The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
I think that Some new Dizzy games should be brought to a new generation & keep the old generation in their memories, it would be great on a gameboy! Wot do u think?
I think that Some new Dizzy games should be brought to a new generation & keep the old generation in their memories, it would be great on a gameboy! Wot do u think?
You can't bring the Dizzy formula to todays gaming world withour ruining the memory of it and if you just made another sequel in exactly the same vein as the old ones, it wouldn't sell.
I've played and completed "Dizzy", "Treasure Island Dizzy", "Fantasy world Dizzy" and "magic land Dizzy" - they were all emmensley enjoyable at the time, but this was years ago. The industry has come a long way since then.
If Dizzy was released today, it would be a stupid 3D adventure game, the puzzle format would all be different, you'd probably have the ability to attack rather than just avoid, it would be full of "save points", you'd start with X lives and countless extra ones would be thrown at you throughout and you'd have more continues than you can shake a stick at. Because thats the face of gaming today.
Dizzy was all about "you get 1 life, now use it wisely", you learned the game bit by bit, but ultimately you had to make it from start to finish in one sitting on one life! Games like that have been squeezed out of the market. If you can finish a game in an hour or so, no-one wants it.
I think Dizzy is a fine example of a style of game thats been lost. Few games have that "I'll pick it up and play to the end!" appeal nowadays. Since the days of the SNES and Megadrive, these games have been lost.
"Super Probotector" for instance, ok you got lives and continues, but you had to finish it in one go, there were no save points, it wasn't that tough, but it was enjoyable every time. Games like that used to last for ages, but somewhere in the step up to PSX and N64, "lastability" became more important.
Nowadays we're getting games that last longer and longer, but with very little re-play value.
So, "no" to Dizzy, but "yes" to its ideals and style of gaming!
Dizzy should only return if they redesign it!
*Starts to cry*
£50 seemed alot back then.....
*Puts a knife to his wrist*
Oh! How I wish I still had Dizzy.......
"Dizzy was all about "you get 1 life, now use it wisely", you learned the game bit by bit, but ultimately you had to make it from start to finish in one sitting on one life! Games like that have been squeezed out of the market. If you can finish a game in an hour or so, no-one wants it."
Believe it or not, the Dizzy games did actually have lives! You had three lives, but they were so precious that it really was like walking around with one.
Can't you remember the infamous "Dizzy was fried!" boxes that came up when you died?
Fiendishly hard, that one.