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'Harder fights/bosses/bigger dungeons/harder puzzles' here we come! I hope...
There are loads of little things like that which make playing some part of a zelda game damn annoying :)
As good as the overall structure of the games are, I hate the tediousness of some things, I hated having to walk for ages without doing anything across Hyrule Field in Ocarina of Time, and I hated having to sail for ages to get anywher in wind waker before I finally got the teleport :)
Anyway, an auto locking grappiling hook would certainly be something I would love to have in a zelda game, which would then be controlled using the analogue stick, it is something which could be implemented much, much better.
This is why we own a Nintendo console.
It seemed to work so-well in both the N64 games - or, has it already been a little 'over-used'?
-However, I'd still like to see an "Adult Link" in some kind of respect, if only because this game's going to be made using the same engine as in The Wind Waker.
-A 2004 release - most-importantly of all!
-Something "different", yet similar (much like we got in Majora's Mask, only, as much of the 3-day repetition).
Looking at The Wind Waker, I don't think they really need to change much, except to extend the length of the main adventure a little, and, of course, to up the difficulty a bit, too.
And more naked ladies.