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So maybe if the developers cut the cars down to about 100 that you'd actually want to drive, then it would cut development time down quite a bit, and cost them much less.
So maybe if the developers cut the cars down to about 100 that you'd actually want to drive, then it would cut development time down quite a bit, and cost them much less.
Eh? EH?
;)
One of the main arguments for GT4 was the fact that it has 500 cars, and R: Racing only has 35. But surely that doesn't make for a good argument when you don't use half the cars in GT anyway?
So some folk will use the cars they like, or own in real life etc
Much better to be able to choose from a selection than to be forced to use the same cars again and again.
What you DO need, on the other hand, is damage and proper AI. Like proper games have.
> What you DO need, on the other hand, is damage and proper AI.
I don't understand why Gran Turismo never has any damage in it. I know they say they can't get permission from some of the cars' manufacturers, but then why does PGR2 have damage? For the most part, it uses the same cars as GT.