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I've read it thoroughly and found a few disappointing comments.
Apparently, Nintendo think that most of its players prefer only four players against local people so that the Internet Severs will be localised ones where you can play up to 3 local opponents.
The servey presumably got answered by current N64 owners who invite local players to play them at 4 player Goldeneye or Mario Kart on the N64...
Whether it's Nintendo playing it "anti-hype" (threatening to axe the Gamecube, threatening to have no internet, now threatening to limit internet...) or just some stupidity from some of Nintendos analysts, I'm not sure if I'm too bothered yet.
Why not?
Well, I also read some new about Sega.
Phantasy Star will be played through Sega's own severs, so Nintendo players will be able to play the GC online before Nintendo start putting up its internet severs.
With Sega's server, you'll be able to play against players from all over the world, including Dreamcast owners.
This got me thinking, what if other devellopers should follow suit...
How many Nintendo games do you want to see online?
I wouldn't mind a bit of Mario Kart and F-Zero, but Nintendo's multiplayer games are mainly best played around one console.
Perfect Dark and many other Rare games are certainly games I'd like to play against people on the other side of the world. Play against the Americans, the French, Grix, Sniper etc.
I'm sure that Rare could manage to get their own server up.
And if they set up their own server then they could hold the competitions, set rules, optimise the server to work specially for their own games...
It would cost a fair bit to set up but improve our gaming to no end.
Third party companies would also get my blessing for doing this. If the company (I've forgotten who they are now) who made Unreal Tournament for instance, if they used their own server, then providing every console/platform got the game, I could take on Turbonutter (on his PS2), Sniper (on the PC), Fantasy Meister (on his Xbox) and Grix (on another Gamecube), all at the same time.
Console wars would trully come to life. :-)
I think there's a lot of future in companies setting up their own gaming severs.
They'll be able to stop players using hacks/cogs/cheat cartriges, and specially configure the server to work their own games.
I think Squaresoft have it in mind for Final Fantasy 11 and Sega have it planned for Phantasy Star online on the Gamecube.
Nintendo didn't like the financial costs of serving games, and when you think how many companies would want their games on this one server, you can see how this would slow things down and cause all sorts of problems.
Has anyone else got any examples where companies are planning on using their own servers?
So when you see a player on your screen, they'll actually be there rather than on the other side of the room.
The speculation about the Gamecube being axed was a pre-E3 rumour.
Nintendo said they'd ditch it if it wasn't a success at E3.
But it was a huge success so there was no problem.
Still, both
> Sega, Squaresoft and Capcom are working on multiformat
> games to be played between different systems.
I can imagine this, it would be like broadband net connection at the moment, you'd see your opponant whizz past the screen, I feel sorry for the DC player's if the GC gets broadband :)
but i'll be happy playing against the DC players in the meantime.
is there really any speculation about the GC being axed? NOOO! my life wouldn't be the same if I had to buy a PS2 or X-Box
So Unreal Tournament wasn't such a good example... :-D
Still, both Sega, Squaresoft and Capcom are working on multiformat games to be played between different systems.
Has anyone else any views whether companies should be responsible for the servers on their online games?
> "Damn! Stop shooting me, you know how jaggy UT runs on the PS2!" Turbo
> typed...
"Damn! It's crashed!" Typed FM.
"We don't have UT
> on Gamecube anyway!" Typed Strafex and Grix.
"This is gay."
> Typed Sniper.
lol!
I am master of all console FPSs, and I dare any of you to take me on!
Muahahahahhahaha!
"Damn! It's crashed!" Typed FM.
"We don't have UT on Gamecube anyway!" Typed Strafex and Grix.
"This is gay." Typed Sniper.
But that stuff is Bull, I play with a minimum of Four Players online when I do, its more fun :-)
I've read it thoroughly and found a few disappointing comments.
Apparently, Nintendo think that most of its players prefer only four players against local people so that the Internet Severs will be localised ones where you can play up to 3 local opponents.
The servey presumably got answered by current N64 owners who invite local players to play them at 4 player Goldeneye or Mario Kart on the N64...
Whether it's Nintendo playing it "anti-hype" (threatening to axe the Gamecube, threatening to have no internet, now threatening to limit internet...) or just some stupidity from some of Nintendos analysts, I'm not sure if I'm too bothered yet.
Why not?
Well, I also read some new about Sega.
Phantasy Star will be played through Sega's own severs, so Nintendo players will be able to play the GC online before Nintendo start putting up its internet severs.
With Sega's server, you'll be able to play against players from all over the world, including Dreamcast owners.
This got me thinking, what if other devellopers should follow suit...
How many Nintendo games do you want to see online?
I wouldn't mind a bit of Mario Kart and F-Zero, but Nintendo's multiplayer games are mainly best played around one console.
Perfect Dark and many other Rare games are certainly games I'd like to play against people on the other side of the world. Play against the Americans, the French, Grix, Sniper etc.
I'm sure that Rare could manage to get their own server up.
And if they set up their own server then they could hold the competitions, set rules, optimise the server to work specially for their own games...
It would cost a fair bit to set up but improve our gaming to no end.
Third party companies would also get my blessing for doing this. If the company (I've forgotten who they are now) who made Unreal Tournament for instance, if they used their own server, then providing every console/platform got the game, I could take on Turbonutter (on his PS2), Sniper (on the PC), Fantasy Meister (on his Xbox) and Grix (on another Gamecube), all at the same time.
Console wars would trully come to life. :-)
I think there's a lot of future in companies setting up their own gaming severs.
They'll be able to stop players using hacks/cogs/cheat cartriges, and specially configure the server to work their own games.
I think Squaresoft have it in mind for Final Fantasy 11 and Sega have it planned for Phantasy Star online on the Gamecube.
Nintendo didn't like the financial costs of serving games, and when you think how many companies would want their games on this one server, you can see how this would slow things down and cause all sorts of problems.
Has anyone else got any examples where companies are planning on using their own servers?