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I don't know why, I finished Zelda and decided to return to my older titles rather than lunge into any new ones (Pokemon soon yay). I should really play the still far from complete Metroid but that bores me so I had a laugh a minute blast on the frankly excellent and addictive Timesplitters 2, had some mates over to play it too. This is turning out just like Perfect Dark on how much I play it.
So go on what have you been playing? and why?
That's why the fighting in PoP2 is so annoying - I just want to get on with swinging and running and jumping (not so much the running)
> gerrid wrote:
> they're the best bits of the whole damned game!
>
> They probably are, but I'm rubbish at them.
They aren't that bad very good game by the way even though some people don't like it.
> they're the best bits of the whole damned game!
They probably are, but I'm rubbish at them.
> heh on my second play through i got up to level 87 after completing
> all the side quests and training in the last dungeon (instant warp to
> and from the room before the boss room to the Tower of Salvation).
>
> Also there isn't an alternate ending as such, it's just to do with
> who your top friend is and most of the time it's colette unless you
> force yourself to not like her.
Yea sorry it's not the ending but things leading to it is different.
The only thing I hate about it is those stupid "secret" stages where the guy nicks your FLUDD and you have to get to the shine.
Also there isn't an alternate ending as such, it's just to do with who your top friend is and most of the time it's colette unless you force yourself to not like her.
> Ooh I'm on Disc 2 now. Nice anime cut-scene near the end of Disc 1..
> I suppose there's no way I can watch it again? :D
>
> Someone told me there was multpile endings for the game, you know
> about that Psycho?
Yea there is it depends how you react to conversations through skits and situations I think.
I'm on my second play through now, early on in second disc on level 72 :D
One of the best RPG's I've ever played.
My god, after 5 minutes I'd had about 60 battles, each an every one the same.
IN the NGC interview and 'making of...' thing, the Producer said that people thought that there was too much fighting and not enough platforming. So what did he do? Reduce the fighting and put in more platforming? No, he decided to put in MORE fighting and make it MORE complex. What kind of logic is that?