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Closing Comments
The simple fact of the matter is, Soul Calibur II is best weapons-based fighter out there, period. It's also one of the best games in the fighting genre itself. There's a diverse selection of characters, a deep fighting system, a decent single-player mode, and the multiplayer is as fun as it ever was.
The problem (if that's what you want to call it) is that Soul Calibur on Dreamcast was, at the time of its release, an almost monumental achievement and breakthrough in fighting games. Soul Calibur II is essentially more of the same great stuff that made its predecessor the genre-defining game that it was, but in the context of the present day and the corresponding competition, the impact of such a game has been greatly reduced. Does that mean Soul Calibur II is old, outdated, and even obsolete? Absolutely not. What it does mean is that Soul Calibur did a lot things right the first time and ironically, that works against the sequel to a degree.
And so, while evolution is not always mandatory, sometimes pushing the boundaries can lead to bigger and better things. In the case of Soul Calibur II, contentment will do just fine.
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And they gave it 9.2 out of 10. I'm off to pre-order, as I loved the original...
As for Tekken 4, I thought that was crap. felt like I was controlling a figure made of boulders with no joints rather than fighters.
Tekken is ok, but its not all that great. Tekken was the starting pad then I think the series reached its peak at around Tekken 2/Tekken 3. Then Tekken Tag was rushed out for the PS2's release and even though it played pretty much at the same pace, it was easy to see it was a rush job. Then when I played Tekken 4 I was pretty disappointed - I found the characters suddenly almost uncontrollable and I lost interest pretty quickly with it.
With Soul Caliber, I found the fighting pretty fluid and I was able to switch between high and low attacks really well, even with the bigger characters such as Nightmare. With Tekken, of course you can link moves together, but it tends to be more about timing every button press to its precise millisecond.
With Soul caliber, I found that I was creating combos and moving around based on watching the fighters movements cause the animation was that good, rather than quickly hammering buttons in quick succession as you do in Tekken.
For me, Soul Caliber is a lot better than Tekken and is still one of the best beat em ups I've ever played.
Its like any beat em up- the more you put into it the more you'll get out at the end.
Fighting games realy have that same limitation as sports games do - afterall, a lot of fighting methods are even thought of as sports. To improve the fighting genre, you really need to create a system that allows fluid movement rather than moves with fixed recovery times.
I would say that sports games are progressing [albeit slowly] - all they can do is become more and more realistic, there's nowhere else they can go really.
But if you're a fan of a genre then that's fine, but surely even fans of a genre want the genre to evolve, and I can't see where beat-em-ups can go from where they are at now.
If you like a genre then you tend to still really enjoy the games, even if a lot of them are similar in some form or another.
I can play Tekken, but I prefer DOA and Soul Caliber - those 2 are my favourite fighting games. I also still enjoy 2D beat em ups that contain SNK fighters - but its getting hard to control them now because none of the joypads seem suitable for those types of games anymore.