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"Developing games is an expensive task on the GameCube.
The CESA (computer Entertainment Supplier's Association), has recently conducted an analysis of the Japanese games market and brought up a rather interesting fact.
Games development on the GameCube is currently the most expensive of all the formats with an average cost per game of ¥72Million (€525,000).
The cheapest console to develop for was the PSOne, with an average cost of ¥14Million (€102,000).
This data is based on the analysis of results obtained from 43 Japanese software producers."
*shakes fist at nintendo*
> You can also put it this way:
>
> Cheaper games: crappier graphics and a crappier game
> Expensive games: state of the art graphics and an awesome game.
>
> SO THERE!
You don't seem to understand.
This is the development fee Nintendo is charging third parties. Charging them lots of money isn't going to help - it'll mean the developers won't have the cash for these 'state of the art graphics' or 'awsome games'.
Cheaper fees means more and better games.
Cheaper games: crappier graphics and a crappier game
Expensive games: state of the art graphics and an awesome game.
SO THERE!
Well put it this way.
Cheaper development = More developers signing up
Expensive developement = Developers weary about investing their money into the console.
It was 1995 if I remember correctly.
And it is a great console.
Anyway the PSone should never even be alive at the moment, talk about relics it's over 12 years old for christ sake, it's as repetitive as the Terminator movies.