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PlayStation 2 is now the only place to get your official F1 kicks, as SCEE signs a four-year exclusivity deal for the lucrative racing brand.
After years of enduring 'official' Formula One titles from any publisher willing to wave enough cash in front of the FIA, SCEE has signed a deal with Formula One Administration for genuine PlayStation exclusivity. You'll notice we don't specify PS2 exclusivity because the deal will stretch until 2007, by which time we wouldn't be surprised if the PS2's undoubtedly awesome successor had arrived. Amazingly, the first fruit of this huge agreement, namely Studio Liverpool's Formula One 2003, will be roaring into shops with Schumacher-like speed this July. Yes, that's next month.
The upshot of this truly landmark agreement is that all PS2 Formula One games between now and 2007 will be the only F1 console titles to feature all the real statistics, rules, teams and driver likenesses. Accordingly, Formula One 2003 incorporates all of the new rules that have the real sport so much more balanced and entertaining to watch (and no doubt compete in) than it has been for many years, and features all 20 drivers and all 10 teams from the current season. In addition, SCEE is promising "unmatched" levels of accuracy with regard to car performance and specification details, which should lead to a good few improvements in the handling department.
They're not the only improvements being championed. Each of the 16 official circuits has benefited from a noticeable increase in detail (including the addition of destructible trackside objects), the AI routines now take individual driver personalities into account, and improved car damage effects ensure you suffer the consequences of engine failure et al convincingly. There'll even be authentic commentary from F1 TV pundits from all around the world, including the UK's Martin Brundle, Germany's Heiko Wasser and Finland's Matti Kyllonen.
With the sport once again regaining momentum and drawing the once-weary spectators back to the circuits and their TV sets, SCEE couldn't have chosen a better time to grab the licence. Let's just hope that Formula One 2003 will do the same trick for virtual F1 racing when it hits in July.
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I suppose it's a good deal, but as I'm no fan of F1, I couldn't really care less. Just thought I'd let you F1 buffs know!
I've always thought F1 games dull - it might be that all the cars look the same, all the tracks look the same (except Monaco, usually) - a strip of grey with green at the sides, and ... something else I can't describe.
But then F1 fans like them, because they can control what they love watching.
This is why I don't really like real-life 'simulation' games - when I play a game, I want something new that I can't see everyday. Plus I'm not a die-hard fan of any particular sport or game or whatever.
> WòókieeMøn§†€® wrote:
> But then any game is just a question of repeating the same actions
> over and over. It's just that some disguise it better than others,
> because they have more artistic license to play with.
>
> Exactly.
But that's what i'm trying to say. Sure, look at it simply and you are repeating actions over and over. I do find though that realistic games tend to give you more variation on how you go about this. PES2's aim? Stick the ball in the net. Why is it better than Red Card? Because there are so many different things that could get in your way, and the fun is trying to work out what will work best, and then putting it to use. Arcade games tend to be 'Here is what you have to do, and here is what is going to get in your way.' Repeat for until player wins. Basically I find Arcade games tend to lack the variety of ways to do things, as they are for more laid back people who just want a quick blast. If the the gamers have to try and work out what they have to do differently every 5 mins, then they are going to get frustrated. Burnout 2 basically has simplistic 'samey' handling all the time so people can play it, get used to it after a few goes, and then continue to be good at it. A game like GT3 requires you to change your style constintly, the aid the track style, car handlign variations, etc. So, um, there. :P
> But then any game is just a question of repeating the same actions
> over and over. It's just that some disguise it better than others,
> because they have more artistic license to play with.
Exactly.
Also on the more up-market cars, I find it often pays NOT to go for the maximum power output on many courses, because you can lose control on corners. And you can actually make up ground far quicker with good cornering than maximum straight-line speed.
> It's inevitable that it'll happen in any game though, and as long as I
> think I got my moneys worth while I enjoyed a game, I don't really
> mind if it starts to wear off after extensive play.
Hear hear!
In GT, I'm not perfect at the racing line, but I have gotten pretty good at it.
With a racing sim, you don't really have a lot of room for manoeuvre (no pun intended). Left, right, left, right, accelerate, brake, clip the apex, and repeat.
But then any game is just a question of repeating the same actions over and over. It's just that some disguise it better than others, because they have more artistic license to play with.
> That's like me saying football is all about putting the same ball into
> the same net over and over.
Yup. But it's true, isn't it?