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"Machine Bias"

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Tue 24/07/01 at 13:46
Regular
Posts: 787
In my time here, and throughout my history of gaming, I have noticed that people are very biased to their machines. There has been a bit of gloating by the Ninties on prime topics at the mo, and that has spawned this.

Nintys recon they are the best. They will not take it any other way. Even though the Cube isnt out yet and wont be for quite a while, they are claiming that it is the best machine ever made. They are happy to s**g any other machine or game not on the nintendo, regardless of how good it is. There is bragging by the nintys in prime topics at the mo as there are some PS2 titles being converted to the Cube. Does that make your machine any better? No! It means that they want to sell great games to a wider audience.

Sega fans used to be similar. Fair enough, the DC was a great machine, but I have heard from a number of people a while back that the Dreamcast was the only choice for hardcore gamers, and that the PS was cheddar in comparison. The majority of these changed their tune when the PS2 was released, and the rest followed when Sega announced the death of the DC and the games were coming to the PS2. They have generally lost their attitude against other machines and can accept the quality titles that exist on other machines, though they still like the sega games. Fair enough, Sega has made some great games.

X-Box fans are few and far between. They are wowed by the screenshots, yet understand that they have a lot to fight, so they take a back burner and wait for judgement day.

Sony fans seem to be the more rounded sort. they have great games, just like the other machines, but there isnt as much of the "mines better than yours" rubbish. They understand that other machines have great games just as much as theirs, and can appreciate the merits of other machines.

Of course there is exeptions to this, people buy machines because they like the games, or they like what the machine has to offer. Its that some get sucked into this mindset that theirs is the greatest. I'm not saying that there arent Sony fans that say the PS2 is the best thing since sliced bread, or that there arent ninty fans that say that the PS2 is a good machine but they are holding out for a Cube. Im just getting tired of all these Ninty fans banging on about how their new machine that isnt even out yet will completely anialate all opposition based on some specs and some screenshots. At least until your nachine is out? yes?

Why cant we all just get along? Accept that there is more than one great machine, there are many games that are good on every playform, and not s**g people for not having your personal bias towards your favourite. It's a bit childish, isnt it?

(I can see a war coming on...:) )
Fri 27/07/01 at 12:29
Regular
"MSR Rules"
Posts: 125
Lets hope it's not like Vrally type rally games. They suck, nothing like driving a real one.
Fri 27/07/01 at 10:04
"High polygon count"
Posts: 15,624
Yep. During replays, if you switch to the in-car camera and then move it around the car, you can see everything reflected. How much you can see really depends on the camera you use and the shape of the car you're driving, but it's all there.

Are reflections worth it? I believe so, because it all adds to the photo-realistic appearance of the game. True, you don't see it so much on a dirty car, but there's a car wash feature in the game to get that showroom shine back!

A lot of the effects in GT3 are very subtle, and you don't notice them individually unless you really look for them. But the cumulative effect produced by all of them greatly enhances the appearance of the game. Fair enough, it's not perfect, but it's still an awesome game.

I'm also looking forward to WRC2001 which looks like it could be the GT3 of rally games.
Fri 27/07/01 at 09:53
Regular
"MSR Rules"
Posts: 125
Are you sure, if a car over takes you do you see it in the side as a reflection?

Anyway dont you think the reflections are a bit over the top, most of the time a car is too dirty to reflect and the paint finish is too bad to have a clear reflection.
Fri 27/07/01 at 09:27
"High polygon count"
Posts: 15,624
tcook51839 wrote:
> I dont mean to correct you but using FSAA correctly the jaggies can
> be completely removed as resolutions as low as 640x480.

Yes, I know that - but even without it, a higher resolution alone can go a long way toward jaggie removal.


> Project Gotham (MSR 2) is the same. You have not seen
> reflections like them. The surrounding scenery is reflected off of
> the car in real time, not just the same texture just mapped onto the
> surface like the current racing games.

