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"PS2 = F1"

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Fri 04/07/03 at 20:55
Regular
Posts: 787
Just had an e-mail through from PlayStation.com with a link to the following story on F1 games...

-----

PlayStation 2 is now the only place to get your official F1 kicks, as SCEE signs a four-year exclusivity deal for the lucrative racing brand.

After years of enduring 'official' Formula One titles from any publisher willing to wave enough cash in front of the FIA, SCEE has signed a deal with Formula One Administration for genuine PlayStation exclusivity. You'll notice we don't specify PS2 exclusivity because the deal will stretch until 2007, by which time we wouldn't be surprised if the PS2's undoubtedly awesome successor had arrived. Amazingly, the first fruit of this huge agreement, namely Studio Liverpool's Formula One 2003, will be roaring into shops with Schumacher-like speed this July. Yes, that's next month.

The upshot of this truly landmark agreement is that all PS2 Formula One games between now and 2007 will be the only F1 console titles to feature all the real statistics, rules, teams and driver likenesses. Accordingly, Formula One 2003 incorporates all of the new rules that have the real sport so much more balanced and entertaining to watch (and no doubt compete in) than it has been for many years, and features all 20 drivers and all 10 teams from the current season. In addition, SCEE is promising "unmatched" levels of accuracy with regard to car performance and specification details, which should lead to a good few improvements in the handling department.

They're not the only improvements being championed. Each of the 16 official circuits has benefited from a noticeable increase in detail (including the addition of destructible trackside objects), the AI routines now take individual driver personalities into account, and improved car damage effects ensure you suffer the consequences of engine failure et al convincingly. There'll even be authentic commentary from F1 TV pundits from all around the world, including the UK's Martin Brundle, Germany's Heiko Wasser and Finland's Matti Kyllonen.

With the sport once again regaining momentum and drawing the once-weary spectators back to the circuits and their TV sets, SCEE couldn't have chosen a better time to grab the licence. Let's just hope that Formula One 2003 will do the same trick for virtual F1 racing when it hits in July.

-----

I suppose it's a good deal, but as I'm no fan of F1, I couldn't really care less. Just thought I'd let you F1 buffs know!
Sat 05/07/03 at 12:57
"High polygon count"
Posts: 15,624
Natbuc wrote:
> Wookie you don't seem keen on racers, so you won't appreciate all this
> racin line shenanigans.

On the contrary, I love racing games. I'm still playing GT3, also have Concept, and am really looking forward to GT4.

It's just that I've long since lost interest in F1 as a sport, and to be honest, the F1 games have never really appealed to me anyway. Last one I really enjoyed was the original Crammond game on the Amiga!
Sat 05/07/03 at 12:16
Regular
"  "
Posts: 7,549
Yeah and that is why games like Pro Evo 2 and GT3 are good. If you appreciate these things you can enjoy them more. Planting one in the top corner on Pro Evo after many tap-ins feels so good. Same with driving games. Getting a really fast lap, or racing neck and neck for a whole race with another car feels so great.

Darwock, you don't like Football games so you won't appreciate games like Pro Evo 2.

Wookie you don't seem keen on racers, so you won't appreciate all this racin line shenanigans.

Arcade games? I say for simple minded gamers who don't really need to appreciate anything (All of us sometimes :))
Sat 05/07/03 at 12:12
Regular
"50 BLM,30 SMN,25 RD"
Posts: 2,299
That's like me saying football is all about putting the same ball into the same net over and over.
Sat 05/07/03 at 12:12
Regular
"  "
Posts: 7,549
I find Arcade racers have a very short lifespan. For example Burnout 2 got very dull after a while. The crashes wore off and Burnout gets very repetitive. The handling is too easy as well. A realistic game however keeps entertained for a long time. I remember shivering with excitement when I first played GT 3. It was so good. And I continued, and continued to play for ages, simply because it was realistic, and real life is all about difference. Nothing is planned, and anything could really happen. Like Pro Evo 2. Really reallistic, and beats games like Red Cards and SEGA Soccer Slam simply because there was more variety. RC and SSS got dead boring as the moves seemed very pointless and silly after a whiol;e and there was no satisfaction. I don't know what I'm going on about, but I hope you understand what I mean.
Fri 04/07/03 at 23:36
"High polygon count"
Posts: 15,624
Darwock wrote:
> FinalFantasyFanatic wrote:
> You just
> learn the course's racing line and repeat over and over.
>
> ???? OK, I assume you've never even played Gran Turismo?

But let's face it... that IS what racing's all about. Arcade-style racers are different, but anything that claims to be a sim is going to be like that.
Fri 04/07/03 at 23:31
Regular
"50 BLM,30 SMN,25 RD"
Posts: 2,299
FinalFantasyFanatic wrote:
> You just
> learn the course's racing line and repeat over and over.

???? OK, I assume you've never even played Gran Turismo?
Fri 04/07/03 at 22:11
"period drama"
Posts: 19,792
Whatever anyone does a F1 game's only ever going to appeal to F1 fans.
The rest of us look to Burnout and stuff like that, with weapons (usually), mucho speedo and many big bangs.

Even if they include a 'arcade' mode for quick races, the exact breaking and cornering and all that would put me right off. You just learn the course's racing line and repeat over and over.
Fri 04/07/03 at 22:03
Regular
"Just Bog Standard.."
Posts: 4,589
I am an F1 fan, and although this deal doesn't bother me too much, I would still have prefered to see the F1 games released on X-Box.
Fri 04/07/03 at 20:55
"High polygon count"
Posts: 15,624
Just had an e-mail through from PlayStation.com with a link to the following story on F1 games...

-----

PlayStation 2 is now the only place to get your official F1 kicks, as SCEE signs a four-year exclusivity deal for the lucrative racing brand.

After years of enduring 'official' Formula One titles from any publisher willing to wave enough cash in front of the FIA, SCEE has signed a deal with Formula One Administration for genuine PlayStation exclusivity. You'll notice we don't specify PS2 exclusivity because the deal will stretch until 2007, by which time we wouldn't be surprised if the PS2's undoubtedly awesome successor had arrived. Amazingly, the first fruit of this huge agreement, namely Studio Liverpool's Formula One 2003, will be roaring into shops with Schumacher-like speed this July. Yes, that's next month.

The upshot of this truly landmark agreement is that all PS2 Formula One games between now and 2007 will be the only F1 console titles to feature all the real statistics, rules, teams and driver likenesses. Accordingly, Formula One 2003 incorporates all of the new rules that have the real sport so much more balanced and entertaining to watch (and no doubt compete in) than it has been for many years, and features all 20 drivers and all 10 teams from the current season. In addition, SCEE is promising "unmatched" levels of accuracy with regard to car performance and specification details, which should lead to a good few improvements in the handling department.

They're not the only improvements being championed. Each of the 16 official circuits has benefited from a noticeable increase in detail (including the addition of destructible trackside objects), the AI routines now take individual driver personalities into account, and improved car damage effects ensure you suffer the consequences of engine failure et al convincingly. There'll even be authentic commentary from F1 TV pundits from all around the world, including the UK's Martin Brundle, Germany's Heiko Wasser and Finland's Matti Kyllonen.

With the sport once again regaining momentum and drawing the once-weary spectators back to the circuits and their TV sets, SCEE couldn't have chosen a better time to grab the licence. Let's just hope that Formula One 2003 will do the same trick for virtual F1 racing when it hits in July.

-----

I suppose it's a good deal, but as I'm no fan of F1, I couldn't really care less. Just thought I'd let you F1 buffs know!

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