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Sega has plans to release a 1024 bit console in 2008. They are currently around 40% of the ay through the basic design and implementation stage.
Sega hopes to ship the dev kits in 2006, giving all developers 2 years to create a number of games for launch. Sega wants a similtaneous worldwide luanch for the new console, tentatively named DarkStar.
As the console is still in the design stage, no definate hardware has been decided upon. Sega are aiming for 256MB RAM, a 40GB hard drive, ethernet connection, 4 controller ports, as well as a 2 machine link up.
Sega knows this console will take off as, in the next 5 years, they're going to release some "Kick ar$e software to drill it into everytone that we CAN make wicked games." By the time the DarkStar is released, everyone will associate Sega with top quality software, and will want to continue playing these titles, so they will buy the DarkStar.
Currently, 75% of all software companies have sighed up to develop for the console, including EA, who were notably absent from the DC's developer list.
Sega are currently working, closely and secretly, with Nintendo, on some cross platform internet games to play on the DarkStar and Nintendo's next project.
Sega are also working closly with the major European telephone companies to ensure broadband is available to EVERYONE by 2008.
All in all, the future's looking bright.
:-)
Now, if you can't tell the difference between 24 bit what about 1024bit or even 64bit for that matter.
Bitrate is no gauge of a console, period.
Sega are planning WELL into the future.
Whoops.
As I've said, no actual hardware is 100% confirmed, they've got 5 years 'til the dev kits need to be out, so they're just not rushing anything, they're taking their time and making sure they get it right.
Like I said, the DC, PS2, GC and Xbox are all classed as 128bit but have very distinguished abilities and power.
There's a much bigger difference between the DC and Xbox than between the 64bit N64 and the 32bit Playstation.
They have 'til about 2004 to confirm these. That gives 2 years to sort out the manufacture, and sort out the dev kits.
Sega were aiming for 1024bit, but if it falls to 512, so be it.
They hope to deliver amzing hardware, but at an affordalbe price.
Obviously it's a long way in th future, so we'll have to see what eventually transpires.
Sounds like a good idea. By then my Gamecube will be coughing it's last (talking about a console dying that hasn't been released yet :-D).
So it's 1024 bit?
That's 128 bytes.
I'll be able to fit over 100 of them on a floppy disk then!!
:-D
They should really drop these bit ratings. It's just not accurate. Both the Xbox and Dreamcast are 128 bit supposedly.
I guess that means they are equal in power and capability then...
The processor is going to be based on the Alpha processor which Compaq recently sold to Intel. The Alpha is already the fastest processor in the world but we're going to quadruple the number of bits in it and make it run at 20GHz.
The graphics chip is going to have 1024 bits which is over three hundred for each of the red, green and blue parts of each pixel. The PS2 only has 128 bits so it's going to get its bottom well and truely coloured black and blue.
Oh yeah.
Funky biscuits.
Sinclair Research are going to design and build the sound chip and control pads.