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Multiplayer is going to be the main aspect that they work on.
AI+Goldeneye=*jizes*
I know that.
Maybe the difference is the GameCube's version of GE2 will have the original game contained within it.
I'd put money on that one.
Remember that this game has been worked on for over a year now. Which is longer than most EA games get from start to release. ;)
> The code used from EA's previous Bond games.
uyes but ea are toilet at action games
EA to make a great, high quality FPS
or
EA to cash in on a name that will sell however good it is, with minimal effort on their part?
If the Tiger Woods guys were working on it, maybe there'd be a glimmer of hope. But I very much doubt that they are.
> Why bother when they can keep their existing code and just relabel it
> "Goldeneye 2"? (Note - probably wwhat they're doing now).
> They're not the world's richest third party publisher/developer for
> no reason.
what existing code, rare own that/microsoft.
> er-no wrote:
> By the way - expect it to come across to just the GameCube as an
> exclusive.
>
> Er-no, this is about as likely as Microtendo. :D
Wrong, its Ninsoft.
> Ashley wrote:
>
>
> How hard can it be? find yourself a copy of goldeneye, then look at
> how it was programmed, rip off as much of the code as is legally
possible
>
> Yeah, except EA don't own the IP that is Goldeneye - that belongs to
> Rare, which is MS owned. Of course, because Rare no longer have the
> licence to publish a Bond Game anymore, they're unable to make
> Goldeneye 2.
ahem, i emphasise the words rip off