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:D
300,000 out of the initial shipment of 500,000 sold so far. Pretty poor launch if you look at those figures alone, but it was just estimates of Friday's sales so they could have actually been higher. Also, I don't think Nintendo were expecting anything huge - no Mario game, in fact no must-have game at all, and Japan entering a recession so people cautious about big investments.
Smash Bros Melee will clear another big pile of consoles when it releases in a few weeks - though I don't think they will sell out of consoles, which is a good thing. Shows they didn't rush the launch, which could have reflected negatively on other aspects of the console too i.e., no rush Sony-style jobs ;)
Should point out that there will be more consoles in time for Smash Bros Melee. They will, of course, sell more than the initial 500,000 consoles in the second wave of big console sales that SBM will cause.
Come to think of it, Nintendo could have planned this well. Remembering that they have to make all these consoles and don't really want to sell out, they could be timing the anticipated demand levels to that it matches how fast they can produce consoles. Eg initial launch > Smash Bros > US Launch > European > Mario Sunshine, each being a demand peak with the space in between allowing for the consoles to be made.
> Super smash brothers Melee and Starfox adventures should be both out
> within weeks. And honestly, who has enough money to buy more than 3
> games at launch?
First month: Smash brothers, StarFox adventures, Crazy Taxi (and another i forget and NBA game and something else).
Second month: Eternal Darkness, Pikmin, Resident Evil 0 (last 1 might of changed).