Sorry, but the reflections in GT3 are done in real time. GT2 had pre-mapped textures which mimicked the surroundings - GT3 reflects all of the track and surrounding scenery - trees, adverts, bridges, the 'rumble strips' on corners... all in real time.
Fri 27/07/01 at 09:09
Regular
"MSR Rules"
Posts: 125
I dont mean to correct you but using FSAA correctly the jaggies can be completely removed as resolutions as low as 640x480. You just need the correct card. ie Voodoo 5 or the new Kyro 2 chip. Both of these can be bought for under £100 now.
The FSAA found on the Geforce 3 is just as good but comes at a higher cost.

The great thing about this is that the X-Box uses the same nv20 chip out of the Geforce 3, so you are getting the same if not better quality and performance of a Geforce 3 in a console which costs the same.

Look at Giants - Citizen Kabuto with environmental bump mapping - absolutely beautifull.

I saw Malice running at TV resolution on a video. The Nv20 chip has removedall of the jaggies.

Project Gotham (MSR 2) is the same. You have not seen reflections like them. The surrounding scenery is reflected off of the car in real time, not just the same texture just mapped onto the surface like the current racing games.

I believe we will now see the next gen of consoles with the next batch.
Thu 26/07/01 at 23:25
Regular
"You Bum!!"
Posts: 3,740
Yeah, think how much money you need to spend just in order to make sure your PC has got the best graphics.Every graphic card costs at least £150 and thats a lot of money considering that the new one comes out almost every six months.

With the PS2 you don't need to upgrade anything
Thu 26/07/01 at 22:48
"High polygon count"
Posts: 15,624
A lot of jaggie problems on PC can also be eliminated due to the increased resolution, though - something which you can't do on a TV.

Also remember that these state-of-the-art graphics cards, such as my GeForce3, cost more than a PS2 - and that's without the machine to plug it into.
Thu 26/07/01 at 19:08
Regular
"MSR Rules"
Posts: 125
Once you get used to Anti Aliasing you find it hard to go back.
A perfect example is Virtua Tennis on the DC. Absolutely superb game, the net looks like a staircase.
The now defunct 3DFX created the Voodoo5 which creates an image sooo sharpe and jaggy free.
When i saw GT3 i couldn't believe the problems it was having with textures mainly. Every current console does it so it's nothing to be ashamed of i just expected better.

Jaggies are not so apparent on 3rd person shooters but on racing games i find them really annoying. My opinion.
You guys try out a PC with FSAA which you can toggle on and off and you wont believe the difference it makes.

Sorry this thread is changing into a topic about something else, my fault.
Thu 26/07/01 at 13:25
Regular
"Back For Good"
Posts: 3,673
i know,
the anti analising isn't that bad i mean it's not teletext type squares is it, their flipping tiny. Every games console has slight jagged edges but the PS2 slightly lacks in that area but that isn't gona stop us from playing great games is it now.

anyway i'm off for a quick ciggy then i'm going swimming hooray, dunno about where everyone else is but it's absolutly boiling here.
Thu 26/07/01 at 13:18
"High polygon count"
Posts: 15,624
tcook51839 wrote:
> I try not to post on the Sony Forum but i was redirected
> from the Xbox forum where someone stated this.
>
> The Xbox can push more textures but less polygons than the PS2.
Someone else also
> said the PS2 is more powerfull.

Both of these are nonsense, and I also find it annoying when people post rubbish about PS2 in an attempt to prove it's the best machine.

The Xbox will be powerful, but I personally don't believe that the gap will be as great as many people think, in real terms. I've seen nothing yet that is a major improvement over PS2 or Gamecube.


> I hate playing games where straight lines
> are portrayed as "staircases" as they are in GT3.

I personally think that's an exaggeration - GT3 isn't perfect, but it is very smooth - smoother than any other PS2 game, that's for sure.

That said, it's not something that really bothers me. When I'm 'lost' in a game, I don't notice it anyway. It only really shows in static screenshots.

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