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"why the multitap?"

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Sun 21/10/01 at 16:28
Regular
Posts: 787
Everyone has a dig at sony for only having 2 controller ports but why do they make people who want the 4 player action have to buy the "quite pricey" multi tap, Why?

I remember reading an article a while back saying just how useful those USB ports are, they allow lots of devices to be connected such as mice,keyboards,modems,cameras,steering wheels,g-cons and of course CONTROLLERS.

The article then went on about how EASY it would be to have the dual shock linked through the USB port, so think about it 2 standard controllers as normal then 2 USB controllers plugged in the USB ports,bingo,hey presto we've hit the jackpot, wayhey,woohoo you get the picture,no more multitap.


Of course the game would have to support it but are Sony just cashing in on the multitap or don't they have any sense?
res
Tue 23/10/01 at 13:07
Regular
"Back from the dead!"
Posts: 4,615
4 PS2 pads and a multitap is 4x£20 + £20 = £100

4 DC pads + 1 rumble packs is 4x£20 + 4x£16 = £144

(these are SR's prices)

Now who really has the better deal?
Sun 21/10/01 at 23:02
Regular
"Back For Good"
Posts: 3,673
Bonus wrote:
>Sonty

hahaha
Sun 21/10/01 at 23:00
Posts: 0
Bonus wrote:
> You are a plum, the PS2 has a playstation processor in it, which only supports
> two pads, adding more would mean it wasn't compatible with PSOne games, I didn't
> say it couldn;t be done, just that it would proably more expensive due to the
> want for backward compatibility.


Ah, but how much harder would it be it be to make a ship that could be controlled by PSX games as though it were simply connected to a multitap? Not very... especially considering that Sony have such a large company!

The fact is that Sony did this for 2 reasons:

1) Keep the same chip production line. Although, Sonty has more than enough money to spend on upgrading facilities.

2) Make money by selling multi taps.



If Sony were really so bothered about revolutionising the way games are developed on the console, then why couldn't they put that much effort into something so simple as four controllers? Sad really
Sun 21/10/01 at 22:51
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"Back For Good"
Posts: 3,673
4 ports sorry
Sun 21/10/01 at 22:50
Regular
"Back For Good"
Posts: 3,673
I'm sure they could have configured it to work with the 2 ports, or better yet make it think a multitap is plugged in.
Sun 21/10/01 at 22:31
Regular
Posts: 6,492
You are a plum, the PS2 has a playstation processor in it, which only supports two pads, adding more would mean it wasn't compatible with PSOne games, I didn't say it couldn;t be done, just that it would proably more expensive due to the want for backward compatibility.
Sun 21/10/01 at 22:18
Posts: 0
Bonus, I am ashamed! Ashamed that such an intelligent guy has fallen into the trap of thinking that Sony used the 2 controller ports for some techical reason.

The fact is that it would be extremely easy to have four ports. I could probably make a crude one by taking apart a PS2, and then shoving a multitap (minus the casing) into one of the controller ports.

With mass production, and no need for many of the interfaces that the Multitap uses to link with the console, the unit could still have been employed.

Logan
Sun 21/10/01 at 21:00
Regular
Posts: 6,492
The I/O controller of the PS2 is in fact a PSOne processor. This is the processor which operates when the PS2 plays PSOne games, so for the Playstation 2 to be backward compatible with the PSOne it can only have two controller ports. I'm sure they could have got around it, but in the end it would probably cost more to modify the core of the PSOne to support more pads and be backward compatible, than it is to simply employ a multi-tap system.
Sun 21/10/01 at 20:43
Posts: 0
then they don't get the honour of playing on your shiny ps2....... unless they bring the beer then they're forgiven and get to play lol
Sun 21/10/01 at 20:39
Regular
"Touched!"
Posts: 4,910
sorry i meant if they havent got a ps2

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