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"Dringo's theory on the real future of gaming"

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Mon 19/04/04 at 00:52
Regular
Posts: 18,185
Remember when we all start out on the forums. We sat there and go "the future of gaming are VR machines". Yeah.... errr no. We know full well that they are just so many many many years away. Even after our life time perhaps.

But Nintendo knew the future is in trouble. Games machines are forever technically going forward. But not for much longer. Games are becoming more photo-realistic, even today's X-box, PS2 and Gamecube are possibly good enough. But the PS3, Xenon and N5 truly will be the final nail in console progressions coffin. So what next?

Well although consoles will struggle to go forward, that isn't strictly the case for handheld gaming.

That's when Sony went, "s**t, Nintendo can actually win this thing!"

You see after the N5 Nintendo can rest on the Gameboy. A franchise that can at last display as good graphics as home formats. The N-Gage and up-coming PSP prove it. With a small connection to the TV and you have a home console/handheld combo. Multiplayer will almost be totally done by online play... Gaming as we know it has changed.

So Sony have to enter the handheld market. Start to knock away some of Nintendo's monopoly. After all there is no guarentee Sony can beat Nintendo again. After all they are ready this time. But have Sony got it wrong?

The PSP is a brilliant piece of kit, MP3 player and video player combo. Genius idea. Plus the £200 price point proves this is an expensive gadget for the adults. Now tell me people, how many adults do you see with Gameboys?

According to Nintendo, with their new plan to see Gameboy to adults (with the SP), a few more than before. But Nintendo will still admitt, the Gameboy sells to children and hardcore gamers. Adults are few and far between. But Sony are different, for starters Playstation is a multi-million selling brand and all these extras are sure to tickle adult gamers fancy. A bit like Nokia, I mean with their brand name and a load of cool extras they would sure make a million selling handheld system...

Oh wait.

Well I'm sure with CD lasers and in built memory to store game data and MP3 abilities will not damage battery life at all. Well maybe, not that it matters I mean battery life doesn't affect the success of a handheld console at all. Just ask SEGA. Oh wait. Well that doesn't matter, it looks so cool with top graphics. They'll get a head start over Nintendo for sure, I mean it's not as if Nintendo plan to launch a handheld system just before the PSP. Oh wait. Well come on, Nintendo haven't learnt anything, I mean the SNES was just as popular as the GAmeboy franchise. Oh wait.

Yes from my standpoint I'm supposed to see it like this. But I'm also a casual consumer, despite the PSP looking hotter than Elisha Cutherbert I can't see a flock of eager people to buy this £200 handheld system. Not even I'd go for it, It's like those PALM computer thingy's, damn they are cool... but there is no way I'd ever get one.

Nintendo are not as stupid as they look. As the Gameboy starts to flag they buy into Pokemon and release a colour edition. Moments before Pokemon started to slide the GBA was launched. As Children became the main consumer of the product Nintendo released an adult edition. The SP. More expensive but damn cooler. Come the PSP launch the SP will suffer a long overdue but very good price cut. The PSP will be facing off against the words most popular console, both the adult SP and the normal childrens edition... at a fraction of the PSP's price.

Not to mention the fact that Nintendo are also getting a head start over the PSP with their own new fangled hand held device the DS. The DS could fail, but the idea could be cool enough to win over gamers hearts.

Sony are not going to walk over Nintendo this time. Nintendo are making sure of it. With a war going on between the DS and PSP for advertisement space you know the GBA will quietly move on by as the biggest selling system still. You just know, like Atari, like SEGA, Like Nokia... Sony could well be the next victim to the handheld massacure. Sure unlike those 3 Sony are a bigger threat. But, Nintendo are actually putting together a defence system this time... they've never done that before.

If the PSP falls will that be the end of the fear that Nintendo will falter? Yes. Nintendo will continue with their handheld dominance, and when and if they are finally forced out of the home console market... the power between the 2 divisions will be so minute... none of us will care.

Dringo - fanboy till the end.
Tue 20/04/04 at 18:57
"I love yo... lamp."
Posts: 19,577
Any design feature that impacts on the usability of the products by the user is a design flaw.

