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But people have been annoying me of late, saying how the PS2 Controller is gods gift to gaming, are these so-called Sony zealots?, who knows? but it does make you wonder if these people ever experimented for HOURS multiformat such as myself and also, like myself to have an un-biased open mind.
And so to clear things up Iíll explain after hours of gaming, MY Experiences of a Joypad that has got people talking, simply being that it is part and parcel of the third most popular console after Gameboy and Playstation.
So on to the The Dual Shock 2. Can I clear things up? Well lets hope so.
When you first touch Sonyís wonder pad, older gamers will probably notice the button layouts which are more than familiar and probably as optimal as your going to get. The now familiar diamond brought from the Super Nintendo era consisting of the Triangle, O, X, and Square buttons are setup so that you don't have to reach too far to get at any of them. But like the Super Nes, the layering of them pretty much ensures that you aren't hitting the wrong button, but they're positioned also so that you can hit all of them simultaneously if need be.
The Use of the Select Button in Analog is rather cumbersome, for instance, to play Metal Gear Solid 2 Demo where the select button is vital it can get annoying as you try to reach from left analog to answer your peers with select. However you have to get used to it, as Konami donít seem in any way bothered to change the classic set-up brought forward from MGS1. The Dual ëShockí itself is more or less identical to Playstation, compared to the Father idea-Nintendo 64 ëRumbleí, the PS2 dual Shock is more a ëDual Buzzí, to be more precise, like the N64 Rumble Pak, it is a worthy edition and fairly good and adds an essence to games and further enhances the playability.
The analog buttons aren't all that big a deal. As far as I'm concerned, everything that the analog buttons do now, is what used to be applied to the duration you held down the button before, ivíe seen the duration element featured in the old NES controller where holding down the button when playing Mario made him jump higher and higher depending on the length of the press, so it's not like a whole new aspect of gaming has been opened up to me. On top of that there's like a millimetre or two of "grey" area in between pressed, and pressed all the way down. That really isn't useful for any sort of precision. The analog buttons are more an idea brought to the forefront and I have to admit an idea that could be brought into use ëmore-soí than the games that use it now that Iíve played.
Overall a Comfortable controller, to a certain extent, but not showing the way of ease that the Dreamcast Controller brings or of the mighty Nintendo 64 joypad.
It fits snugly into your palms and despite stupid rumours ëIt doesnítí become a Blister-Controller, the finishing is rather smooth and again very snug.
So there you go a wonderful controller but not the greatest. And part and parcel of a system that is guaranteed to keep you entertained for hours on end.
Now I look forward to the Gamecube and the Miyamoto perfection that is supposed to come with it.
You may think i'm crazy, but hear me out. If you play on Dreamcast for quite a while you get use to having a 3d stick inline with your hand {you know, so that your thumb points up}. Well if you go back to playing with a Dual Shock after playing on a pad with the 3d stick where it is on the Dreamcast pad or the Gamecube pad, you really do realise how annoying the Dual Shock sticks are. They force you to stretch your thumbs over towards the center of the pad, and it's more stressful on the hands than a Gamecube or Dreamcast pad. You may think i'm crazy but get use to the Dreamcast or Gamecube pad and you'll know what i'm talking about.
> I didn't realize I'd described the GameCube controller.
But will it persuade
> to buy a GameCube?
Well, as the ancients used to say: "You never
> know".
Well you described a PS2 shaped pad in size and shape, with the dual sticks and shock effects.
Add the DC pad's shoulder triggers, a Z-Button just above the right trigger.
Now put in the D-Pad in the usual place.
Plonk in a large button surrounded 3 smaller ones and you have a Gamecube pad.
It won't persuade you to buy a Gamecube though.
What'll persuade you to buy a Gamecube is that your favourite games designers like Yu Suzuki and Naka are bringing out first class games for it.
Including a joint title between Naka and Miyamoto...
Trust me, after a while, you'll get used to it.
Everyone complains about it being small but thats the whole point, It's a casual controller sized down from the original not supposed to be "gripped" by your hands but more your fingers, try playing a game that uses both analog sticks and you'll like it.
