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But now comes the dredful part of acually SAVING up for the console itself, and im figuring I better start saving now in order to have enough at launch day for the console and a few games.
I remember the last time I had to save up. Two months paper round pay, a playstation+games and all my birthday money was required to get my DC( It was worth it too).
*groans* Let the saving commence.
cheers
> according to the new SR mad the ps2 has 75million polygons per sec.
> the xbox has over 200million! and the GC only has 6-12.
The Gamecube's 6-12 was with full textures, lighting effects and all the other fancy tricks eating away at the processessors power.
Nintendo decided to be realistic rather than show off.
The other two companies boasted the maximum capacity but that's plain polygons without any special effects at all.
Naturally, a game made of these polygons would be pretty dull.
The real number that the Xbox and PS2 can do in-game is a fraction of that amount.
> i read in my n64 magazine , that nintendo stated in a press
> conference that the gc could easily shift 6-12 million polygons ,
> they said that they didn't want to boast about its power or
> something
I don't know the GC's official count, and this is not a dig at Nintendo... but it seems to me that if you are already that far behind the competition before you launch, then you wouldn't really want to advertise the fact.
This will give time for you to save up more money and by then you will have a wider variety of games to choose from as well.
Im getting a gamecube by the way :D
> according to the new SR mad the ps2 has 75million polygons per sec.
> the xbox has over 200million! and the GC only has 6-12.
who is bothered about polygons (apart from you) shouldn't you be more interested in the games?