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"sonicCD"

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Wed 14/04/04 at 00:09
Regular
"rock kickin!"
Posts: 541
any one have it?if so tell me what you think abuot it.
Wed 14/04/04 at 21:28
Regular
"Hellfire Stoker"
Posts: 10,534
Isometric is basically a background and a foreground, but it stays the same, ie it doesen't move around, like when you are in a racing game and scenery blurs past: only the character moves.
Wed 14/04/04 at 21:26
Regular
Posts: 11,373
Hm, OK, I got Bob's explanation but GP's made me confused again :(
Wed 14/04/04 at 21:25
Regular
"Too Orangy For Crow"
Posts: 15,844
Sonic 3D was isometric so although it was 3D, it wasn't the 3D we associate as 3D.

Hmmm, I think that needs some rephrasing.
Wed 14/04/04 at 21:25
Regular
"Tornado Of Souls"
Posts: 5,680
Okay, so 2 and a half D doesn't actually make any sense, but what I'm saying is that it ws a fixed camera from above instead of the side, thus giving the illusion of a third dimension in the ability of moving up and down onto different height levels but I wouldn't say it was proper 3D.

Maybe that made even less sense.
Wed 14/04/04 at 21:21
Regular
Posts: 11,373
2 and a half D? What? Was the background 2D but the characters 3D?
Wed 14/04/04 at 21:19
Regular
"Hellfire Stoker"
Posts: 10,534
I can see what you mean, yes. But it has go pretty good graphics considering it's about ten years old.
Wed 14/04/04 at 21:17
Regular
"Tornado Of Souls"
Posts: 5,680
I had Sonic 3D on the Megadrive... Oooh yeah, anyway, it wasn't proper 3D. It was like 2 and half D. Anyone see what I'm getting at? I hope so because I don't want to try to put it into words.
Wed 14/04/04 at 21:13
Regular
Posts: 11,373
How about you shutting up? At least I say something useful, you however, just say rubbish that no one on here should read.
Wed 14/04/04 at 21:09
Regular
"rock kickin!"
Posts: 541
shut up lipe!and whail your at it......get out!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Wed 14/04/04 at 21:08
Regular
Posts: 11,373
I think Sonic was at its prime in 2D. When it made the change over to 3D it just wasn't the same.

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