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I think the thing that draweme most to the game was its online community it created, millions of players played it and you could get a decent game out of it.
> Lipe wrote:
> There was a custom map with this feature in AOK, it was alot of fun
> but I don't think it would be needed in the actualy game. People can
> always make another custom map.
>
> the point of the idea was so that it doesn't have to appear in some
> poorly made scenario. Archers blood worked similar to the experience
> idea but it wasn't the same, individual soilders didn't get any
> better, your whole army would improve with 50 kills or something.
I didn't mean Archer's Blood. The custom map I meant (I've forgotten the name) was each individual soldier got higher stats after he got however many kills.
> but for the purposes of being fun, you have to be able to make a ton
> of Champions so that you can send them into someones village where
> they then use their villagers to "battle" your heavily
> armoured soilders.
>
> It'd be stupid to have a population limit AND a unit limit. Also,
> having the option to make older versions of a unit makes no sense
> since, after the upgrade, the unit costs the same......thats 20 gold
> and 60 food for a soilder. Militia or Champion.
>
> *played AoE: The Conquerors religiously for 2 years once*
What I meant to say is that you should not have just a few units available to you, like in the Barracks. You should be able to train much more units per age, so you can build your champions (which would be much more expensive as they were of higher importance) and you could train other, more common and cheap soldiers (I'm not talking about pikemen - more like the men-at-arms). I would not like to see a unit limit, i'd just like to see that it is much more expensive to train the better units, so it gives you the options: to A- save your resources to train a small group of 'elite' infantry, or B- train up cheaper and weaker in large groups. Simpler yeah?
On a different not - resources. I would like to see is a Cossacks-style of resource design. In cossacks your food resources went down constantly, which meant that you had to actually think how you would manage your econemy. This also meant that you had to plan wether or not to save up for a while to get those elite units or spend your resources on cheaper units who did not consume as much.
I doubt any of that will be implemented, but there you go. I'm sure it will still be a great game.
Epic battles = didn't exist.
Medieval size battles need to be done.
Nothing else will impress me.
It'd be stupid to have a population limit AND a unit limit. Also, having the option to make older versions of a unit makes no sense since, after the upgrade, the unit costs the same......thats 20 gold and 60 food for a soilder. Militia or Champion.
*played AoE: The Conquerors religiously for 2 years once*
> There was a custom map with this feature in AOK, it was alot of fun
> but I don't think it would be needed in the actualy game. People can
> always make another custom map.
the point of the idea was so that it doesn't have to appear in some poorly made scenario. Archers blood worked similar to the experience idea but it wasn't the same, individual soilders didn't get any better, your whole army would improve with 50 kills or something.
It'd give battles far greater depth trying to decide whether your 10 highly experienced Champions could take on 50 fresh out of the barracks Long Swordsmen.