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"Picture of N5 console (it may be fake ?)"

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Tue 18/11/03 at 15:11
Regular
"Dont come here ofte"
Posts: 4,264
Course it's fake, but someones gone to a lot of effort for a wind up !

http://mapage.noos.fr/bet-hassan/n5.jpg
Wed 19/11/03 at 13:21
Regular
Posts: 21,800
WOOHOO!

16 player Midtown Madness = 16 times the boredom
Wed 19/11/03 at 13:17
Regular
"An Evil Resident"
Posts: 933
Undeniably the current X-box is the most 'potentially' powerful console on the market, i think we can all agree on that...

The 32 player simultaneous is a tough one tho... even if the actual result was a playable 16 player driving supported game then that would be impressive... it would be great to see something Midtown Madness 4 on X-box 2 supporting 16+ players simultaneously with minimum lag/slowdown which must be a possibility in a next gen console with next gen technology.

Either way the next gen consoles are surely gonna be a giant leap forward whichever format you choose to get.

The thing i am most looking looking forward to (controversially perhaps) is the next gen Resident Evil series... whatever format that goes to is the format im buying... as a massive RE and driving game fan i can only imagine how good games will look on the next gen console... roll on 2005.
Wed 19/11/03 at 13:10
Regular
Posts: 10,489
Xnox = Xbox strangely.
Wed 19/11/03 at 13:09
Regular
Posts: 10,489
Thats funny I am sure Microsoft reported that the Xnox could have up to 120 million polygons per object however when put to practice it was around 17 million which was on the graphically outstanding Dead or Alive 3. The 32 player online sounds good but thats hardly a hidden spec to lie about. However how they will achieve it is a different matter seeing as though you can only get around 10-12 people on a hosts connection at around 576KB/S. Its alright saying what it can do its whether or not it will be finanically achievable or practical.
Wed 19/11/03 at 13:04
Regular
"An Evil Resident"
Posts: 933
And there was me thinking you might be impressed with the possiblilty of 32 player online functions in the X-box 2 :s

Specs are everything... its what games developers do with them that matters.
Wed 19/11/03 at 12:59
Regular
Posts: 10,489
Specs are bull sheet. The actual performance rate of all 3 consoles is considerably lower than what they say.
Wed 19/11/03 at 12:58
Regular
"An Evil Resident"
Posts: 933
The following is taken from Gamespot and includes some info regarding the next generation of consoles...



Climax ready for PS3, Xbox 2, PSP


Climax unveils its next-generation Blimey 2 development engine, which is already being used for a number of upcoming games.

The UK-based Climax Group has today unveiled its next-generation game development engine. The cross-platform Blimey 2 engine, which was created by the company's core technology group (CTG), replaces the existing Blimey engine that was used in the development of such games as MotoGP, MotoGP 2, Hot Wheels: World Race, The Italian Job: LA Heist, ATV Quad Power Racing 2, and Rally Fusion for the PC and all current-generation consoles.


"The Blimey engine has served us well over the last couple years, but Blimey 2 takes us to another level," said Karl Jeffery, CEO of Climax. "It's more powerful, more adaptable, and, most importantly, it keeps us ahead of the competition. We've already got games in development that are using Blimey 2, and we're ready now for PS3, Xbox 2, PSP, and any other next-generation games platform."

Climax believes that using cross-platform development engines such as Blimey 2 allows its developers to concentrate on making the best games possible, without having to worry about the hardware platform. Improvements implemented for Blimey 2 include state-of-the-art sound rendering, advanced AI framework and library for all racing games, cross-platform online support, full-screen effects such as motion blur and depth of field, and highly optimized four-pass rendering allowing for base textures, environment maps, specular highlights, and damage, scratches, and scrapes. The performance specs of Climax's new Blimey 2 engine are as follows:

Four-pass renderer - 12 million polys/sec
Sprite renderer - 6 million sprites/sec (12 million polys/sec), fully textured
Terrain renderer - 10 million polys/sec
Textures - 12MB per frame, fully managed
Xbox - Full usage of both pixel and vertex shaders
Hundreds of interactive objects in one scene
32 players online

Climax hasn't revealed which of its games currently in development are using the Blimey 2 engine, but we'll bring you more information as soon as it becomes available.

By Justin Calvert, GameSpot [POSTED: 11/17/03 11:11 AM]



Things are moving at a fast rate, i for one cannot wait till the next gen gets released... the specs are highly impressive.
Wed 19/11/03 at 12:17
"Darkness, always"
Posts: 9,603
Actually, I remember that picture being circulated when people were still calling the Gamecube "Dolphin".
Wed 19/11/03 at 12:12
Regular
"mmmm....spam...?"
Posts: 10
cookie monster wrote:
> Oh come on, everyone knows that a Nintendo console design isnt
> released until Nintendo are ready. And its clearly a photoshop job.

below in reply to this quite i forgot to quote..
Wed 19/11/03 at 12:10
Regular
"mmmm....spam...?"
Posts: 10
fake, yes, but not photoshop

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