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"The Greatest Gamecube Game so far?"

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Sun 14/03/04 at 01:14
Regular
Posts: 18,185
Yep Mario Kart, Mario Sunshine and Zelda are all just wonderfully created games but I've just bought one better.

A great all round game is great... and you know it. But no game is perfect. My favourite games of all time had their "flaws". Majora's Mask was short, lacked traditional Zelda plot and had a poor saving system. Conker, one of my favourite games, was short, had SOME multiplayer problems and some of the various in game varietys were boring. Pokemon Yellow (my actual favourite game) forced you through dull caves and on long journeys. Super Mario Sunshine over did the collecting and lacked iconography and varios traditional mario traits. Wind Waker was way too short and forced long sailing section. etc... etc...

All games have flaws so essentially the best games are flawed gems. If the flaw is small then the gem side does not need to be TOO great to make the flaw easy to ignore. Got me? Let me explain. Lets take Timesplitters 2 as our flawed gem,. The single player is utterly dire! But the multiplayer is so DAMN AMAZING that we can all easily over look the flaw as if it were not there.

Like my list above, Conker despite it's short coming was hilarious and it is THE most fun game I have ever played with the matrix final level being the best gaming moment in my entire gaming career. Pokemon Yellow is so deep and involving, the deepest and most involving game I've played... that the minor flaws simply dissapeared.

So when I go Final Fantasy: Crystal Chronicles I read the reviews "A flawed gem"... but how big is the gem?

Too damn big. The fun of mario, the competitiveness of Mario Kart: Double Dash and the beauty of Wind Waker has seeped into nothingless in the wake of Crystal Chronicles.

Am I going over the top? Maybe. But I just had my fellow FF veteran over and we just cracked through the first few parts of Crystal Chronicles and we are stunned. The game is easy to play, fun and damn gorgeous... best presented Cube game so far in fact. But you see it is the GBA connectivity that makes it so good.

For starters linking your GBA genuinly feels like a cool feature as it is (note that my mate is suffering due to the screen quality of the original GBA) but it is the inclusion of my friend that makes it so good. He went mental when he saw a familiar character from Final Fantasy 9... that was till I gave him a slap round the head and we were on our way. Making fun of the inhabitants... openly threatening the enemies... moaning over who has held the Chalice for too long...

Co-operative gaming was always relativly good but in this game you HAVE to work together to get things done... and this team work... this social bond with your friend is without a doubt the best reason to own any console. The game is gorgeous... involving and most of all fun. Yes online RPG's offer the same idea, but reading the diary entries out loud in comical fashion doesn't work over the net.

I was wrong... YOU were wrong. The GBA-GC connection is over priced but FF:CC, the first game to really NEED a GBA and a connection lead, is proof Nintendo were right... this is the future of gaming. Sell controllers with built in screens next time Nintendo because if it wasn't for the steep price this really could have taken off. The next essential GBA-GC connectivity game comes free with R-Racing Revolution at the end of the month doesn't it? I know I am getting that.

Not to mention the special Zelda compilation at the end of the year.

Well done Nintendo, well done Square-Enix... this is my favourite Gamecube game so far.
Mon 15/03/04 at 08:43
Regular
"8==="
Posts: 33,481
ÂLŠ†ÂÎR wrote:
>
> Sounds like the Harry Potter version of Rainbow Six.

Heh, QUIDDICH DOWN!!!

*Throw a flash potion*

I've got your 666 Harry!

Get the Hogwarts hostages clear dammit!
Mon 15/03/04 at 07:00
Regular
Posts: 10,489
Dringo wrote:
> It is part of team work... "guys i need to get a spell cover
> me"...

Sounds like the Harry Potter version of Rainbow Six.
Mon 15/03/04 at 00:51
Regular
"8==="
Posts: 33,481
Belldandy wrote:
> I thought the music was nice, especially the opening song.

But you are heavily into manga so that sort of music probablyappeals to you more.

That said I liked most of the music in Phantom Crash, I just don't like really high pitch or TOMY sounding stuff with some 12 year old girl singing over the top.

Not my idea of good music.
Mon 15/03/04 at 00:48
Regular
"8==="
Posts: 33,481
Mystique wrote:
> Chronicles' does look nice n everything but GOD DAMN the music is
> annoying.

Having seen the stand-alone advert for it I have to agree.
Mon 15/03/04 at 00:23
Regular
Posts: 18,185
Maverick42 wrote:
> Dringo wrote:

> But what happens when you're in a big fight, yet have to look away to
> your GBA to change weapons? Surely you're a sitting duck?

You set your spells/weapons etc... to the required blocks... if you are looking at your menu the gameboy warns you when you are being attacked and you are moved with the group automatically.

It is part of team work... "guys i need to get a spell cover me"... it works... your mates protect you... you have a mate keep the cure/phoniex downs in an attempt to cure/revive the other people... that person avoids trouble and revies/cures the members of the team who are getting hurt.

It is such a piece of genius.
Sun 14/03/04 at 23:49
Regular
Posts: 8,220
Nickname in use wrote:
> Im guessing the ff9 character is Zidane I saw it a year ago when the
> first advertisement came out for crystal chronicals.


No you fool, that was an advert for French football :^p
Sun 14/03/04 at 20:31
Regular
"tokyo police club"
Posts: 12,540
Put on your Green Day hoody and dance, lady
Sun 14/03/04 at 20:30
Regular
Posts: 18,775
Most of it's ok but the world map piece really grates through me.
Sun 14/03/04 at 20:25
Regular
"Gundammmmm!"
Posts: 2,339
I thought the music was nice, especially the opening song.
Sun 14/03/04 at 20:25
Regular
Posts: 13,611
Dringo wrote:
> Anyway the reason for the GBA's are vital... for starter it is pretty
> cool but can you imagine 4 people fiddeling with their stats screen
> at the same time? Everybody would be stopping and starting... the GBA
> connection means the play time just carries on.

But what happens when you're in a big fight, yet have to look away to your GBA to change weapons? Surely you're a sitting duck?

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