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"Sonic on GAMECUBE Does not compute!"

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Wed 22/08/01 at 22:35
Regular
Posts: 787
I'm sure you've all heard the news. Sonic Adventure 2 will be released on the GAMECUBE.

It has yet to be officially confirmed, but come Spaceworld it will be. Almost certainly.

but how strange will that seem, sticking in the disc, seeing the 'Nintendo' logo, then Sonic tearing across the screen! I really find it quite hard to believe!

I remember when the original game was released. I don't remember the year, but the game sold out everywhere. Fortunately I had a Japanese Megadrive, and managed to get hold of an import copy.

The game was outstanding, it just seemed so fast, with Sonic sprinting across the screen, rolling into a ball, and flying through the air. The graphics were outstanding, simply the best seen on the Megadrive at the time, and the sound and music was awesome. Yep, this was one special game, amongst the best platformers ever.

Dr Robotnik also made the game special. One of the best game villians ever, at the end of each level he'd appear in some strange vehicle to attack you, but Sonic would send him packing with a few spin jumps on his head or something!

Then there were the rings. This game was different to others in the way that taking a knock made you lose your rings, rather than your life. If you had no rings, THEN you'd lose a life. This added the extra panic of trying to gather back as many rings as possible after taking a knock, hoping not to die. Added to this was the chance of a bonus game for getting 50 rings to earn Chaos Emeralds, this gave the game huge replay value, as you'd attempt to get them all.

Over the years Sonic made friends like Tails and Knuckles, and became hugely popular. the games moved on to with an isometric type view on the Sega Saturn, and a fully 3D adventure on the Dreamcast.

Sonic was Sega's hero. He was the main mascot, the one character that could gaurentee game sales bigger than anything else on a Sega console.

With the rivalry between Sega and Nintendo, especially back when Sonic was released in the days of the Megadrive, with it's rivally with the SNES, seeing Sonic on a Nintendo was something that I really never thought I'd see. But it really does go to show how things can change.

Back when Sonic was released I never thought I'd see a successful Sony console, but it happened, I never would have believed that Sega would cease console production, but it happened, and I wouldn't have thought I'd see Sonic on a Nintendo, but it certainly looks like it will happen!

Surely they can make a huge deal of this, maybe play on the rivally on the intro screen too, have the Nintendo logo on the screen, Sonic running past, and it changing to Sega. Or maybe Sonic could roll through it, smashing it to pieces!

Either way Sonic Adventure 2 is said to be a fabulous game, and it's grat to think it might get the chance to please a wider audience on a platform other than the Dreamcast.

Sonic on Nintendo hey? Whatever next, a successful console from Micrsoft? Well, stranger things HAVE happened!
Thu 23/08/01 at 16:34
Regular
Posts: 9,848
Which of the Xbox/PS2 Sega games are not DC conversions.
I've heard that Xbox gets the rest of the Shenmue series but as far as I know, that's it.
Thu 23/08/01 at 02:22
Regular
Posts: 15,579
That is true turbo, very true.
Thu 23/08/01 at 02:11
Regular
"Eff, you see, kay?"
Posts: 14,156
Hmm, I'm increasingly becoming to think that Sega will be the glue that holds the console wars together.
Wed 22/08/01 at 23:40
Posts: 0
hmmmm...
But Sega have announced Jet Set Radio Future on the Xbox as an exclusive, as well and PS2 exclusives...

but I'm getting a GC for Zelda and the clan anyway!
Wed 22/08/01 at 23:40
Moderator
"possibly impossible"
Posts: 24,985
I think it's a good thing, and the fact that I already have SA2 is nothing to do with it! I mean, the gamecube gets the best of bothworlds, Sega and Nintendo. That's the green light for me buying one then!

Unfortunately, we'll also have to get a PS2 for the games Sony have licenced, and there are plenty that I want. (oh, and yes FM, an Xbox, should we desire Microsoft's games as well...) Might end up being an expensive year!
Wed 22/08/01 at 23:34
Regular
Posts: 16,558
don't think a Mario/ Sonic Adventure would mix in too well cos Mario's much much slower.....
Wed 22/08/01 at 23:30
Posts: 15,443
Yeah, I don't like it either. I'm sure the GBA can do a bit better than Mega Drive graphics.
Wed 22/08/01 at 23:23
Regular
Posts: 15,579
I'm happy. Does this mean SEGA fans will come the way of gamecube instead of SONY and Microsoft?


Personally i'm most looking forward to the GBA version of sonic. ANyone got any ideas when it is coming out?
Wed 22/08/01 at 23:17
Posts: 0
being the expert on sonic (I'm sonicrav btw), I would like to say a few things:

Soni the Hedgehog sold well, but not very well. It was a light disapointment for Naka-san infact. However, the sequal made the game big league.

Also, Sega have been preping you for sonic on another console. It is on the NGPC. Then on the GBA, and finally on the GC...

Sega will take over Ninty... piece by piece...

the moons of Nosgoth are aligned.. the plan is set!

wahahahahah
Wed 22/08/01 at 22:35
Regular
"not dead"
Posts: 11,145
I'm sure you've all heard the news. Sonic Adventure 2 will be released on the GAMECUBE.

It has yet to be officially confirmed, but come Spaceworld it will be. Almost certainly.

but how strange will that seem, sticking in the disc, seeing the 'Nintendo' logo, then Sonic tearing across the screen! I really find it quite hard to believe!

I remember when the original game was released. I don't remember the year, but the game sold out everywhere. Fortunately I had a Japanese Megadrive, and managed to get hold of an import copy.

The game was outstanding, it just seemed so fast, with Sonic sprinting across the screen, rolling into a ball, and flying through the air. The graphics were outstanding, simply the best seen on the Megadrive at the time, and the sound and music was awesome. Yep, this was one special game, amongst the best platformers ever.

Dr Robotnik also made the game special. One of the best game villians ever, at the end of each level he'd appear in some strange vehicle to attack you, but Sonic would send him packing with a few spin jumps on his head or something!

Then there were the rings. This game was different to others in the way that taking a knock made you lose your rings, rather than your life. If you had no rings, THEN you'd lose a life. This added the extra panic of trying to gather back as many rings as possible after taking a knock, hoping not to die. Added to this was the chance of a bonus game for getting 50 rings to earn Chaos Emeralds, this gave the game huge replay value, as you'd attempt to get them all.

Over the years Sonic made friends like Tails and Knuckles, and became hugely popular. the games moved on to with an isometric type view on the Sega Saturn, and a fully 3D adventure on the Dreamcast.

Sonic was Sega's hero. He was the main mascot, the one character that could gaurentee game sales bigger than anything else on a Sega console.

With the rivalry between Sega and Nintendo, especially back when Sonic was released in the days of the Megadrive, with it's rivally with the SNES, seeing Sonic on a Nintendo was something that I really never thought I'd see. But it really does go to show how things can change.

Back when Sonic was released I never thought I'd see a successful Sony console, but it happened, I never would have believed that Sega would cease console production, but it happened, and I wouldn't have thought I'd see Sonic on a Nintendo, but it certainly looks like it will happen!

Surely they can make a huge deal of this, maybe play on the rivally on the intro screen too, have the Nintendo logo on the screen, Sonic running past, and it changing to Sega. Or maybe Sonic could roll through it, smashing it to pieces!

Either way Sonic Adventure 2 is said to be a fabulous game, and it's grat to think it might get the chance to please a wider audience on a platform other than the Dreamcast.

Sonic on Nintendo hey? Whatever next, a successful console from Micrsoft? Well, stranger things HAVE happened!

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