Can't remember where that is from now, but it is true.

In the case of the PS2 hardware, well it is poorly designed. Sure, with a lot of effort you can make it look good, but time is money and it is far easier to bash out a substandard product to sell units, than to put the legwork in and get the most out of the hardware. Sony should have come up with some sort of API. Sure, the hardware was similar to the N64, but it was poor as well.

The benefits of an API are obvious, look at the Xbox. Most games on it look good, some amazing; and PC ports are easy and common place. Yet that is running on an X86 architecture, something that really is obsolete and only still in place because of some extentions and adaptations done because everyone knows that the PC can't just dump it. At heart, the Xbox is still based on CISC if you go back far enough.

That is why the Gamecube holds up so well against the Xbox, despite the clock speeds being something like 40% slower; the PowerPC architecture is much newer and true RISC, leading to better peformance. That's why the Xbox Next, or whatever they call it these days, will simply ooze power. Three G5 processors. And the top ATI chip.

Yet Microsoft aren't sitting back doing nothing. You've already mentioned XNA bonus, MS are trying to unleash the full potential straight away AND to make porting games between PCs, Xboxes and mobile Windows devices even better. In reality, MS are doing more to join gaming at all levels than Nintendo are, just most people don't see that. The distant vision is more likely one with gaming as an Xbox service, rather than a hardware related operation. But, getting a bit ahead of myself there.

Let's go back to the very first line of this post. Now I'll apply it to the controller argument.

When the PS (please people, not PSX, that is something entirely different) was first released, the controller was actually quite good. But this was 10 years ago and analogue had yet to reach the masses. The D pad, well D buttons, were well placed, just where the left thumb falls naturally. There was also a fair range of buttons for various things in game.

But what Nintendo did that bettered that was to put an analogue stick where the left thumb would rest naturally, but for the games that still required a D pad, a third prong that would make it just as natural. Sony countered by sticking two analogue sticks on an existing controller, but not where thumbs would naturally lie. Acceptable enough for a quick fix, deplorable design ergonomically for the PS2 which should have had a new shape.

I'm not a fan of the GC pad to be honest. I find the Xbox pad more comfortable. Analogue triggers and thumbsticks, the left thumb stick being in the natural position for people, and with the right one in easy reach. The normal action buttons fall directly under the right thumb, which is spot on. There is a D pad, easy to reach for the games that need it, but not interfering with the left thumb stick. And the analogue triggers round it all off. Fair point about the black and white buttons, but they aren't really action buttons. They are secondary buttons designed for things like camera angle changes etc. I can move, hold a trigger and mash the coloured buttons simultaneously with ease. That IS the epitome of good design. Only downside for some was the size. But hey, I'm well endowed, it suits me perfect.
Tue 20/04/04 at 18:38
Regular
Posts: 6,492
Bonus wrote:
>Developers don't dislike the platform as much as developers

That supposed to say publishers at the end :D
Tue 20/04/04 at 18:37
Regular
Posts: 6,492
AfroJoe wrote:
>> And Sony have made statements saying they doubt they'll have it ready
> for Christmas 2004, which would be the prime time to gather sales.


Agreed, I think the PSP could gather as big a cult status as the iPod, not many people actually have one of those either mind :D

Anyway, I'm not particularly interested in the DS. All it is doing is emulating what Nintendo did with the Game and Watch series of standalone handheld games in the 80's. They had dual screens too, wouldn't be surprised if all the DS could do was games similar to those but with colour.
Tue 20/04/04 at 18:35
Regular
Posts: 6,492
Safedisc_V3 wrote:
> Bonus wrote:
> I still don't think that a console being hard to develop for makes
> it
> badly designed.
>
> You try telling that to a game dev my friend. I just hope you can
> duck quickly.

I'm doing a games technology degree at uni. Developers don't dislike the platform as much as developers, and that's beause anyone gettin ginto anything iworth seeing on th ePS2 will almost definately finish the project a year late.

