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"You think you're a veteran?"

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Sun 21/10/01 at 01:08
Regular
Posts: 787
You can never call yourself a veteran of a game until youíve been through it all, and I believe I have.

You see, for the past couple of hours, I have been taking part in a non-stop continuous 2 hour Quake 3 marathon, playing Quake 3 Revolution in Asylum with 5 nightmare bots, and I kicked butt, notching up a mighty 793 frags. Thatís a frag every 15 seconds. I now know everything there is to know about Quake 3, including every tactic, secret, method and skill. I was triumphant, victorious, nothing could beat me. In short, I was the arena master. My skills are so finely honed that I can zero in on any target using the dual shock, I can see invisible player like they have a big arrow above their head saying ìshoot meî, I can frag people in mid-air with the rocket launcher and score 100% accuracy with the rail gun.

One of my favourite tactics is the ìblood screenî. If there is a bloodbath in a corridor, shoot some of the dead bodies on the ground, this sends up a screen of blood. Fire manically through this and you will dominate. Fire at the bodies of your subsequent victims to keep going until you run out of ammo. Then, run like a madman into the screen with your gauntlet, theyíll never see you coming. Using this technique you can score at least 15 frags.

A good skill to learn is turning whilst moving. This doesnít sound hard at first, but it takes practise to perfect. You have to make a full 180ƒ turn whilst maintaining the same direction. Itís tricky, but is really useful for when someoneís tailing you. However, this is useless if you donít know theyíre there in the first place, but after 2 hours of living and breathing Quake, you get to learn the telltale signs. These include bullets bouncing off the wall in front of you, the sound of bullets hitting a wall and even the footsteps of your pursuant. You get so in tune to the gameís atmosphere that you have absolute knowledge of your gameís surroundings and atmosphere, so that minute changes are instantly noticeable.

So you think you know Quake, Unreal or Counter Strike? In my opinion, no one can make such a claim until they have lived, breathed and fought the game for several hours and won against the hardest of opposition. Only then, are you a veteran.
Tue 23/10/01 at 17:32
Regular
Posts: 3,611
Turbonutter wrote:
> And what precisely do you use it for?

I use rocket jumping, however I only do it when the Gravity i turned off. Using this I can rocket jump extremely high in some arenas and rain firey death down on the unaware opponents below me. Also with the gravity off I can jump a bit before firing the rocket into the floor so I don't loose that much health.

MJ
Tue 23/10/01 at 16:48
Regular
"Eff, you see, kay?"
Posts: 14,156
And what precisely do you use it for?
Tue 23/10/01 at 16:38
Regular
Posts: 21,800
Turbonutter wrote:
> Yes. Rocket jumping is only useful to get to secret areas, which are often
> useless anyway. It's just a waste of perfectly good fragging time.

It's useful if you can perfect it, I can do it and only loose about 10 health points.
Mon 22/10/01 at 18:08
Regular
"Eff, you see, kay?"
Posts: 14,156
Yeah, probably. I disagree somewhat. You can't really have tactics in Quake, you just dive right in there and hope you can rely on skill and precision to keep you alive long enough. The only real tactic you have to learn is "get another weapon, FAST!" but the computer knows that as well.
Mon 22/10/01 at 17:59
Regular
Posts: 3,611
Why is it that whenever I write a long reply or topic that no one ever replies to it? Am I so boring that you all die or fall asleep while reading? :)

MJ
Mon 22/10/01 at 12:24
Regular
Posts: 3,611
The total opposite of this topic is what I love. I love it when no one is a "veteran". I like it when everyone is almost equal to make for a tense match where there is no one flying around shooting every living thing in sight leaving everyone else lying in tatters on the floor. If someone gets better than the rest everyone else strives to improve their skills to keep up with them. This keeps your matches tense and exciting and it is something that only a human player can achieve.

Okay, the game has different difficulties settings, but as you have said, there comes a time when even that isn't a challenge. Ultraevilhardman bot????? No problems. YOu feel invincible....you are invincible because the game just doesn't have AI good enough to beat you. Then your friend comes along, he too has completed the game over and over on the hardest difficulty. However you are still that bit better than him as too wipe the floor with him...or at least beat him. After a few matches you begin to get nervous, hes beginning to improve. Hes watching what you do with great envy, so instead of stand there gawping at you he decides to take some of your tactics on board and use them to his advantage.

Shock, horror! He beats you! What now? Well hes beaten you, so your second best now. YOu need to improve. This is an amazing thing about the human mind. However hard it is working, there is always that little bit extra to push you to that higher level. Computers can't do that, they can't steal tactics, look at your screen adjust their weapons to what your using....they have limits. HUmans have limits too, however they are way, way greater than those of our computer counter parts.

This is what I believe makes online gaming so great. I am not going to focus on online gaming as a whole though....I would be here till next year, but instead I will focus on Team based FPS. These are the crÈmÈ dÈ l· crÈmÈ of online games. They push your skills way above what your used too. Once invincible players now quiver with fear at some of their online opponents. They have played many opponents, picking up strategies along the way, finely adjusting their game plans till they are near impossible to defeat. However, this is a team game so they have to play differently.

Weaker players follow the lead of the stronger players, learning the ways of the game. Stronger players get new tactics from the n00bs. They are a fresh batch of gamers to the chosen game and sometimes they have ways of playing that no one else has thought about, let alone seen in action. Everyone helps each other and this is what creates such a good atmosphere in onlilne games if you can find the right type of server.

AI? No thanks. Human player? Much better.

Thanks for reading.

MJ
Mon 22/10/01 at 02:40
Regular
"Eff, you see, kay?"
Posts: 14,156
Yes. Rocket jumping is only useful to get to secret areas, which are often useless anyway. It's just a waste of perfectly good fragging time.
Mon 22/10/01 at 02:31
Regular
"+34 Intellect"
Posts: 21,334
Turbonutter wrote:
> Tiltawhirl wrote:
> Phft you didn't even mention the age old tactic of
> Rocket Jumping.


That's useless, and everyone knows it anyway. Also, if you
> kill yo dumb-ass in the process, you lose a frag.

And look like a baffoon.
Mon 22/10/01 at 01:36
Regular
"Eff, you see, kay?"
Posts: 14,156
Tiltawhirl wrote:
> Phft you didn't even mention the age old tactic of Rocket Jumping.


That's useless, and everyone knows it anyway. Also, if you kill yo dumb-ass in the process, you lose a frag.
Sun 21/10/01 at 22:39
Posts: 15,443
That move was always a suicidal one. I tended to strafe more.

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