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Sun 21/03/04 at 02:25
Regular
Posts: 18,185
I got Blink 182's album in November last year. Amazing it is, in fact I'd say one of the best albums I have ever heard. Sadly, although many do, not everyone thinks so. There are 2 sources of criticism, the first are from the anti-pop punk crusaders claiming the album is nothing more than "generic pop punk". The problem with this criticism is that bar first release "feeling this" the album is nothing like any traditional Pop punk. The second source of criticism is the current Blink fans claiming they wanted something "like the old stuff".

I can name 5 people in my small friendship circle who wanted a more, "cheery pop-punk album and not this good but depressive mature-punk album". My reply to them is simple: "If you want cheery Punk listen to Blink's other 4 albums".

Fans of the group have to agree that despite the greatness of fourth album Take Off Your Pants And Jacket, it was VERY familiar to previous album Enema of the State... almost identical in style. So in my more optimistic eye this change is good, it is still the greatness I expect from Blink BUT it is also totally fresh and new.

Now comes to the point of the post.

Recent anti-Resident Evil 4 claims have been pointed at the more "Action" aspect of the gameplay. What no puzzles? No dumb Zombies? Less scares more action?

Yes get over it. Resident Evil 4 has changed the series just as Blink 182's new self-titled album has changed Blink 182. You see just like Blink 182's previous 4 albums, Resident Evil has endured 5 almost identical games. Resident Evil, 2, 3, Code Veronica and Zero play almost identically too each other (bar some minor gameplay twist in some titles). The games were great, but even I, an avid Resident Evil fan, were starting to get a little bored. So Resident Evil 4 COULD be a successful change in the series, sure less scares maybe BUT just as much fun and the series can continue. Blink 182's latest album have kept the immature Punk Pop outfit alive into this new generation, Resident Evil was becoming stale. It needed a change.

Most of you I'm sure would agree with the above. But now I bring in my next set of examples. You see I've been defending Zelda: Wind Waker and Mario Sunshine to the grave lately against an endless supply of critics. And in this I'll also defend the game I don't enjoy too much, Metroid Prime. You see my defense of Wind Waker is thus, the combat system and the graphics have changed the style of game so much that the title rules. The aggressors to the title claim "The lack of epic storyline, length and interaction have damaged what Zelda used to be and therefore is not as good as the previous games".

Nonsense.

If I want interaction I'll play Majora's Mask, just as if I want pop-punk I'll listen to older Blink material. If I want an epic storyline then I'll play Ocarina of Time. If I want an addictive control system, an emphasis on collecting and a great comic adventure then I'll play Wind Waker. But why can't they include all three I hear you cry? Well Nintendo can make an epic adventure, they proved that with OOT. They can make a fantastic interaction filled adventure, they proved that with MM and they can adopt amazing graphics, controls and comedy as they did in WW. But Majoras Mask's interaction is VERY complicated and took nearly a year to implement entirely. Ocarina of Time took nearly 4 years to make mainly due to it's size, and the graphics and gameplay of Wind Waker took the majority of it's development time. Do you think Nintendo have deep enough pockets to waste their most talented development team on what could be a multi-million 7 year project? Of course not! So Nintendo opted to give us something slightly different instead, a different Zelda experience.

The same applies to Super Mario Sunshine. Yes you are TOTALLY right, the game is missing Koopa's etc... the game does include a back pack changing Mario's ideas. The recent Edge magazine asks to put the Italian back into his old games. That is what we want. But the thing is we ALREADY have Mario 64. Yes we all really wanted a Gamecube edition of Mario 64, but instead Nintendo gave us a new option. They gave us a new game, different to IMario 64 but somehow similar. We've already got a fantastic 3D platformer that is like Mario titles, now we wanted the similar level of fun but in a different way. And we got it.

Metroid Prime is my final example because I can't really be bothered to go into Double Dash (I'm sure you've got my point anyway). Yes a third person platformer would be fantastic but then there have been countless third person Metroid games. Isn't it about time things changed?

My point is thus, and I'm sure you got it, game series' evolve in order to survive. Moods and opinions change. Playing Ocarina Of Time with my Gamecube Bonus Disc was fun for five minutes. I soon realised it wasn't for today's market. Neither is any of the Resident Evil games we have got. The lack of epic story in Wind Waker maybe cleared up for next time, but the emphasis on light hearted fun with stella graphics and gameplay will still exist. Maybe Samus will appear more out of her suit in the next Metroid but the new first person adventure idea will continue to apply. Mario 128 may return to more familiar surroundings, but expect similar new ideas to the ones we got in Sunshine.

