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"Super Mario 64 - Several Years On"

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This thread has been linked to the game 'Super Mario 64'.
Thu 11/03/04 at 18:45
Regular
"??????"
Posts: 1,497
I still play this game. And I have a few questions:

1) Can the Mad Piano in Big Boo's Haunt be killed?
2) What's this "Secret Room" at the top of the Castle?
3) Can you beat the Penguin's Race after getting all 120 Stars?
4) What's with that inscription on the fountain?

If anyone needs help with the game, just ask - I have all 120 Stars. Not that anyone WON'T have them all by now...
Wed 24/03/04 at 22:46
Regular
Posts: 9,848
It does?

That's news to me, but great news?
Where did you hear it?
Wed 24/03/04 at 22:44
Regular
"thursdayton!"
Posts: 7,741
Strafio wrote:
> Power is one barrier but unless the DS has an analogue stick then NO
> CHANCE!

It does.

So there :)
Wed 24/03/04 at 22:32
Regular
Posts: 9,848
Power is one barrier but unless the DS has an analogue stick then NO CHANCE!

However, if the DS DOES have an analogue stick and the power for Mario 64, then there's NO excuse for not having wireless Goldeneye.
Just think, the same hours of multiplayer fun, except this time you CAN snipe and you CAN sneak up on people.


MS would let Rare do it because the DS is not in competition with a MS console (atleast I don't think it will be) and although EA might have the rights to the Goldeneye franchise, it would be worth Nintendo making an exclusivity deal with EA whereby they are allowed to publish it on the DS and the PSP doesn't get it.


Or maybe MS will release a wireless, analogue stick wielding, "portable" (although if it's a mini Xbox, will that still be portable? ;-D) console with the rights to Rare's N64 back catalogue.

Refined classics such as Diddy Kong Racing (with new characters to replace the Nintendo-owned ones), Goldeneye, Perfect Dark, Conker and Jet Force Gemini (refined remember, so Rare could iron out the flaws from the N64 version) with wireless multiplayer...

I'd choose that over anything Nintendo could offer! :-S
Wed 24/03/04 at 22:00
Regular
"thursdayton!"
Posts: 7,741
er-no wrote:
> tphi wrote:
> We'll all be playing through it again when the DS comes out.
>
> ?

Mario 64 on the DS. How could Nintendo not do it?
Wed 24/03/04 at 21:11
Regular
Posts: 2,769
can't believe Turok was 69.99 when it came out.
Wed 24/03/04 at 19:49
Regular
"everyone says it"
Posts: 14,738
tphi wrote:
> We'll all be playing through it again when the DS comes out.

?
Wed 24/03/04 at 17:23
Regular
"thursdayton!"
Posts: 7,741
We'll all be playing through it again when the DS comes out.
Wed 24/03/04 at 12:57
Regular
"hit the road jack"
Posts: 2,538
I got Mario 64 just after I got my N64. I remember getting Goldeneye with the machine then Mario 64. They were my only two games for a couple of months then along came Turok :Dinosaur Hunter and Mario Kart 64.
Sat 20/03/04 at 16:39
Regular
"??????"
Posts: 1,497
Safedisc_V2 wrote:
> So no, i never knew what the heck Yoshi was saying to me at the end
> of the game ;-)

I think he said something like:
"Here's a special message from Nintendo! Thanks for playing!"

Something like that.
Wed 17/03/04 at 10:28
Regular
"uncopyable"
Posts: 146
Finished the Jap version in 5 days. All stars, unlocked everything.

Although i was writing a walkthrough guide book for Prima at the time, so i kinda had a deadline to met.

Great game - although i've never really played it since, other than the hour i had messing around with the US version when it came out.

So no, i never knew what the heck Yoshi was saying to me at the end of the game ;-)

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