The best the PS2 has to offer is still a year away. The next big leap in PS2 games will be GT4.
Tue 20/04/04 at 18:31
Regular
"sdomehtongng"
Posts: 23,695
Bonus wrote:
> I mean, it's a Playstation handheld which can play movies, mp3s, play
> top notch games and maybe even go online.

That's exactly the thing, though. While it no doubt will be a nifty piece of kit, with all these features included, it's definitely going to have an exceptionally high price for a "handheld".

And Sony have made statements saying they doubt they'll have it ready for Christmas 2004, which would be the prime time to gather sales. And if Sony miss it, they'll be missing out on a hell of a lot of sales as a result. And this is probably the main reason that some people are saying that it won't do very well.

Nintendo, if they stick to their schedule, will have the DS out here for Christmas, and that will help boost their sales a lot. And if people have a DS early on, this reduces the chances that they'll want to get a PSP as well. The market that these consoles are being aimed at do not have this kind of money. These handhelds are aimed at teens, and possibly younger youths: and if a decent advertisement campaign along with a decent price is given to the DS, then Sony's machine will be in trouble.
Tue 20/04/04 at 18:03
Regular
"uncopyable"
Posts: 146
Bonus wrote:
> I still don't think that a console being hard to develop for makes it
> badly designed.

You try telling that to a game dev my friend. I just hope you can duck quickly.
Tue 20/04/04 at 15:27
Regular
Posts: 18,185
Nintendo fanboys annoy you really...

I mean if I didn't annoy people, why would I bother being here?
Tue 20/04/04 at 15:06
Regular
Posts: 6,492
Strafio wrote:
> And by the by, Mr Bonus does already know all this, he's just a
> pedantic agitator, aren't you! :-)


I was wondering when someone was going to notice that I was causing trouble. Couldn't really care less to be fair :D

Each pad suits the games which are made to be played on it :D

MGS suits the PS2 pad, as does Pro Evo.

Halo suits the Xbox pad and Zelda suits the GC pad, but no one here is willing to detach themselves from stupid corporate loyalties long enough to realise this :D

So, long may the Nintendo fanboy survive, so that I could annoy the hell out of them :D
Tue 20/04/04 at 14:50
Regular
Posts: 10,437
Strafio wrote:
> And by the by, Mr Bonus does already know all this, he's just a
> pedantic agitator, aren't you! :-)

Don't you just know it :-D
Tue 20/04/04 at 14:32
Regular
Posts: 9,848
Hehe. Bonus is back. :-)



I've read through the basics and have these points to make:


On controller design:
When the Snes was the pinnacle of design, people used the D-Pad (which was placed where it was most comfortable to the left thumb) and the 4 buttons (which were placed in the most comfortable position to the left thumb).
Likewise when the PS came out, it was D-Pad and Buttons.

Then the N64 came out and the standard became analogue stick and buttons.
But not ALL games used an analogue stick, so the N64 pad gave you an extra prong for the analogue stick, so you could still use the D-pad comfortably if you so wished.

The PS2 answered by selotaping a couple of analogue sticks in, but on the side where the thumb has to stretch itself to reach to.
Also, it didn't try to keep up by making it's shape more curved to suit a hand. Everything else about it is alright, but not amazing.

The Gamecube kept the analogue and buttons favourability (although if a D-Pad is now only useful as a couple of extra buttons for options).
It also put in a second analogue stick (yes Bonus, there ARE two "true" analogue sticks), which wasn't as natural to use as the main buttons, but stick fairly nice to use otherwise.

The Z-button is a little questionable but not as bad as stretching your thumb across the pad for an entire game.


On console design:

Despite a sublime outer design, the N64 WAS a bit of a mess on the inside. Being such a biatch to work with, only Nintendo and Rare ever realised it's true potential, which suited them fine but alienated most third party support.

This ruined the N64 and Saturn in terms of marketability.

And it also means that while PS2 devellopers can work their asss off to make some very nice graphics, Gamecube and Xbox devellopers can better it with a wave of the hand. :-)

A bit of an exaduration there, but you know what I mean.



And by the by, Mr Bonus does already know all this, he's just a pedantic agitator, aren't you! :-)

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