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"The Greatest Gamecube Game so far?"

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Sun 14/03/04 at 01:14
Regular
Posts: 18,185
Yep Mario Kart, Mario Sunshine and Zelda are all just wonderfully created games but I've just bought one better.

A great all round game is great... and you know it. But no game is perfect. My favourite games of all time had their "flaws". Majora's Mask was short, lacked traditional Zelda plot and had a poor saving system. Conker, one of my favourite games, was short, had SOME multiplayer problems and some of the various in game varietys were boring. Pokemon Yellow (my actual favourite game) forced you through dull caves and on long journeys. Super Mario Sunshine over did the collecting and lacked iconography and varios traditional mario traits. Wind Waker was way too short and forced long sailing section. etc... etc...

All games have flaws so essentially the best games are flawed gems. If the flaw is small then the gem side does not need to be TOO great to make the flaw easy to ignore. Got me? Let me explain. Lets take Timesplitters 2 as our flawed gem,. The single player is utterly dire! But the multiplayer is so DAMN AMAZING that we can all easily over look the flaw as if it were not there.

Like my list above, Conker despite it's short coming was hilarious and it is THE most fun game I have ever played with the matrix final level being the best gaming moment in my entire gaming career. Pokemon Yellow is so deep and involving, the deepest and most involving game I've played... that the minor flaws simply dissapeared.

So when I go Final Fantasy: Crystal Chronicles I read the reviews "A flawed gem"... but how big is the gem?

Too damn big. The fun of mario, the competitiveness of Mario Kart: Double Dash and the beauty of Wind Waker has seeped into nothingless in the wake of Crystal Chronicles.

Am I going over the top? Maybe. But I just had my fellow FF veteran over and we just cracked through the first few parts of Crystal Chronicles and we are stunned. The game is easy to play, fun and damn gorgeous... best presented Cube game so far in fact. But you see it is the GBA connectivity that makes it so good.

For starters linking your GBA genuinly feels like a cool feature as it is (note that my mate is suffering due to the screen quality of the original GBA) but it is the inclusion of my friend that makes it so good. He went mental when he saw a familiar character from Final Fantasy 9... that was till I gave him a slap round the head and we were on our way. Making fun of the inhabitants... openly threatening the enemies... moaning over who has held the Chalice for too long...

Co-operative gaming was always relativly good but in this game you HAVE to work together to get things done... and this team work... this social bond with your friend is without a doubt the best reason to own any console. The game is gorgeous... involving and most of all fun. Yes online RPG's offer the same idea, but reading the diary entries out loud in comical fashion doesn't work over the net.

I was wrong... YOU were wrong. The GBA-GC connection is over priced but FF:CC, the first game to really NEED a GBA and a connection lead, is proof Nintendo were right... this is the future of gaming. Sell controllers with built in screens next time Nintendo because if it wasn't for the steep price this really could have taken off. The next essential GBA-GC connectivity game comes free with R-Racing Revolution at the end of the month doesn't it? I know I am getting that.

Not to mention the special Zelda compilation at the end of the year.

Well done Nintendo, well done Square-Enix... this is my favourite Gamecube game so far.
Mon 15/03/04 at 23:55
Regular
Posts: 18,185
Damn Diablo and its use of GBA connectivity :P
Mon 15/03/04 at 23:47
Regular
"Balls"
Posts: 3,505
the ingenious idea of GBA minigames and how the GBA works is all included into diablo??? you fool multiplayer is the best function of the game they could not have took it off any other game. it works well its alot of fun, its all good!!
Mon 15/03/04 at 23:40
Regular
Posts: 18,185
I take it you haven't played Crystal Chronicles then.
Mon 15/03/04 at 23:37
Moderator
"possibly impossible"
Posts: 24,985
How Final Fantasy: Crystal Chronicles was made

At the Square office one day:

{ring ring}
"Hello? Oh hi there. Nintendo? I'll just put you through to the boss."

"Hello? Square boss here. You want a Final Fantasy game? Ok, no problem. You want it WHEN? Um, ok, we'll see what we can do..."

Later that day.

Square Boss "So guys, Nintendo want a Final Fantasy game in a couple of months, what have we got that we can use?"

Programmer "Well...hm...we have this game we're already working on, Diablo 3, perhaps if we just change the characters around and tweak the story a little...."

"Great, I'll tell Nintendo that Final Fantasy: Crystal Chronicles will be ready on time."
Mon 15/03/04 at 23:15
Regular
"Balls"
Posts: 3,505
the music is annoying in one player but in multiplayer i like it and you and your mate end up using it to time attacks unknowinly, we didn't even relique we where doing it untill we noticed we never missed a combo
Mon 15/03/04 at 22:03
Regular
Posts: 18,185
The music isn't that bad... geez... you get the option to turn it down till it is almost inaudible too.
Mon 15/03/04 at 21:48
Regular
Posts: 10,437
Hedfix wrote:
> People with ears aswell as eyes.

What about people with mute buttons as well as TVs?
Mon 15/03/04 at 21:44
Regular
Posts: 18,185
Ah the game is just plain gorgeous to look at AND play.
Mon 15/03/04 at 12:02
Regular
"8==="
Posts: 33,481
Rickoss wrote:
>
> But have you *seen* the world map? It looks... amazing. Who cares
> about some queer goblin-party, nobhole music.

People with ears aswell as eyes.
Mon 15/03/04 at 12:01
Regular
Posts: 10,437
Mystique wrote:
> Most of it's ok but the world map piece really grates through me.

But have you *seen* the world map? It looks... amazing. Who cares about some queer goblin-party, nobhole music.

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