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"GC Controller?"

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Mon 27/08/01 at 12:47
Regular
Posts: 787
Does it have a rumble pack, I can't find any specs on it so does any one know?
Wed 29/08/01 at 16:40
Regular
"sdomehtongng"
Posts: 23,695
coz it sounds better. i would have just been called afro but this other idiot copied me with the name afro. i know he copied me because he is my friend and refuses to change his name. and he did sign on after me.
Tue 28/08/01 at 20:06
Regular
"Mm reprocessed meat"
Posts: 967
Why the change of name, Afro?
Tue 28/08/01 at 17:54
Regular
"PC Gaming Founder"
Posts: 2,136
Talking of racing games, in issue 59 of N64 magazine, there's 2 screenshots of 'Car Combat' - a vigilante 8-inspired racer. It was being by Retro Studios but has been canned. Shame, the game featured gorgeous graphics and was supposed to be a launch title. Now what Gamecube racer (a racer involing cars that is) do we have to look forward to at launch? Do you see?
Tue 28/08/01 at 17:45
Regular
"Back For Good"
Posts: 3,673
do you reckon them tilt games work in cars, haha, go round a roundabout and you just can't make it turn, lol.
Tue 28/08/01 at 17:22
Regular
"sdomehtongng"
Posts: 23,695
ninty have already made a kirby game that will use a tilt censor for the game boy color and more tilt censor games are on their way for game boy advance. diddy kong pilot is one of them.
Tue 28/08/01 at 10:04
Regular
Posts: 4,142
Indian-DudeY2K wrote:
> i think i saw that , or was it the diddy kong pilot tilt thing for
> the gba , i cant remember.

on diddy kony pilot for the GBA the tilt feature is used but i think the tilt feature was first on the PC. is that right?
Tue 28/08/01 at 07:48
Regular
"what is knowledge ?"
Posts: 2,112
i think i saw that , or was it the diddy kong pilot tilt thing for the gba , i cant remember.
Mon 27/08/01 at 22:37
Posts: 0
Yeah but I remember back in an issue of NOM that Nintendo were working on some kind of tilt feature in the controller

Ne1 else remember this?
Mon 27/08/01 at 22:18
Regular
Posts: 9,848
I think that the PS2/Gamecube/Xbox controllers all naturally evolved to the 2 analogue sticks, 4 buttons, 1 d pad and shoulder buttons.

It's the natural and new standard for controller design.
Nintendo tried out an analogue stick with the N64.

Sony copied it but looked at current games using an analogue stick and looked at what control set up would benifit them more.

And so we got the modern controller.
It's good that they're all the same because it means that games can easily be transported between systems making conversions easier.

It also means that when Capcom and Sega start making games where Xbox, GC and PS2 owners can battle each other, no console will have an unfair control advantage.
Mon 27/08/01 at 21:53
Regular
"Back For Good"
Posts: 3,673
Sony are very innovative, parappa the rapper, fantavision, but in terms of controllers i think the dual shock is by far the best. The dreamcast had triggers but who brought us 256 levels of pressure sensitive buttons (all of them) mmm.

Wireless controllers ha i have some "acclaim" infa red controllers for my nes and they're the first wireless controllers to my knowledge but alot of third party hardware developers have taken up the idea but a wire is the fastest for data transfer and far more responsive.

The wirebird i think it's called for the gamecube uses a wavelength to transmit data but rumor has it Sony are working on a force feedback controller which obviously GT3 fully supports already, mmm never seen that on a console controller.

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