The Gamecube controller looks like it's shaped exactly for you to tightly grip it but one analog stick is further down than the other which may be a bit awkward. It's what your used to really i mean I've done my rounds but I think the dual shock easily comes out top.
My favourite controller is the DC pad. I got used to that in about 1 minute. The N64 pad took me about half an hour to get completely comfortable with, but I'm still not 100% used to the PS2 pad.
There's just something about it.
The analogue buttons are almost pointless, you can;t really get any precision with them. I can just about hold the revs on GT3 steady on the start line, there's no way I can hold a steady speed mid-corner when I'm fighting for a position in a race!
The analogue sticks are too low. My thumb is horizontal when using it, I'd prefer if it was a bit higher. That's not a major problem, but it is a minor niggle.
Overall I'd say that the PS2 pad does the job.
It's like a Skoda, it gets you from A to B, but it's not something you'd want to shout about owning.
But will it persuade to buy a GameCube?
Well, as the ancients used to say: "You never know".
> *The "smallness" and in-built "dual shock" of the PS/PS2
> controller -
*The "L/R triggers" and the "analogue stick
> position" of the Dreamcast controller -
*The "Z button" of the
> N64 controller -
This would be the perfect controller.
I don't know whether you did that deliberately, but you just perfectly described the Gamecube controller.
You know, the one made by that "monotonous Miyamoto"...
:-D
*The "L/R triggers" and the "analogue stick position" of the Dreamcast controller -
*The "Z button" of the N64 controller -
This would be the perfect controller.
Hearing lots of good things about the Gamecube pad from people who have held it.
But people have been annoying me of late, saying how the PS2 Controller is gods gift to gaming, are these so-called Sony zealots?, who knows? but it does make you wonder if these people ever experimented for HOURS multiformat such as myself and also, like myself to have an un-biased open mind.
And so to clear things up Iíll explain after hours of gaming, MY Experiences of a Joypad that has got people talking, simply being that it is part and parcel of the third most popular console after Gameboy and Playstation.
So on to the The Dual Shock 2. Can I clear things up? Well lets hope so.
When you first touch Sonyís wonder pad, older gamers will probably notice the button layouts which are more than familiar and probably as optimal as your going to get. The now familiar diamond brought from the Super Nintendo era consisting of the Triangle, O, X, and Square buttons are setup so that you don't have to reach too far to get at any of them. But like the Super Nes, the layering of them pretty much ensures that you aren't hitting the wrong button, but they're positioned also so that you can hit all of them simultaneously if need be.
The Use of the Select Button in Analog is rather cumbersome, for instance, to play Metal Gear Solid 2 Demo where the select button is vital it can get annoying as you try to reach from left analog to answer your peers with select. However you have to get used to it, as Konami donít seem in any way bothered to change the classic set-up brought forward from MGS1. The Dual ëShockí itself is more or less identical to Playstation, compared to the Father idea-Nintendo 64 ëRumbleí, the PS2 dual Shock is more a ëDual Buzzí, to be more precise, like the N64 Rumble Pak, it is a worthy edition and fairly good and adds an essence to games and further enhances the playability.
The analog buttons aren't all that big a deal. As far as I'm concerned, everything that the analog buttons do now, is what used to be applied to the duration you held down the button before, ivíe seen the duration element featured in the old NES controller where holding down the button when playing Mario made him jump higher and higher depending on the length of the press, so it's not like a whole new aspect of gaming has been opened up to me. On top of that there's like a millimetre or two of "grey" area in between pressed, and pressed all the way down. That really isn't useful for any sort of precision. The analog buttons are more an idea brought to the forefront and I have to admit an idea that could be brought into use ëmore-soí than the games that use it now that Iíve played.
Overall a Comfortable controller, to a certain extent, but not showing the way of ease that the Dreamcast Controller brings or of the mighty Nintendo 64 joypad.
It fits snugly into your palms and despite stupid rumours ëIt doesnítí become a Blister-Controller, the finishing is rather smooth and again very snug.
So there you go a wonderful controller but not the greatest. And part and parcel of a system that is guaranteed to keep you entertained for hours on end.
Now I look forward to the Gamecube and the Miyamoto perfection that is supposed to come with it.