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I'm playing it on the 3rd difficulty setting (i.e. the one before the hardest) and am steaming through it. Currently on mission 10 by my count - the second one as a member of the British forces.
Yank section was OK I 'spose - over way too quickly. Car chase section was nice but nothing yet compares to Omaha beach landings from Allied Assault.
Yes, I'm thinking this game isn't going to be as remarkable as Allied Assault at the mo - basically more of the same, without the kick-bottom memorable scenes. Still, I'm not yet half way through the game, so I shall reserve final judgement until I've finished it (which at this rate will be within the hour). :)
Nice to have proper team members that are actually part of the game and not just die at set points. Really nice to be hiding behind a wall and see one of your team mates get shot and killed right next to you.
> Really nice to be hiding behind a
> wall and see one of your team mates get shot and killed right next to
> you.
Sick..dude..
> So it is good but short ? Not worth full price then.
--
I think the reason it feels so short is that you sit in one go and hammer it.
Took me, all told, probably around 8 or 9hrs. That was from 9pm-2am without a break, and then three hours or so this afternoon.
I remember people playing MGS2 and going for record times of under 2hrs etc.
If you play for a couple hours, it's going to last you. But it's *that* good you get greedy and play through in marathon sessions.
But, as with Max Payne 2, it's of such decent quality that replay is essential, to experience it again.
Because the 1st time through, you don't stop to appreciate anything - you're too busy trying to stay in one piece.
Like somebody said below, I've never played a PC game that conveys the sheer ferocity and howling aggression of a war. It's just a wall of machine-gun fire noise, bombardments, shouting, explosions etc for 95% of the game.
Having completed it, the only levels that are mildly calm (as in you have a few seconds to yourself to inch along corridors/rooms) are the dam level, the chateau & the sewers.
The rest of it is, action/noise/atmosphere wise, the Omaha Beach landing level from Medal of Honour.
The levels that stand out for me?
The English bridge-defending - you are just smashed non-stop for 10 mins by machine-guns/tanks/mortars, several times I found myself ducking from bullets whizzing on the quad-speakers I've got.
The Russian missions - from the initial boat-landing, through the taking of Red Square to the storming of the Reichstag. Including one where you have to take and then defend a 4 story building. Jesus is that tough, hundreds of men coming at you from every single direction, without break. And just in case that's not enough, you have tanks pummeling you should you go near a window.
If you don't buy this because it's "only" 8-9hrs if you play in huge, breakless sessions then you're missing one of the best WWII themed shooters, and certainly one of the most impressive PC games this year so far.
> adrian wrote:
> Really nice to be hiding behind a
> wall and see one of your team mates get shot and killed right next
> to
> you.
>
> Sick..dude..
:) What I meant is it really does give you a great sense of being in a war situation. The gun fire going off every second is pretty deafening, but thats what it would be like in a war. I think that Call Of Duty has captured the essence of what fighting in WW2 would be like, better than Medal of Honor.
The ending was great, a far cry from the "...Was that it?" conclusion in Allied assault, the last assault by Russian troops on the German capital, fighting through ruined streets eventually fighting to the last stronghold, it actually makes you feel like you've achieved something after playing the game and it makes up for the lack of any story of any kind.