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The first time Nintendo Perhaps caught the publics attention was with the Super Famicom Controller (Super Nes), being the first to use shoulder buttons.
With It's Y, B, X ,A Green , Red, Blue, Yellow layout. Not only was it colourful and a joy to look at then, but it was comfortable too.
In 1995, Nintendo released the only true 3-D system in the world: Virtual Boy. And with it came the Virtual Boy controller.
Perhaps what was striking then was Nintendo's use in including TWO D- pads on the controller, (digital) on the left side and right of the controller. What was also striking was for the first time ever, 'Prongs' where used a feature, to be picked up upon and used later on the Playstation.
But the 'Biggey' in terms of Controller releases had to have been the showing of the Nintendo 64 controller. Nintendo kept this baby under wraps for a good while, showing the console first because it was the final design. But not showing the controller for months after, in case of the usual copying back lash and stealing of Ideas.
The most unique feature of the Nintendo 64 is the controller itself. Which was first to introduce analog control, and was designed especially for the Game super Mario 64, a description of the buttons is below
C buttons: these buttons work in a group for changing camera angles and view in 3D games or work independently for other controls.
Control stick: Reacts to the slightest pressure or the quickest move. Designed especially for 3D games
A and B buttons: the primary buttons used for most games, larger size for increased player comfort
Z button: unique handle mounted button, allows players to use it like a trigger
L and R buttons: Special top mounted buttons for additional control
Perhaps the Gamecube controller is the ultimate evolution of the groundbreaking N64 Pad. With it's unique featues and playability looks, Nintendo is sure onto a winner.
However I haven't held the Gamecube controller so naturally I'm not going to give my opinion of it. But If reports are to go by, the Gamecube controller will be the greatest joypad EVER concieved from the illustrious headquarters of Kyoto and indeed, throughout the planet.
Let's sit back and watch as as Game Companies get beavering away at a controller in direct response to Nintendo's. The Results could be surprising or more than likely, not surprising at all (Dual Shock anyone?)
Ok, Ninty were indeed the first with shoulder pads, but they were NOT the first to implement a 3d analogue controller... the game NiGHTS! on the Sega Saturn was released with a 3d controller (that is exactly the same as the DC controller) which, like the PS dual analogue pads, became the standard for the saturn... well before Ninty released the N64.
As for the Virtual Boy- it flopped! BIG TIME! It was less successful than the Mega CD, or 32X or maybe even the 3D0! It should have been great- a portable console where you actually played in colour 3d environments. Except that this never came to be- the games were in monochromal red, few were made, many of these didn't even use 3d, and the console's screen had to be focused ever 30mins. It even gave people headaches! This was the darkest hour in Ninty's history and ended with several high ranking members of Ninty being fired, including the head of the company.
Now, this thing about Sony introducing pressure sensitive buttons. Well, everyone knows that the DC has pressure sensitive triggers... which are, in fact, EXACTLY the same as Son'y pressure sensitive buttons, except that they have a further distance to travel before being fully activated. Which is a good thing. Try playing GT3 with the dual shock 2 pad. Now, try to accelerate slowly by slowly moving the button down... u can't! Reason: the actual distance the button moves is so low that it's extremely hard to hold them only half way, or a quater of the way down... which defies the point of having the sensitve buttons at all! This is acheived much more easily with the DC triggers, as they move in a long distance.
Anyway, the fact is that many of these ideas did not come from games companies. For example, the rumble pack started life as a multi-million dollar piece of machinery that allowed people using remote electric arms to feel what the arms feel.
Logan
Apart from that he's made Zelda games, Starfox, Pikmin, Luigi's Mansion, several others that I can't think of right now...
And you say that we all stereotype and get our facts wrong!
> Turbonutter wrote:
> "Nintendo is the most original"
Coming
> from the company who's lead
> designer has barely made anything other than
> platformers in his
> life?
Methinks not!
:-DDD
LOL! That's very
> true though, TBN.
And yes Darkness, there are always exceptions. :D
It's just a pity Mr.Nutter is one of them.....
OK, so he's their lead game designer, because he has made many of their leading games. OK, so they are platformers. AND? I think Nintendo having somebody who is good at platformers, another good at shoot em ups etc. is better than having a jack-of-all-trades at their front!
They have people who are good at ergonomics designing controllers. Car companies dont always have somebody that is good at designing engines leading their chassis design team.
So, SHUSH, Turbonutter :)
> "Nintendo is the most original"
Coming from the company who's lead
> designer has barely made anything other than platformers in his
> life?
Methinks not!
:-DDD
LOL! That's very true though, TBN.
And yes Darkness, there are always exceptions. :D
No, no, no Ant, YOU may not care about it, but as a whole, Sonyphiles do.
Same as Ninty's, always saying about originality.
There are alaways exceptions :)
Coming from the company who's lead designer has barely made anything other than platformers in his life?
Methinks not!
:-DDD
> Ant wrote:
> Well this proves my theory that the only thing Nintys have to
> brag about, and
> the only thing they ever DO brag about, is the
> 'innovation,' side of
> things.
*YAWN*
Oh, and Sonyphiles have more to
> talk about than graphics and specs?
>When will they reveal it to us?
Lol, hello Darkness.
Nope, we Sonyphiles talk about the PS2's vast range of games, as well as the variety.
And remember, like my topic says, I don't brag about specs and the power of the console, because I don't know much about them. So I have to talk about the PS2's games, which are in my OPINION, the best of the lot.
> Well this proves my theory that the only thing Nintys have to brag about, and
> the only thing they ever DO brag about, is the 'innovation,' side of
> things.
*YAWN*
Oh, and Sonyphiles have more to talk about than graphics and specs?
When will they reveal it to us?
*YAWN*
So Nintendo were the FIRST to have 2 d-pads for a game so somehow they thought up having 2 analog controllers for their console, yeah sure :-)