FF forum here. No spamming, just 100% FF. Let's start with a question.... which of the FFs is the best?
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Sat 09/11/02 at 12:47
"griever"
Posts: 648
i think squall and tidus because of his speed and squalls speed strength and his lionheart limit break being able to exceed 9999 damage with tidus' caladbolg
Sat 09/11/02 at 12:19
Regular
Posts: 6,702
morbo wrote:
> if you could chose 2 final fanasy chacters to be put together to
> combine there strongest powers and eliminate there weekest powers.
> which 2 final fanasy chacters would you chose.

It would have to be either Kimahri and Auron, Nanaki and Cloud or Rinoa and Rikku.

Kimahri and Auron because there would be strength, power, the ability to use magic, learn skills from the enemy, and be cool about it the whole time.

Nanaki and Cloud for similar reasons, except the FF7 version rather than FF10.

Rinoa and Rikku. Here I wasn't thinking about "combining them" more just the "putting them together" part :D
Sat 09/11/02 at 10:47
Regular
"Balls"
Posts: 3,505
pesonaly i think that, the spheare grip was the best, as i am a master at it... hehehe.

i wanna start a new question.

if you could chose 2 final fanasy chacters to be put together to combine there strongest powers and eliminate there weekest powers. which 2 final fanasy chacters would you chose.

(keep in mind that female characters should only combine with other female charcters, and the same goes for the male characters)

i would chose tidus and cloud,
Sat 09/11/02 at 09:06
Posts: 0
hi simon :)

The materia system was ok i could understand it but the junctioning system reaky sucked. The sphere grid is easy and if u av an ar2 like me u can get master spheres hehe
Fri 08/11/02 at 20:29
"griever"
Posts: 648
Devro wrote:
> I just preferred materia, and now the sphere grid, which rules, even
> though all the characters end up the same

the thing about materia is the ap system which you have to have loads before the materia levels up and depending what level your summon materia is i like the skills but when you change weapons it messes up everything as well as depending on what level of summon materia you have you can only use them a certain amount
Fri 08/11/02 at 20:10
"Wa-wa-west"
Posts: 347
I just preferred materia, and now the sphere grid, which rules, even though all the characters end up the same.
Fri 08/11/02 at 18:19
"griever"
Posts: 648
yeah and it was actually a challenge to improve what you wanted and getting the magic you needed as well as using elemental junctions against certain enemys and then theres the status junctions which help a lot
Thu 07/11/02 at 23:31
Regular
Posts: 6,702
lol! I opened this reply box about 2 hours ago, and forgot about it. I have absolutely no idea what I was going to write! :D

I think I remember something about junctioning. I liked it, as it was more mathematical. Rather than just picking certain things you wanted to improve, you could make proper patters and sequences out of it all and create perfect characters.

The other thing was probably about Seymour 3. Its the same old story with him. Overdrives. Haste. Aeon sacrifice if all goes wrong etc...
Thu 07/11/02 at 19:26
Regular
"I'm not Orgazmo"
Posts: 9,159
Heh, I loved 7, 10 (almost finished it) and 6. I think I'll be getting FF8 then.

A tail in FF9? Great. :)
Thu 07/11/02 at 18:28
"griever"
Posts: 648
Figo wrote:
> Im up to the Third Seymour fight now. Tips anyone?

make sure yuna and bahamut have their overdrives charged as well as everyone in your main squad.
have overdrives for all of your aeons and just keep on trying until he is dead or train up more. do u have yojimbo
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