Resident Evil 4 is more action based because it has to be in order to survive and keep us interested. We are never really happy with what we get even if we didn't really know what we wanted in the first place. We are constantly evolving, games are constantly evolving. Goodbye Resident Evil, you were fun for a while but now I need a new experience. Gracefully give up your Survival Horror King status or change.

You choose.

I’m off to listen to Blink.

Dringo.
Thu 25/03/04 at 00:37
Regular
Posts: 9,848
But you can tell that Metroid Prime was designed as third person game by the controls and the level design.

VERY anti-FPS.


Add teh fact that the loved to make as much as they could from Samus' animations, and you've got the team that messed up the camera in their demonstration to Mr Miyamoto who decided they'd best stick at what they knew.


But I think they're ready to try the Ghostly Lakitu now. :-)
Thu 25/03/04 at 00:32
Regular
Posts: 18,185
He he... Retro though feature people from the half life team, the Goldeneye team and Acclaim's Turok team.

They are just first person shooter experts at heart.

I think Silicon Knights should have the Metroid series. They've proven their worth with Metal Gear Solid and Eternal Darkness for great third person action games.

Retro are a great first person shooter developer and so should make some great first person shooter.
Thu 25/03/04 at 00:27
Regular
Posts: 9,848
That's the future.

In the meantime we have to get Retro told.
Metroid Prime 2 in FPS would be good, but we want better! :-)


Actaully, I think that they want to do it. They used ANY excuse to show of Samus' artwork and animation in the cutscenes.
They ruined it all with that narrator though! The biggest slice of cheese I've EVER seen in a Nintendo game, and Nintendo games cram themselves with cheese! :-D
Thu 25/03/04 at 00:25
Regular
Posts: 18,185
We haven't heard much more from Geist... should be looking fantastic by now.

Okay I see your point there about the claustrphobic spaces.

When I become a millionaire and open my own gaming studio (Inanimate Rod) remind me to hire you.
Thu 25/03/04 at 00:21
Regular
Posts: 9,848
Talking of which, show me more about this Giest. :-)
Thu 25/03/04 at 00:21
Regular
Posts: 9,848
Well yeah, but with the ghost feature as well so it doesn't get stuck on scenery. Read my post again, I think you'll see what I mean.

Sunshine's camera was awful in the hotel, the single claustraphobic environment in the game. Metroid is full of tight spaces like that.
They did something LIKE it for the 2D morphball sections...

Read my post again. :-)
Thu 25/03/04 at 00:17
Regular
Posts: 18,185
Nintendo's 3D lakitu camera system would work fine.

Geist does seem REALLY good...

I think Nintendo could weild a mighty power if they could grab the Timesplitters series.
Thu 25/03/04 at 00:14
Regular
Posts: 9,848
FPS are two a penny and a decent one just wouldn't stand out anymore.

They need to break the new gound.



Whether they can pull off Metroid in third person, as beautifully as first person depends on how well Retro can weild a camera.
The morphball wasn't bad considering you couldn't move the camera, but making a working, practical, movable camera would be the challenge.

I think that the trick would be to make a ghost out of it, so it could go through walls, but if it went through a wall, instead of being in the other room, it would show the wall between it and Samus, as Samus would see it (like a reflection) and transparent, so you can just make it out, but all focus is on the action IN the room.

Did anyone get that? My explanations aren't good this time of night! :-D
Wed 24/03/04 at 23:07
Regular
Posts: 18,185
If it was pulled off smoothly and was slick and gorgeous Metroid as a 3d third person view would be BEAUTIFUL, addictive and I'd be playing it to death I know it.

It did work as first person but third person would make the game a legend in the sales department.

Before Nintendo can even CONSIDER making a third person game though they NEED to find themselves a killer FPS first... MP will have to do until Geist or whatever comes after really takes off.
Wed 24/03/04 at 23:04
Regular
Posts: 18,185
mattributé wrote:
> List of Blink albums
>
> Chesire Cat
> Dude Ranch
> Buddha
> Enema of the State
> Mark, Tom & Travis show
> Take off...
> Blink 182

Buddha is a re-release of their second demo... it is not an official album.

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