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Firstly, it's worth getting prologue for the 'making of' alone. It shows what goes on behind the scenes to create such an accurate game.
Secondly, the new tracks are lovely, though the narrow street tracks I played are a little annoying as you can't pass on them.
Ah, yes, that brings me to the niggle. When you touch another car or a wall you get a penalty which involves slowing down to 30mph for 10 seconds. This IS annoying and not being able to read Japanese, I couldn't work out if it can be turned off. Ok, so it makes the game harder and tries to improve your skill, but it really gets on your nerves after a while.
Yes, you have to complete the first set of licences and it will then appear on the main menu. Well worth watching though.
> I don't mean to sound like a moaning old bagger, but I just can't be
> bothered playing through another GT game. I now find them a little
> boring because I prefer games with a more arcadey approach, like
> Burnout for example.
Once again, you've hit the nail on the head. You've been on a role recently :)
It's the uber realism in GT3 that deters me from playing it. The beauty of PGR2 is that it blends arcade gameplay with realism to give a fun game that also takes skill. It's superb.
The main gripe i have with gran turismo is the AI of the other cars (not too bothered about damage) if you're racing against 5 other people then that problem should be sorted if you have some decent gamers to race against. Looking forward to it alot
> does the finished version come with "the making of" thing
> because i like that kinda stuff, or is it a prolouge speacial?
Prologue is just a cut down version of the full game, so that people can enjoy it early and for a cheaper price. Not sure if the video will be in the full version, but I would imagine it is only on prologue as an extra.
> Lou Role wrote:
> I don't mean to sound like a moaning old bagger, but I just can't be
> bothered playing through another GT game. I now find them a little
> boring because I prefer games with a more arcadey approach, like
> Burnout for example.
>
> Once again, you've hit the nail on the head. You've been on a role
> recently :)
>
> It's the uber realism in GT3 that deters me from playing it. The
> beauty of PGR2 is that it blends arcade gameplay with realism to give
> a fun game that also takes skill. It's superb.
I hate serious racers, and love PGR2.
Genius, genius game.
I like that idea.
True, the main flaw in PGR2 is getting hit and spinning madly, but on Live with decent players, and offline it's a very rare occurence and not really that annoying.
> I hate serious racers, and love PGR2.
>
> Genius, genius game.
I'm the exact opposite, can't stand arcadey games. Give me realistic simulation every time
I've read many posts on here from people bemoaning the lack of damage, saying how they want to race the wrong way round the track and see a big explosion of parts. These are the kind of people who won't want to brake for corners or to avoid other cars, will get penalised for it, and will say the game is rubbish.
But if we had to race with idiots like that, it would make the game rubbish for the rest of us too.
To reiterate then, penalty system ROCKS.