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"Nintendo refusing to serve for more than four??? We'd better call for a Sega waiter..."

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Mon 01/10/01 at 15:44
Regular
Posts: 787
I take it that most of you have the new Nintendo Gamecube magazine (N64 with a nice new name!).

I've read it thoroughly and found a few disappointing comments.

Apparently, Nintendo think that most of its players prefer only four players against local people so that the Internet Severs will be localised ones where you can play up to 3 local opponents.

The servey presumably got answered by current N64 owners who invite local players to play them at 4 player Goldeneye or Mario Kart on the N64...

Whether it's Nintendo playing it "anti-hype" (threatening to axe the Gamecube, threatening to have no internet, now threatening to limit internet...) or just some stupidity from some of Nintendos analysts, I'm not sure if I'm too bothered yet.

Why not?

Well, I also read some new about Sega.

Phantasy Star will be played through Sega's own severs, so Nintendo players will be able to play the GC online before Nintendo start putting up its internet severs.

With Sega's server, you'll be able to play against players from all over the world, including Dreamcast owners.

This got me thinking, what if other devellopers should follow suit...

How many Nintendo games do you want to see online?
I wouldn't mind a bit of Mario Kart and F-Zero, but Nintendo's multiplayer games are mainly best played around one console.

Perfect Dark and many other Rare games are certainly games I'd like to play against people on the other side of the world. Play against the Americans, the French, Grix, Sniper etc.

I'm sure that Rare could manage to get their own server up.

And if they set up their own server then they could hold the competitions, set rules, optimise the server to work specially for their own games...

It would cost a fair bit to set up but improve our gaming to no end.


Third party companies would also get my blessing for doing this. If the company (I've forgotten who they are now) who made Unreal Tournament for instance, if they used their own server, then providing every console/platform got the game, I could take on Turbonutter (on his PS2), Sniper (on the PC), Fantasy Meister (on his Xbox) and Grix (on another Gamecube), all at the same time.

Console wars would trully come to life. :-)

I think there's a lot of future in companies setting up their own gaming severs.
They'll be able to stop players using hacks/cogs/cheat cartriges, and specially configure the server to work their own games.


I think Squaresoft have it in mind for Final Fantasy 11 and Sega have it planned for Phantasy Star online on the Gamecube.

Nintendo didn't like the financial costs of serving games, and when you think how many companies would want their games on this one server, you can see how this would slow things down and cause all sorts of problems.


Has anyone else got any examples where companies are planning on using their own servers?
Thu 04/10/01 at 20:08
Posts: 0
Well, there was a huge rumour that Sega and Ninty would team up with the net options. The reason being that Sega have the network infrastructure, and Ninty need it! Also, the head of Sonic Team, the Holy One Naka-San, said that he would have PSO as one of the first GC games, even though Ninty had said nothing about net gameplay at the time!

And don't think that this was wishful thinking... Sega, Sony and Namco have teamed up in the Arcade sector, and both Sony and Nintendo have part ownership of some developers!
Thu 04/10/01 at 17:26
Posts: 0
It's a pity all games aren't as easy to connect online to as C&C Tiberian Sun. I have had hours of enjoyment online with the Westwood servers playing fine. However Unreal Tournament has been extremley hard for me to play online, and has therefore axed it's lifespan.
Thu 04/10/01 at 12:09
Regular
Posts: 9,848
That is a slight drawback - the cost.

I might not be a problem.

Another advantage with games companies having their own server is that they can direct it the way they want.

They'll be able to put adverts on (between games being loaded for instance and machines being connected) and fund it through that.

So long as online gaming takes off, it could soon become as standard as TV.
A simple monthly fee for the broadband connection...


... ofcourse, I'm still in cloud cuckoo land...
Thu 04/10/01 at 10:35
Regular
"IT'S ALIVE!!"
Posts: 4,741
I can imagine in the not so distant future that masny buildings will be used for servers and we'll all have to live on the streets, or make a bed out of the comfy chair infront of a PC :)

the idea is good Strafex, but we will be the ones paying for it, more expensive games/consoles...etc, etc.

I'd like the console to come out though, I really would, my N64 holds nothing for me now, although i'd like to get mario paper as it looks good.

other than that I have my driving lessons and a new PC to occupie my bank account, until they're 'out of the way' my money will not be able to see the luxurious GC. I hope it doesn't get delayed anymore than already stated, April next year is too long to wait.
Thu 04/10/01 at 09:52
Regular
Posts: 9,848
Not quite.

This system will reduce lag as the companies have their own servers instead it all being loaded onto Nintendo.

Also, if a game is insanely popular online then more servers might be made to accomadate it.
It'll be easier as they'll be able to pinpoint more popular games and use more server mainframes for it.

And then when a newer game becomes more popular, these mainframes can be converted to serve the new games.


As for logging onto a different server every time - not neccessary.


Games will automatically log you into their own server.
No messing around with IP's.

You press connect and the game connects you to the server it wants you to use.

Or, the main server it connects to gives you a list of servers if there are alternatives.
Wed 03/10/01 at 16:24
Regular
"IT'S ALIVE!!"
Posts: 4,741
Strafex wrote:
encourage third party
> devellopers to make their own games servers.

That could work, but I wouldn't like to log onto a different server each time I wanted to play a different game, i'm lazy like that. I could see this idea working though, but the more popular games would have more lag, making the only good option to be 'play the games at 3am' I can't see myself doing that.
Wed 03/10/01 at 14:04
Posts: 0
Star Fox, Star wing, Lylat Wars what ever it is would be great online imagine going against andross while working with people online instead of Foxes usual bumbling side squad.
Wed 03/10/01 at 13:53
Regular
Posts: 9,848
Just think how many games Nintendo would have to serve if they offered to host everyones games like Sega did.

Sega only had a few games to host and limited success of the Dreamcast meant that they didn't have many players to cope with.

I think that Nintendo should allow up to 8 worldwide players online for Mario Kart and give us 30 player F-Zero races but encourage third party devellopers to make their own games servers.

Rare should definately be one running their own games.
Wed 03/10/01 at 13:24
Regular
"I'm not Orgazmo"
Posts: 9,159
I too was slightly worried when in the Magazine it said about internet servers only allwoing up to 3 localised players online but thankfully this blow was custioned by Sega having their servers readily available for Phantsay Star Online.

Maybe Nintendo will change their minds on this and surprise us all by announcing they will have worldwide availabiltiy online, not exactly a good marketing strategy but Nintendo are known for suprising us, Remember Diddy Kong Racing? That games was released from nowhere!

Rare should release their own servers for their games but I doubt they will do this although Perfect Dark online would be a great experience. Nintendo sould really decide to have wide area servers so we can play across the world I mean thats where the Future of Gaming seems to be heading, the Internet, no use in being left behind again Nintendo!
Wed 03/10/01 at 12:50
Regular
Posts: 9,848
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