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"Developing games is an expensive task on the GameCube.
The CESA (computer Entertainment Supplier's Association), has recently conducted an analysis of the Japanese games market and brought up a rather interesting fact.
Games development on the GameCube is currently the most expensive of all the formats with an average cost per game of ¥72Million (€525,000).
The cheapest console to develop for was the PSOne, with an average cost of ¥14Million (€102,000).
This data is based on the analysis of results obtained from 43 Japanese software producers."
*shakes fist at nintendo*
I think the Gamecube has been put down enough without people intent on bending statistics to make it look worse.
Anything that fails to back up it's claim with corresponding evidence is highly suspect.
Besides, "most expensive" could mean it cost five yen more, five yen being pretty much nothing.
So, where is the proof?
That gives it away don't you think?
Show me how much Sony and Microsoft charge for their current machines, and you'll have a good comparison.
> You can also put it this way:
>
> Cheaper games: crappier graphics and a crappier game
> Expensive games: state of the art graphics and an awesome game.
>
> SO THERE!
===
ahha ahaa ha haha .. .. no seriously.
> Disaster Master wrote:
> You can also put it this way:
>
> Cheaper games: crappier graphics and a crappier game
> Expensive games: state of the art graphics and an awesome game.
>
> SO THERE!
>
> You don't seem to understand.
>
> This is the development fee Nintendo is charging third parties.
> Charging them lots of money isn't going to help - it'll mean the
> developers won't have the cash for these 'state of the art graphics'
> or 'awsome games'.
>
> Cheaper fees means more and better game
Guess your right.