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"Nintendo= Originality."

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Sat 22/09/01 at 11:00
Regular
Posts: 787
Nintendo certainly goes hand in hand with the word 'Innovation'. When they develop something, in particular Controllers for their system's, the world watches with interest and baited breath.

The first time Nintendo Perhaps caught the publics attention was with the Super Famicom Controller (Super Nes), being the first to use shoulder buttons.

With It's Y, B, X ,A Green , Red, Blue, Yellow layout. Not only was it colourful and a joy to look at then, but it was comfortable too.


In 1995, Nintendo released the only true 3-D system in the world: Virtual Boy. And with it came the Virtual Boy controller.
Perhaps what was striking then was Nintendo's use in including TWO D- pads on the controller, (digital) on the left side and right of the controller. What was also striking was for the first time ever, 'Prongs' where used a feature, to be picked up upon and used later on the Playstation.

But the 'Biggey' in terms of Controller releases had to have been the showing of the Nintendo 64 controller. Nintendo kept this baby under wraps for a good while, showing the console first because it was the final design. But not showing the controller for months after, in case of the usual copying back lash and stealing of Ideas.

The most unique feature of the Nintendo 64 is the controller itself. Which was first to introduce analog control, and was designed especially for the Game super Mario 64, a description of the buttons is below
C buttons: these buttons work in a group for changing camera angles and view in 3D games or work independently for other controls.
Control stick: Reacts to the slightest pressure or the quickest move. Designed especially for 3D games
A and B buttons: the primary buttons used for most games, larger size for increased player comfort
Z button: unique handle mounted button, allows players to use it like a trigger
L and R buttons: Special top mounted buttons for additional control

Perhaps the Gamecube controller is the ultimate evolution of the groundbreaking N64 Pad. With it's unique featues and playability looks, Nintendo is sure onto a winner.

However I haven't held the Gamecube controller so naturally I'm not going to give my opinion of it. But If reports are to go by, the Gamecube controller will be the greatest joypad EVER concieved from the illustrious headquarters of Kyoto and indeed, throughout the planet.

Let's sit back and watch as as Game Companies get beavering away at a controller in direct response to Nintendo's. The Results could be surprising or more than likely, not surprising at all (Dual Shock anyone?)
Sat 22/09/01 at 11:40
Regular
"Eff, you see, kay?"
Posts: 14,156
No, they were just triggers. The Sony buttons are actually PRESSURE sensitive.
Sat 22/09/01 at 11:20
Regular
"Nasty Fat Hobbit!"
Posts: 1,193
Turbonutter wrote:
> Ah, but Sony were the first to introduce pressure-sensitive buttons, something
> that is copied in the GameCube controller.

Ahhh, But Sony were not the first to introduce pressure sensitive buttons.
Sega were the first, Dreamcast is the system! Left and Right triggers too!
Ahhh the joys of MSR ans Sega Rally!
Sat 22/09/01 at 11:17
Regular
"Eff, you see, kay?"
Posts: 14,156
Ah, but Sony were the first to introduce pressure-sensitive buttons, something that is copied in the GameCube controller.
Sat 22/09/01 at 11:00
Regular
"Nasty Fat Hobbit!"
Posts: 1,193
Nintendo certainly goes hand in hand with the word 'Innovation'. When they develop something, in particular Controllers for their system's, the world watches with interest and baited breath.

The first time Nintendo Perhaps caught the publics attention was with the Super Famicom Controller (Super Nes), being the first to use shoulder buttons.

With It's Y, B, X ,A Green , Red, Blue, Yellow layout. Not only was it colourful and a joy to look at then, but it was comfortable too.


In 1995, Nintendo released the only true 3-D system in the world: Virtual Boy. And with it came the Virtual Boy controller.
Perhaps what was striking then was Nintendo's use in including TWO D- pads on the controller, (digital) on the left side and right of the controller. What was also striking was for the first time ever, 'Prongs' where used a feature, to be picked up upon and used later on the Playstation.

But the 'Biggey' in terms of Controller releases had to have been the showing of the Nintendo 64 controller. Nintendo kept this baby under wraps for a good while, showing the console first because it was the final design. But not showing the controller for months after, in case of the usual copying back lash and stealing of Ideas.

The most unique feature of the Nintendo 64 is the controller itself. Which was first to introduce analog control, and was designed especially for the Game super Mario 64, a description of the buttons is below
C buttons: these buttons work in a group for changing camera angles and view in 3D games or work independently for other controls.
Control stick: Reacts to the slightest pressure or the quickest move. Designed especially for 3D games
A and B buttons: the primary buttons used for most games, larger size for increased player comfort
Z button: unique handle mounted button, allows players to use it like a trigger
L and R buttons: Special top mounted buttons for additional control

Perhaps the Gamecube controller is the ultimate evolution of the groundbreaking N64 Pad. With it's unique featues and playability looks, Nintendo is sure onto a winner.

However I haven't held the Gamecube controller so naturally I'm not going to give my opinion of it. But If reports are to go by, the Gamecube controller will be the greatest joypad EVER concieved from the illustrious headquarters of Kyoto and indeed, throughout the planet.

Let's sit back and watch as as Game Companies get beavering away at a controller in direct response to Nintendo's. The Results could be surprising or more than likely, not surprising at all (Dual Shock anyone?)

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