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I played it in a shop yesterday and, er. Muh? It seemed like a hyperactive video of Devil May Cry. I heard people ranting about it and wondered what all the fuss was about.
All I did was hammer the two attack buttons and jump.
Well, I'll look into it.
I'm up to stage 15, and it's becoming slightly over-bearing. Enemies coming at you from all angles.
Why there's never any "subtlety" in these sort of games I just don't know???
A few puzzles would've improved matters - you know, time to breathe a little.
It's good, looks amazing and the combat is satisfying, but I fear it's descending into cliche - with the stereotypical fiery underworld levels etc.
As I'm playing it, I'm getting this horrible haunting feeling that I'm losing interest in videogames. I trying to defeat a boss at the moment, and I'm not sure if I've got the will. Game-ruining bosses again - time to change to record guys. They are boring and we've seen it all before.
Magic starts off at level 1 and goes up to level 4. There's some items to find or buy which increase your resistance to certain enemies. There's weapons which have different powers, for instance, there's a staff which can make you jump higher.
I'm not sure if these things can be classed as RPG elements...
> • Loads of weapons to use (including double Kantana swords!)
> • Loads of magic to take advantage of
> • Smash buildings into pieces.
> • Smash chunks of wall into pieces
> • Create crators into the ground
> • Smash enemies into rocks/walls and they crumble on impact
> • Jump into the air and totally batter your enemies (matrix style)
> • Varied enemies to fight
> • Huge boss battles
> • Amazing graphics (I emphasize the word 'amazing')
>
>
So, hack and slash then.
Still, it was quite fun in places, but the graphics in the bit I played were nothing special, but I didn't fight anything particularly impressive.
I wouldn't buy it. I like hack and slash in beat em'ups, not in a full blown single player game.
But im about level 8-9 forget which the one after the centipede dragon boss, my main cripe is the story or the lack of it, its all just go here and expell the demon, but hopefully you learn more about raikoh and the princess later on in the game.
but on a whole i like it, too many games have puzzle/stratagy elements which take to long to get in to, so its nice to have a pick up and play game outside of the car/kart racing genre.
> It annoys me that every other game coming out these days has RPG
> elements written on the back of the box, even if that just means
> leveling up your character in some way. I did notice that OTOGI had
> RPG elements on the box, which, of course, made me want it. So how
> is the "RPG element" of the game?
Strictly speaking, in this "Role Playing Game", you played the "Role" of a "hacker and slasher"!
I think that this was what the first RPG's were like back in the mid-eighties. Even the first Zelda was mostly like that, with a bit more exploration involved.
I suppose RPG's are normally associated with FF style, story/adventure games.
Calling a game like this an RPG is probably like calling somebody happy "gay"...
...unless ofcourse they're happy for a certain reason! ;-)