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'How about the Xbox version?
Hollenshead: We're literally in the early stages of getting the technology up and running on the Xbox. The Xbox is completely within the specs of what the target for Doom III technology is.
You'll be seeing a lot of unique textures that literally make the world just the way you might imagine if Hell really had erupted on a spacestation.
What about a PS2 version?
Hollenshead: Frankly, the PS2 couldn't do the math calculations for the geometry acceleration, real time shadows and light. GameCube is the same thing, no version planned.'
I hope that's enough to silence the moronic fanboys?
32" Widescreen TV.
Wireless Xbox controller.
Dolby Digital surround sound system.
Comfy sofa to sit on.
The fact that with the Xbox I am yet to play a PC port which isn't bettered on the console joined with the fact that on IGN's Doom 3 interview/video preview with the developers they actually said its running and looking better on the Xbox as it stands.
Oh and to be honest you could say the Xbox is the biggest load of toss for all I care, you are the one missing out, not me.
> Ahh. I laugh.
>
> Doom 1/2 are hideously boring now.
Wandering into dark areas trying to stay alive, struggling to fend off the hordes of demons and survive the acid traps? Yeah REALLY boring.
> seriously, level after level after brown level.........er, no.
But dark levels are what Doom's all about. The whole 'playing with light' concept is great and still works well today. The locations were also quite believeable.
>
> And mouse aim is soo much better. Leave it there. How in gods name
> does it distance you?
Basically I just think that controllers lets you interact in a more 'real way' than mouse and keyboard does, and controllers have triggers. :)
If you have a decent PC (difficult I know, in comparison anyway) PC gaming has fare more variety and games than all 3 consoles added together, with full customisability/control and everything. I never use it for online, but its far more established than LIVE or any other online service.
To say it sucks is just a random generalistaion.
Like me saying XBox is rubbish becuase it doesn't have any decent platformers.
Now restrain yourself please.
Doom 1/2 are hideously boring now. Sure, IDDQD and IDKFA (now they are immortal) on Ultra Violence mode may be fun, but to play the game seriously, level after level after brown level.........er, no.
And mouse aim is soo much better. Leave it there. How in gods name does it distance you? Its on a bloody screen anyway!!!
Bah.
That would be sweet.
> Mouse and keyboard are essential.
Essentail for distancing the player from really getting into a game.
>
> Can a dual analogue really provide the same pin point accuracy?
'feeling false' is 'feeling false'.
and yes duel analogue will provide thesame pin point accuracy. The speed settings might need a bit of adjusting to equal mouse speed.
Yes.
I just tested out that theory - played a couple levels of Ultimate Doom for Windows 95, and I didn't get bored.
Quite enjoyable I must add, despite the controls feeling a little wierd now.
>
> I don't want to run aimlessly looking for colour coded keys again.
Shame that was part of Dooms charm and it was easy.
>
> Play Doom 1/2 today, and they will bore the hell out of you.
Wrong. Doom and Doom 2 are timeless classics. They have some of the best level design ever seen in FPS games.
>
> Doom 3 will probably be more fun, as its more scary, but if its not
> advancing anything, except graphics, then I don't give a toss.
Shame. You clearly have missed something here.
Can a dual analogue really provide the same pin point accuracy?
muh.