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Now, it seems to me like quite a few people like fixed camera angles...I mean, the Resident Evil and Dino Crisis series' were both highly acclaimed, and are very popular. Many people love RPGs, and as I said, I'm sure quite a few RPGs use them. Ominusha Warlords is also meant to be a good game.
So what do I think of them? To be honest, I think they are worst part of the gaming world. I think they are the worst thing EVER introduced to games. If I see a game, and think, "Hmmm, that sounds good," the first thing I check for is the camera angles. If it's 1st person, or if it follows your character around, then that's fine. However, is it has a fixed camera angle, I will basically dismiss the game.
Who don't I like them? In my opinion, they take all atmosphere out of gameplay, and they can also make controls very annoying-especially movement. Also, I like to see what's in front of me. On Dino Crisis 2 once, my character was walking further and further away from me until he was right at the edge of the screen. This meant I didn't see the vicious Velociraptor, which promptly leaped on top of 'me,' and killed me with it's sharp teeth and claws. I was intensely angry.
Back to the subject of movement though. On In Cold Blood, (surely one of the worst games ever, read my review to find out more,) I was trying to walk towards a door. I went to the edge of the screen, and then the camera angle suddenly changed. I had the analog button held down, and when the angle changed, it meant that I was going the wrong way! I ended up heading straight back into the background I was in before! I mean, it took me a couple of weeks to finally get the hang on the control system, only to realise it was one of the most boring games I've ever played.
Today, I read that Devil May Cry, (a highly anticipated shoot 'em up, which was one of my upcoming favourites on PS2,) has fixed camera angles. And look who makes it? Capcom! Capcom have now become one of my most hated games developers, thanks to the CONSTANT use of fixed camera angles.
I much prefer 3rd person views, in which the camera follows the player. This means, that if you're in a really exciting, fast and chaotic part of the game, that it doesn't get broken up by the camera angle changing all the time. You can continue on your 'journey,' without having to stop every 2 seconds, to work out which direction you should be going on.
I hate fixed camera angles. I detest them. I guess many others disagree, but I just can't see how anyone can even slightly enjoy a game with such a...such a handicap!
So I'd like to thank Capcom for making me spend around £60 of my money on your games, which I didn't enjoy at all because of the fixed camera angles. I also want to thank them for giving one of the best upcoming PS2 games, Devil May Cry, fixed camera angles, and for totally ruining any hopes I had of liking this game.
Thanks for reading, Ant.
i like the look of WWF smackdown 3s camera angle it changes like it does on the T.V
> Fixed camera angles should be consigned to the bowels of gaming history. I hate
> them. They're too limited. I'm also sick and tired of "Resident Evil
> style" gameplay.
You say "Devil May Cry" has fixed camera angles
> - oh dear, the PS2 should be producing better.
I totally agree. I am very disappointed with the fixed camera angles in Devil May Cry...oh well, there's still loads of other PS2 games coming out to keep me satisified.
You say "Devil May Cry" has fixed camera angles - oh dear, the PS2 should be producing better.
That's why they're good for Final Fantasy and Resident Evil.
Personally I think the games that use a fixed camera angles such as Resi games and DinoCrisis2 mainly did so because of the playstations limited processing power power. Where unfixed angles were tried by Capcom e.g. in Resident Evil Survivor the game just didnt play well.
The control system in these games is just the beefed up Micromachines controls that gamers had in the earliest days of top down gaming I dont have any problems with them.
Capcom like their games to be very cinematic, but this can be achieved without the use of fixed cameras. MGS and MGS2 achieve it very nicely.
Another thing is, it's probably because Capcom don't know how to get the best out of a system. Res1 had absolutely appalling graphics, if you think about it, because the backgrounds didn't have to be rendered in real time.
It all just makes me wonder though, what's Resi 1 GC going to be like?
Interesting...
They do add to a cinematic atmosphere and it means that the back ground graphics can be a picture so all the polygon power can be used on the characters.
It might be a bit of a nag for Gameplay and would be useless in an action game but Resident Evil are slower paced cinematic games which suit this camera.
> good post, except Dino Crises is in 3D wih the camera following you around, not
> really static backgrounds like the original res evil.
I've got the Devil May
> Cry demo and it's the same the camera follows you around to give you the best
> viewpoint.
Really?? Hmm, I think I'll try the demo out then.
I've got the Devil May Cry demo and it's the same the camera follows you around to give you the best viewpoint.
But the RE and many other games that use them all tend to be horror and they use fixed angles for the upmost tension it is erally scary you can hear zombies but you can see them because the camera isn't looking at them, also in RE2 a outside shot is used to create the impression you are being watched.
It is a movie thing, they choose the camera's, the camera could zoom away whilst someone gets beaten up or avoids seeing a killers face it is all used to create certain effects.
Capcom like to implement the same and it is a lot easier than using a 3D camera and it can be really effective. Its also a cheap way to make a game harder.