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Now, it seems to me like quite a few people like fixed camera angles...I mean, the Resident Evil and Dino Crisis series' were both highly acclaimed, and are very popular. Many people love RPGs, and as I said, I'm sure quite a few RPGs use them. Ominusha Warlords is also meant to be a good game.
So what do I think of them? To be honest, I think they are worst part of the gaming world. I think they are the worst thing EVER introduced to games. If I see a game, and think, "Hmmm, that sounds good," the first thing I check for is the camera angles. If it's 1st person, or if it follows your character around, then that's fine. However, is it has a fixed camera angle, I will basically dismiss the game.
Who don't I like them? In my opinion, they take all atmosphere out of gameplay, and they can also make controls very annoying-especially movement. Also, I like to see what's in front of me. On Dino Crisis 2 once, my character was walking further and further away from me until he was right at the edge of the screen. This meant I didn't see the vicious Velociraptor, which promptly leaped on top of 'me,' and killed me with it's sharp teeth and claws. I was intensely angry.
Back to the subject of movement though. On In Cold Blood, (surely one of the worst games ever, read my review to find out more,) I was trying to walk towards a door. I went to the edge of the screen, and then the camera angle suddenly changed. I had the analog button held down, and when the angle changed, it meant that I was going the wrong way! I ended up heading straight back into the background I was in before! I mean, it took me a couple of weeks to finally get the hang on the control system, only to realise it was one of the most boring games I've ever played.
Today, I read that Devil May Cry, (a highly anticipated shoot 'em up, which was one of my upcoming favourites on PS2,) has fixed camera angles. And look who makes it? Capcom! Capcom have now become one of my most hated games developers, thanks to the CONSTANT use of fixed camera angles.
I much prefer 3rd person views, in which the camera follows the player. This means, that if you're in a really exciting, fast and chaotic part of the game, that it doesn't get broken up by the camera angle changing all the time. You can continue on your 'journey,' without having to stop every 2 seconds, to work out which direction you should be going on.
I hate fixed camera angles. I detest them. I guess many others disagree, but I just can't see how anyone can even slightly enjoy a game with such a...such a handicap!
So I'd like to thank Capcom for making me spend around £60 of my money on your games, which I didn't enjoy at all because of the fixed camera angles. I also want to thank them for giving one of the best upcoming PS2 games, Devil May Cry, fixed camera angles, and for totally ruining any hopes I had of liking this game.
Thanks for reading, Ant.
Now, it seems to me like quite a few people like fixed camera angles...I mean, the Resident Evil and Dino Crisis series' were both highly acclaimed, and are very popular. Many people love RPGs, and as I said, I'm sure quite a few RPGs use them. Ominusha Warlords is also meant to be a good game.
So what do I think of them? To be honest, I think they are worst part of the gaming world. I think they are the worst thing EVER introduced to games. If I see a game, and think, "Hmmm, that sounds good," the first thing I check for is the camera angles. If it's 1st person, or if it follows your character around, then that's fine. However, is it has a fixed camera angle, I will basically dismiss the game.
Who don't I like them? In my opinion, they take all atmosphere out of gameplay, and they can also make controls very annoying-especially movement. Also, I like to see what's in front of me. On Dino Crisis 2 once, my character was walking further and further away from me until he was right at the edge of the screen. This meant I didn't see the vicious Velociraptor, which promptly leaped on top of 'me,' and killed me with it's sharp teeth and claws. I was intensely angry.
Back to the subject of movement though. On In Cold Blood, (surely one of the worst games ever, read my review to find out more,) I was trying to walk towards a door. I went to the edge of the screen, and then the camera angle suddenly changed. I had the analog button held down, and when the angle changed, it meant that I was going the wrong way! I ended up heading straight back into the background I was in before! I mean, it took me a couple of weeks to finally get the hang on the control system, only to realise it was one of the most boring games I've ever played.
Today, I read that Devil May Cry, (a highly anticipated shoot 'em up, which was one of my upcoming favourites on PS2,) has fixed camera angles. And look who makes it? Capcom! Capcom have now become one of my most hated games developers, thanks to the CONSTANT use of fixed camera angles.
I much prefer 3rd person views, in which the camera follows the player. This means, that if you're in a really exciting, fast and chaotic part of the game, that it doesn't get broken up by the camera angle changing all the time. You can continue on your 'journey,' without having to stop every 2 seconds, to work out which direction you should be going on.
I hate fixed camera angles. I detest them. I guess many others disagree, but I just can't see how anyone can even slightly enjoy a game with such a...such a handicap!
So I'd like to thank Capcom for making me spend around £60 of my money on your games, which I didn't enjoy at all because of the fixed camera angles. I also want to thank them for giving one of the best upcoming PS2 games, Devil May Cry, fixed camera angles, and for totally ruining any hopes I had of liking this game.
Thanks for reading, Ant.