The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
http://mapage.noos.fr/bet-hassan/n5.jpg
16 player Midtown Madness = 16 times the boredom
The 32 player simultaneous is a tough one tho... even if the actual result was a playable 16 player driving supported game then that would be impressive... it would be great to see something Midtown Madness 4 on X-box 2 supporting 16+ players simultaneously with minimum lag/slowdown which must be a possibility in a next gen console with next gen technology.
Either way the next gen consoles are surely gonna be a giant leap forward whichever format you choose to get.
The thing i am most looking looking forward to (controversially perhaps) is the next gen Resident Evil series... whatever format that goes to is the format im buying... as a massive RE and driving game fan i can only imagine how good games will look on the next gen console... roll on 2005.
Specs are everything... its what games developers do with them that matters.
Climax ready for PS3, Xbox 2, PSP
Climax unveils its next-generation Blimey 2 development engine, which is already being used for a number of upcoming games.
The UK-based Climax Group has today unveiled its next-generation game development engine. The cross-platform Blimey 2 engine, which was created by the company's core technology group (CTG), replaces the existing Blimey engine that was used in the development of such games as MotoGP, MotoGP 2, Hot Wheels: World Race, The Italian Job: LA Heist, ATV Quad Power Racing 2, and Rally Fusion for the PC and all current-generation consoles.
"The Blimey engine has served us well over the last couple years, but Blimey 2 takes us to another level," said Karl Jeffery, CEO of Climax. "It's more powerful, more adaptable, and, most importantly, it keeps us ahead of the competition. We've already got games in development that are using Blimey 2, and we're ready now for PS3, Xbox 2, PSP, and any other next-generation games platform."
Climax believes that using cross-platform development engines such as Blimey 2 allows its developers to concentrate on making the best games possible, without having to worry about the hardware platform. Improvements implemented for Blimey 2 include state-of-the-art sound rendering, advanced AI framework and library for all racing games, cross-platform online support, full-screen effects such as motion blur and depth of field, and highly optimized four-pass rendering allowing for base textures, environment maps, specular highlights, and damage, scratches, and scrapes. The performance specs of Climax's new Blimey 2 engine are as follows:
Four-pass renderer - 12 million polys/sec
Sprite renderer - 6 million sprites/sec (12 million polys/sec), fully textured
Terrain renderer - 10 million polys/sec
Textures - 12MB per frame, fully managed
Xbox - Full usage of both pixel and vertex shaders
Hundreds of interactive objects in one scene
32 players online
Climax hasn't revealed which of its games currently in development are using the Blimey 2 engine, but we'll bring you more information as soon as it becomes available.
By Justin Calvert, GameSpot [POSTED: 11/17/03 11:11 AM]
Things are moving at a fast rate, i for one cannot wait till the next gen gets released... the specs are highly impressive.
> Oh come on, everyone knows that a Nintendo console design isnt
> released until Nintendo are ready. And its clearly a photoshop job.
below in reply to this quite i forgot to quote..