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"Wavebirds = crap"

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Mon 17/11/03 at 20:31
Regular
"sdomehtongng"
Posts: 23,695
No, really. £30 for a lump of plastic that has suddenly broken down.

Tried new batteries. Nothing.
Tried different frequency links. Nothing.
Tried it in different controller slot. Nothing.

The connection between my Wavebird and the infa-red adaptor is dead. Controller still goes on, but the adaptor doesn't.

And for no good reason.

So I'll be taking that back tomorrow then - first Nintendo product I've ever had something wrong with. Bah.
Wed 26/11/03 at 22:39
Regular
"Insane - Beware!"
Posts: 29
ROFLAO! outside!! i suppose they are quite erm... interesting...
Wed 26/11/03 at 22:26
Regular
"sdomehtongng"
Posts: 23,695
Lemon 24/7 wrote:
> Wavebirds... hmm all my mates love em but really i don't need one as
> my GC is in an 8ft by 8ft room... the cables reach.

Yeah, but why get caught up in a bunch of wires when you can run about/dance/any other type of movement, while playing games?

And you can also use Wavebirds from outside. I did. Except the TV wasn't in view so everything went crazy. But it's good to know a feature like that is there.
Wed 26/11/03 at 22:21
Regular
Posts: 18,185
Lemon 24/7 wrote:
> Wavebirds... hmm all my mates love em but really i don't need one as
> my GC is in an 8ft by 8ft room... the cables reach.

If you'll get one you'll find that that is besides the point.
Wed 26/11/03 at 22:15
Regular
"Insane - Beware!"
Posts: 29
Wavebirds... hmm all my mates love em but really i don't need one as my GC is in an 8ft by 8ft room... the cables reach.
Wed 26/11/03 at 21:40
Regular
Posts: 18,185
RastaBillySkank wrote:

> I find it tedious to the extreme. And it's all the sodding same! Run
> over here, throw some unsuspecting Pikmin at a big birdy thing, find
> a piece, take it back, grow some Pikmin, madly rush to get all your
> Pikmin back to their Onions in time for dark, blah blah blah. It's
> just far too repetetive for my liking. Oh, and it has an overall time
> limit, something that I've NEVER liked in games.

Except each "baddie" required different methods to beat it. Later levels required water pikmin to build bridge... yellow Pikmin to be thrown further to make route to lower area... red pikmin to transgress fire... and then bring the bugga back.

It was a stratagy game... all games have a similar goal it is how shigsy managed to keep it interesting that was the fun thing. Yes time-limit was a tad problem glad he's removed it but without it the game wouldn't be so tense!
Wed 26/11/03 at 19:15
Regular
"holy_crap_on_a_stic"
Posts: 29
my wavebird is the best controller i've ever had wooooooooo!!!!!!
Tue 25/11/03 at 17:27
Regular
"You've upset me"
Posts: 21,152
Dringo wrote:
> N64 crashed only when I used the action replay. SNES never crash...
> Gamecube crashed once when I kicked it.

Meh.

> Stupid bloody opinon. Back it up will ya!

I find it tedious to the extreme. And it's all the sodding same! Run over here, throw some unsuspecting Pikmin at a big birdy thing, find a piece, take it back, grow some Pikmin, madly rush to get all your Pikmin back to their Onions in time for dark, blah blah blah. It's just far too repetetive for my liking. Oh, and it has an overall time limit, something that I've NEVER liked in games.
Tue 25/11/03 at 15:25
Regular
Posts: 18,185
RastaBillySkank wrote:
> Whoever was talking about console crashes...
> My SNES did and still does crash on me, as does my N64 and my GC has
> crashed on me a few times while playing THPS3, Doshin, Wave Race,
> Smash Bros and even Mario Sunshine.

N64 crashed only when I used the action replay. SNES never crash... Gamecube crashed once when I kicked it.

> Personal opinion so don't get you knickers in a twist, but Pikmin is
> was and will continue to be crap. Doshin was fun for about 10 hours
> then got repetetive.

Stupid bloody opinon. Back it up will ya!
Tue 25/11/03 at 14:53
Regular
"hit the road jack"
Posts: 2,538
Simpsons Hit & Run crashes most of the time when I wander over to the hogs head in 'Kamp Krusty'.
Tue 25/11/03 at 14:50
Regular
"sdomehtongng"
Posts: 23,695
Burnout 2 crashes all the time...

*Canned laughter*

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